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eventloop_windows.go
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eventloop_windows.go
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// Copyright 2019 Andy Pan. All rights reserved.
// Copyright 2018 Joshua J Baker. All rights reserved.
// Use of this source code is governed by an MIT-style
// license that can be found in the LICENSE file.
// +build windows
package gnet
import (
"net"
"sync/atomic"
"time"
"github.com/panjf2000/gnet/pool/bytebuffer"
)
type eventloop struct {
ch chan interface{} // command channel
idx int // loop index
svr *server // server in loop
codec ICodec // codec for TCP
connCount int32 // number of active connections in event-loop
connections map[*stdConn]struct{} // track all the sockets bound to this loop
eventHandler EventHandler // user eventHandler
}
func (el *eventloop) plusConnCount() {
atomic.AddInt32(&el.connCount, 1)
}
func (el *eventloop) minusConnCount() {
atomic.AddInt32(&el.connCount, -1)
}
func (el *eventloop) loadConnCount() int32 {
return atomic.LoadInt32(&el.connCount)
}
func (el *eventloop) loopRun() {
var err error
defer func() {
if el.idx == 0 && el.svr.opts.Ticker {
close(el.svr.ticktock)
}
el.svr.signalShutdown(err)
el.svr.loopWG.Done()
el.loopEgress()
el.svr.loopWG.Done()
}()
if el.idx == 0 && el.svr.opts.Ticker {
go el.loopTicker()
}
for v := range el.ch {
switch v := v.(type) {
case error:
err = v
case *stdConn:
err = el.loopAccept(v)
case *tcpIn:
err = el.loopRead(v)
case *udpIn:
err = el.loopReadUDP(v.c)
case *stderr:
err = el.loopError(v.c, v.err)
case wakeReq:
err = el.loopWake(v.c)
case func() error:
err = v()
}
if err != nil {
el.svr.logger.Printf("event-loop:%d exits with error:%v\n", el.idx, err)
break
}
}
}
func (el *eventloop) loopAccept(c *stdConn) error {
el.connections[c] = struct{}{}
c.localAddr = el.svr.ln.lnaddr
c.remoteAddr = c.conn.RemoteAddr()
el.plusConnCount()
out, action := el.eventHandler.OnOpened(c)
if out != nil {
el.eventHandler.PreWrite()
_, _ = c.conn.Write(out)
}
if el.svr.opts.TCPKeepAlive > 0 {
if c, ok := c.conn.(*net.TCPConn); ok {
_ = c.SetKeepAlive(true)
_ = c.SetKeepAlivePeriod(el.svr.opts.TCPKeepAlive)
}
}
return el.handleAction(c, action)
}
func (el *eventloop) loopRead(ti *tcpIn) (err error) {
c := ti.c
c.buffer = ti.in
for inFrame, _ := c.read(); inFrame != nil; inFrame, _ = c.read() {
out, action := el.eventHandler.React(inFrame, c)
if out != nil {
outFrame, _ := el.codec.Encode(c, out)
el.eventHandler.PreWrite()
_, err = c.conn.Write(outFrame)
}
switch action {
case None:
case Close:
return el.loopCloseConn(c)
case Shutdown:
return errServerShutdown
}
if err != nil {
return el.loopError(c, err)
}
}
_, _ = c.inboundBuffer.Write(c.buffer.Bytes())
bytebuffer.Put(c.buffer)
c.buffer = nil
return
}
func (el *eventloop) loopCloseConn(c *stdConn) error {
return c.conn.SetReadDeadline(time.Now())
}
func (el *eventloop) loopEgress() {
var closed bool
for v := range el.ch {
switch v := v.(type) {
case error:
if v == errServerShutdown {
closed = true
for c := range el.connections {
_ = el.loopCloseConn(c)
}
}
case *stderr:
_ = el.loopError(v.c, v.err)
}
if closed && len(el.connections) == 0 {
break
}
}
}
func (el *eventloop) loopTicker() {
var (
delay time.Duration
open bool
)
for {
el.ch <- func() (err error) {
delay, action := el.eventHandler.Tick()
el.svr.ticktock <- delay
switch action {
case Shutdown:
err = errServerShutdown
}
return
}
if delay, open = <-el.svr.ticktock; open {
time.Sleep(delay)
} else {
break
}
}
}
func (el *eventloop) loopError(c *stdConn, err error) (e error) {
if e = c.conn.Close(); e == nil {
delete(el.connections, c)
el.minusConnCount()
switch el.eventHandler.OnClosed(c, err) {
case Shutdown:
return errServerShutdown
}
c.releaseTCP()
} else {
el.svr.logger.Printf("failed to close connection:%s, error:%v\n", c.remoteAddr.String(), e)
}
return
}
func (el *eventloop) loopWake(c *stdConn) error {
//if co, ok := el.connections[c]; !ok || co != c {
// return nil // ignore stale wakes.
//}
out, action := el.eventHandler.React(nil, c)
if out != nil {
frame, _ := el.codec.Encode(c, out)
_, _ = c.conn.Write(frame)
}
return el.handleAction(c, action)
}
func (el *eventloop) handleAction(c *stdConn, action Action) error {
switch action {
case None:
return nil
case Close:
return el.loopCloseConn(c)
case Shutdown:
return errServerShutdown
default:
return nil
}
}
func (el *eventloop) loopReadUDP(c *stdConn) error {
out, action := el.eventHandler.React(c.buffer.Bytes(), c)
if out != nil {
el.eventHandler.PreWrite()
_, _ = el.svr.ln.pconn.WriteTo(out, c.remoteAddr)
}
switch action {
case Shutdown:
return errServerShutdown
}
c.releaseUDP()
return nil
}