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Text To Speech to Facial BlendShapes #4428
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How the API looks Like ?Given a ChatGPT or something similar from Google reply in text, the API will receive this string and output
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I have done this feature in Unreal Engine, it is easy to implement It use PaddleLite + OvrLipSync .😄 |
@endink |
Agreed! It would be really exciting if blendshapes could be estimated and aligned with input audio clip. I am currently working on a pipeline: |
Hello @GeorgeS2019 Thanks for raising this amazing feature request. We will discuss it internally and prioritise it in our roadmap. However, just a heads up, we are working in numerous fronts as of now hence this might get delayed. |
Now working, the BlendShape part in 8th Top Ranked Github Open source 3D game engine: Godot |
Hello @lu-wang-g, |
At I/O 2023, Google released the demo app, Talking Character (https://developers.googleblog.com/2023/05/generative-ai-talking-character.html), which IIUC fits exactly the use case described here. The Web demo is partially open sourced here. You can find useful pieces of components in the directory. There has also been a discussion of releasing the talking character pipeline through MediaPipe, but we don't have concrete plan yet. @ayushgdev and @kuaashish, do we have ways to track user requests like this? |
+1 |
We now have C# wrapper of Godot Mediapipe |
The Godot community will attempt Text to Face => follow here |
MediaPipe Solution (you are using)
Part: 2 => Face Blendshape: May 2023 ->?
Part: 1 => Done: ARKit 52 blendshapes support request. June 2022 to April 2023 Completed
Programming language
c#
Are you willing to contribute it
Yes:
RPM-Face-Tracing in Godot
Describe the feature and the current behaviour/state
Will this change the current API? How?
Who will benefit with this feature?
Anyone who use MediaPipe BlendShape. It is NEXT STEP to Deep AI (Integrating Deep Audio to MediaPipe)
Please specify the use cases for this feature
Any Other info
No response
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