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When multiple objects are too close, they may obscure parts of each other in raytracing even though transparent.
Only noticed for enemies on top of enemy corpses, with the corpse being clipped.
Note enemies and corpses are blitted but still "enemies" or their corpses are not "objects".
The text was updated successfully, but these errors were encountered:
When multiple objects are too close, they may obscure parts of each other in raytracing even though transparent.
Only noticed for enemies on top of enemy corpses, with the corpse being clipped.
Note enemies and corpses are blitted but still "enemies" or their corpses are not "objects".
The text was updated successfully, but these errors were encountered: