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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<RootNamespace></RootNamespace>
<ProjectGuid>{DA511180-072F-9E92-DCB8-5ACD43BD0C51}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_4_0;UNITY_5_4;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_EDITOR_RETINA;ENABLE_RETINA_GUISTYLES;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_SPRITE_POLYGON;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;ENABLE_EDITOR_TESTS_RUNNER;UNITY_ANDROID;UNITY_ANDROID_API;ENABLE_SUBSTANCE;ENABLE_TEXTUREID_MAP;ENABLE_EGL;ENABLE_NETWORK;ENABLE_RUNTIME_GI;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;PLATFORM_SUPPORTS_ADS_ID;UNITY_CAN_SHOW_SPLASH_SCREEN;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;UNITY_TEAM_LICENSE;VUFORIA_ANDROID_SETTINGS;CROSS_PLATFORM_INPUT;MOBILE_INPUT</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>F:/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>F:/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\Vuforia\Scripts\BackgroundPlaneBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\CloudRecoBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\CylinderTargetBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\DatabaseLoadBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\DefaultInitializationErrorHandler.cs" />
<Compile Include="Assets\Vuforia\Scripts\DefaultSmartTerrainEventHandler.cs" />
<Compile Include="Assets\Vuforia\Scripts\DefaultTrackableEventHandler.cs" />
<Compile Include="Assets\Vuforia\Scripts\DeviceTrackerBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\DigitalEyewearBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\GLErrorHandler.cs" />
<Compile Include="Assets\Vuforia\Scripts\HideExcessAreaBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\ImageTargetBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\Internal\AndroidUnityPlayer.cs" />
<Compile Include="Assets\Vuforia\Scripts\Internal\ComponentFactoryStarterBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\Internal\IOSUnityPlayer.cs" />
<Compile Include="Assets\Vuforia\Scripts\Internal\VuforiaBehaviourComponentFactory.cs" />
<Compile Include="Assets\Vuforia\Scripts\Internal\WSAUnityPlayer.cs" />
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<Compile Include="Assets\Vuforia\Scripts\MarkerBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\MaskOutBehaviour.cs" />
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<Compile Include="Assets\Vuforia\Scripts\TurnOffBehaviour.cs" />
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<Compile Include="Assets\Vuforia\Scripts\UserDefinedTargetBuildingBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\Utilities\VRIntegrationHelper.cs" />
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<Compile Include="Assets\Vuforia\Scripts\VideoBackgroundManager.cs" />
<Compile Include="Assets\Vuforia\Scripts\VirtualButtonBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\VuMarkBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\VuforiaBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\WebCamBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\WireframeBehaviour.cs" />
<Compile Include="Assets\Vuforia\Scripts\WireframeTrackableEventHandler.cs" />
<Compile Include="Assets\Vuforia\Scripts\WordBehaviour.cs" />
<Compile Include="Assets\charijardScript.cs" />
<Compile Include="Assets\charizardScript.cs" />
<Compile Include="Assets\squirtleScript.cs" />
<None Include="Assets\Vuforia\Shaders\ColoredLines.shader" />
<None Include="Assets\link.xml" />
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<None Include="Assets\license_3rdpartynotice.txt" />
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<None Include="Assets\006 - Charizard\HELP AND README.txt" />
<None Include="Assets\Plugins\Android\AndroidManifest.xml" />
<None Include="Assets\readme_SDK.txt" />
<None Include="Assets\Vuforia\Shaders\ClippingMask.shader" />
<None Include="Assets\Vuforia\Shaders\BrightTexture.shader" />
<None Include="Assets\Standard Assets\ParticleSystems\Shaders\PriorityParticleAdd.shader" />
<None Include="Assets\StreamingAssets\QCAR\EdgarasArt.xml" />
<None Include="Assets\Vuforia\Shaders\Text3D.shader" />
<Reference Include="UnityEngine.UI">
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</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>F:/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="Vuforia.UnityExtensions">
<HintPath>K:/New folder/pokemon/Assets/Vuforia/Scripts/Internal/Vuforia.UnityExtensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{7640B939-92E7-8937-B22B-060AE5F51DF9}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>