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Description
Since the inverse kinematics work is a sprawling open problem. I've made a tracker issue.
In master:
- Add
SkeletonModifier3DIKs asIKModifier3D#110120 - Add option to
BoneConstraint3Dto make reference target allow to setNode3D#110336 - Add LimitAngularVelocityModifier3D #111184
- Fix Reset on Save corrupt poses if scene has multiple Skeletons #110506
- Add option to keying modified transform by
SkeletonModifier3D#110376 - Add Tapered Capsule 3D Shape and Mesh Classes #109009
TBA:
luzader, Zireael07, superhighlevel, realbucketofchicken and osayamigeowarin, Dirakon, pwab, phryk, superhighlevel and 1 more
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