Proper UI structure for distinct layers #8422
LauraWebdev
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I have a small understanding question regarding structure.
I want to group my distinct UI screens in CanvasLayers, right now I only animate the modulate property for the PauseScreen to show, which of course means the Backdrop Panel is over the button in the GameScreen even if not visible.
What would the correct structuring be? I know I can use MouseFilter for single nodes, but I want to basically Enable/Disable the entire layer with all events. Is there a non-hacky solution to this?
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