nested spawning (multiplayer spawner) #6264
waleed177
started this conversation in
Engine Core
Replies: 0 comments
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Im trying to add nodes as children to a node that was spawned by a multiplayer spawner, and this node has a multiplayer spawner too as follows:
but when a new client joins it errors this:
It seems this sometimes works, depending on the order i originally added nodes to the scene,
let node1,node2 be nodes not in the tree.
let node3 be a node in the tree.
if i add node1 as a child to node2, then add node2 as a child to node3, it wont work.
if i add node2 as a child to node3, then add node1 as a child to node3, it works.
ill try to make a minimum reproducible thing later then make a bug report if this is a bug.
Beta Was this translation helpful? Give feedback.
All reactions