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gameserver.yaml
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# Copyright 2019 Google LLC
# All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
apiVersion: "agones.dev/v1"
kind: GameServer
metadata:
generateName: "unity-city-server-"
spec:
ports:
- name: default
portPolicy: Dynamic
containerPort: 7777
health:
# Disable health checking. defaults to false, but can be set to true
disabled: false
# Number of seconds after the container has started before health check is initiated. Defaults to 5 seconds
initialDelaySeconds: 90
# If the `Health()` function doesn't get called at least once every period (seconds), then
# the game server is not healthy. Defaults to 5
periodSeconds: 5
# Minimum consecutive failures for the health probe to be considered failed after having succeeded.
# Defaults to 3. Minimum value is 1
failureThreshold: 3
sdkServer:
# sdkServer log level parameter has three options:
# - "Info" (default) The SDK server will output all messages except for debug messages
# - "Debug" The SDK server will output all messages including debug messages
# - "Error" The SDK server will only output error messages
logLevel: Debug
template:
spec:
containers:
- name: unity-city-server
# image: us-docker.pkg.dev/${PROJECT_ID}/${_ARTIFACT_REPO_NAME}/${_IMAGE_NAME}:${_IMAGE_VERSION}
image: us-docker.pkg.dev/globant-kubecon/unity-agones-example/unity-city:latest
imagePullPolicy: Always
resources:
requests:
memory: "1024Mi"
cpu: "500m"
# restartPolicy: Never