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I have an issue using multiple Id for my second network (unity ads) using mediation Group.
For each of my network I have two project to differenciate COPPA players and other. This is why I have 2 Ids for one game on each network.
To make it more clear my set up is like this for a mediation group :
Mediation Group 1
Admob Ad Unit 1 is link to Unity ads ID 1
Mediation Group 2
Admob Ad Unit 2 (COPPA) is link to Unity ads ID 2 (COPPA)
I Initialize Admob Using only Admob AdUnit 1 or AdUnit 2. Then I expect the Mediation group then the Unity ads ID corresponding to be initialize.
The problem now is when I launch my game I receive this message from log :
"UnityMediationAdapter: Multiple 'gameId' entries found: [UnityAdsID1, UnityAdsID2]. Using 'UnityAdsID1' to initialize the UnityAds SDK"
Is there a way to have a control about network initialization ?
The text was updated successfully, but these errors were encountered:
Hi,
I have an issue using multiple Id for my second network (unity ads) using mediation Group.
For each of my network I have two project to differenciate COPPA players and other. This is why I have 2 Ids for one game on each network.
To make it more clear my set up is like this for a mediation group :
Mediation Group 1
Admob Ad Unit 1 is link to Unity ads ID 1
Mediation Group 2
Admob Ad Unit 2 (COPPA) is link to Unity ads ID 2 (COPPA)
I Initialize Admob Using only Admob AdUnit 1 or AdUnit 2. Then I expect the Mediation group then the Unity ads ID corresponding to be initialize.
The problem now is when I launch my game I receive this message from log :
"UnityMediationAdapter: Multiple 'gameId' entries found: [UnityAdsID1, UnityAdsID2]. Using 'UnityAdsID1' to initialize the UnityAds SDK"
Is there a way to have a control about network initialization ?
The text was updated successfully, but these errors were encountered: