AnimationMixer, AnimationPlayer, animation_finished(anim_name: StringName) => animation_finished(anim_name, backwards:bool) #10109
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AlexeyPe
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Engine Core
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I'm not sure if this would be welcome, given this comment: godotengine/godot#89525 (comment) My PR that adds |
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We have .play(), we also have .play_backwards()
Why don't we have backwards in the signal animation_finished?
I can define backwards using current_animation_position, but then why is there a play_backwards?...
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