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Moving to discussion, as there is no concrete technical implementation provided.
This is being implemented by godotengine/godot#77972. Note that ConfigFile and TSCN/TRES don't have a style guide though, as these are not expected to be modified by hand. |
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Implemented in godotengine/godot#66553 |
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Describe the project you are working on
Code, shaders, database
Describe the problem or limitation you are having in your project
Some text editing task are becoming tedious, like quick cloning lines, renaming objects, selecting multiple items.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Text editor got good improvements over time, there's more functionality though that would help writing text based resources efficiently.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Selection:
Actions and shortcuts:
Support:
If this enhancement will not be used often, can it be worked around with a few lines of script?
Some features could be added in a plugin, some rather not, it would require research.
Is there a reason why this should be core and not an add-on in the asset library?
Text editing is tightly integrated into developing a game and it's helpful to it be as efficient as possible.
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