Material_ID_texture sampler2D for post-processing #9910
goosegarden
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As far as I know, this can't be done efficiently in a forward renderer, only in a deferred renderer. If this is the case, then this proposal would depend on #8295 being implemented first. |
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Adding a Material_ID sampler2D texture for post-processing.
It would display objects as flat-coloured with a different color for each material_id, so the color can be used to identify a specific mesh surface in the post-processing stage.
In addition to depth_texture, normal_texture and velocity_texture, it would give more possibilities for custom layered post-processing, by allowing to apply a specific post-processing effect to a specific mesh, or a specific surface.
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