You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Checking Invert X/Y Axis in Editor Settings affects both panning and orbiting, but I was wondering if the axis inversions could be separated. I use my touchpad, I'm used to orbiting downwards with the scrolling down gesture like in Blender, but Godot by default orbits up with that scrolling direction. Inverting the axis fixes orbiting for me, but it also undesirably inverts the panning.
reacted with thumbs up emoji reacted with thumbs down emoji reacted with laugh emoji reacted with hooray emoji reacted with confused emoji reacted with heart emoji reacted with rocket emoji reacted with eyes emoji
-
Checking
Invert X/Y Axis
in Editor Settings affects both panning and orbiting, but I was wondering if the axis inversions could be separated. I use my touchpad, I'm used to orbiting downwards with the scrolling down gesture like in Blender, but Godot by default orbits up with that scrolling direction. Inverting the axis fixes orbiting for me, but it also undesirably inverts the panning.Beta Was this translation helpful? Give feedback.
All reactions