Visibility control for Label3D based on camera facing #11707
nenad-jalsovec
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Isn't this a matter of setting the Label3D's cull mode to Back, so that its backfaces are culled? |
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Would this make sense as a feature; Having visibility range for 3d labels, similar to distance visibility range with fading, but depending on camera facing (regardless of billboarding).
Here's my use case. I have a bunch of billboarded labels that mark stuff on the surface of a planet. There's no way to make them fade/disappear on the invisible side of the planet, other than to run a script on each of them. It'd be nice if they could be set to just fade out "automatically"
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