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config.go
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/*
* Copyright (c) 2024 The GoPlus Authors (goplus.org). All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package spx
import (
"encoding/json"
"io"
"syscall"
spxfs "github.com/goplus/spx/fs"
"github.com/goplus/spx/internal/math32"
)
func resourceDir(resource interface{}) (fs spxfs.Dir, err error) {
fs, ok := resource.(spxfs.Dir)
if !ok {
fs, err = spxfs.Open(resource.(string))
}
return
}
func loadJson(ret interface{}, fs spxfs.Dir, file string) (err error) {
f, err := fs.Open(file)
if err != nil {
return
}
defer f.Close()
return json.NewDecoder(f).Decode(ret)
}
func loadProjConfig(proj *projConfig, fs spxfs.Dir, index interface{}) (err error) {
switch v := index.(type) {
case io.Reader:
err = json.NewDecoder(v).Decode(proj)
case string:
err = loadJson(&proj, fs, v)
case nil:
err = loadJson(&proj, fs, "index.json")
default:
return syscall.EINVAL
}
return
}
// -------------------------------------------------------------------------------------
type Config struct {
Title string `json:"title,omitempty"`
Width int `json:"width,omitempty"`
Height int `json:"height,omitempty"`
KeyDuration int `json:"keyDuration,omitempty"`
ScreenshotKey string `json:"screenshotKey,omitempty"` // screenshot image capture key
Index interface{} `json:"-"` // where is index.json, can be file (string) or io.Reader
DontParseFlags bool `json:"-"`
FullScreen bool `json:"fullScreen,omitempty"`
DontRunOnUnfocused bool `json:"pauseOnUnfocused,omitempty"`
}
type cameraConfig struct {
On string `json:"on"`
}
type mapConfig struct {
Width int `json:"width"`
Height int `json:"height"`
Mode string `json:"mode"`
}
const (
mapModeFill = iota
mapModeRepeat
mapModeFillRatio
mapModeFillCut
)
func toMapMode(mode string) int {
switch mode {
case "repeat":
return mapModeRepeat
case "fillCut":
return mapModeFillCut
case "fillRatio":
return mapModeFillRatio
}
return mapModeFill
}
type projConfig struct {
Zorder []interface{} `json:"zorder"`
Backdrops []*backdropConfig `json:"backdrops"`
BackdropIndex *int `json:"backdropIndex"`
Map mapConfig `json:"map"`
Camera *cameraConfig `json:"camera"`
Run *Config `json:"run"`
// deprecated properties
Scenes []*backdropConfig `json:"scenes"` //this property is deprecated, use Backdrops instead
Costumes []*backdropConfig `json:"costumes"` //this property is deprecated, use Backdrops instead
CurrentCostumeIndex *int `json:"currentCostumeIndex"` //this property is deprecated, use BackdropIndex instead
SceneIndex int `json:"sceneIndex"` //this property is deprecated, use BackdropIndex instead
}
func (p *projConfig) getBackdrops() []*backdropConfig {
if p.Backdrops != nil {
return p.Backdrops
}
if p.Scenes != nil {
return p.Scenes
}
return p.Costumes
}
func (p *projConfig) getBackdropIndex() int {
if p.BackdropIndex != nil {
return *p.BackdropIndex
}
if p.CurrentCostumeIndex != nil {
return *p.CurrentCostumeIndex
}
return p.SceneIndex
}
// -------------------------------------------------------------------------------------
type costumeSetRect struct {
X float64 `json:"x"`
Y float64 `json:"y"`
W float64 `json:"w"`
H float64 `json:"h"`
}
type costumeSetItem struct {
NamePrefix string `json:"namePrefix"`
N int `json:"n"`
}
type costumeSet struct {
Path string `json:"path"`
FaceRight float64 `json:"faceRight"` // turn face to right
BitmapResolution int `json:"bitmapResolution"`
Nx int `json:"nx"`
Rect *costumeSetRect `json:"rect"`
Items []costumeSetItem `json:"items"`
}
type costumeSetPart struct {
Nx int `json:"nx"`
Rect costumeSetRect `json:"rect"`
Items []costumeSetItem `json:"items"`
}
type costumeMPSet struct {
Path string `json:"path"`
FaceRight float64 `json:"faceRight"` // turn face to right
BitmapResolution int `json:"bitmapResolution"`
Parts []costumeSetPart `json:"parts"`
}
type costumeConfig struct {
Name string `json:"name"`
Path string `json:"path"`
X float64 `json:"x"`
Y float64 `json:"y"`
FaceRight float64 `json:"faceRight"` // turn face to right
BitmapResolution int `json:"bitmapResolution"`
}
type backdropConfig struct {
costumeConfig
}
// -------------------------------------------------------------------------------------
// frame aniConfig
type aniTypeEnum int8
const (
aniTypeFrame aniTypeEnum = iota
aniTypeMove
aniTypeTurn
aniTypeGlide
)
type costumesConfig struct {
From interface{} `json:"from"`
To interface{} `json:"to"`
}
type actionConfig struct {
Play string `json:"play"` //play sound
Costumes *costumesConfig `json:"costumes"` //play frame
}
type aniConfig struct {
Duration float64 `json:"duration"`
Fps float64 `json:"fps"`
From interface{} `json:"from"`
To interface{} `json:"to"`
FrameFrom string `json:"frameFrom"`
FrameTo string `json:"frameTo"`
FrameFps int `json:"frameFps"`
StepDuration float64 `json:"stepDuration"`
TurnToDuration float64 `json:"turnToDuration"`
AniType aniTypeEnum `json:"anitype"`
OnStart *actionConfig `json:"onStart"` //start
OnPlay *actionConfig `json:"onPlay"` //play
IsLoop bool `json:"isLoop"`
IsKeepOnStop bool `json:"isKeepOnStop"` //After finishing playback, it stays on the last frame and does not need to switch to the default animation
//OnEnd *actionConfig `json:"onEnd"` //stop
}
// -------------------------------------------------------------------------------------
type spriteConfig struct {
Heading float64 `json:"heading"`
X float64 `json:"x"`
Y float64 `json:"y"`
Size float64 `json:"size"`
RotationStyle string `json:"rotationStyle"`
Costumes []*costumeConfig `json:"costumes"`
CostumeSet *costumeSet `json:"costumeSet"`
CostumeMPSet *costumeMPSet `json:"costumeMPSet"`
CurrentCostumeIndex *int `json:"currentCostumeIndex"`
CostumeIndex int `json:"costumeIndex"`
FAnimations map[string]*aniConfig `json:"fAnimations"`
MAnimations map[string]*aniConfig `json:"mAnimations"`
TAnimations map[string]*aniConfig `json:"tAnimations"`
Visible bool `json:"visible"`
IsDraggable bool `json:"isDraggable"`
Pivot math32.Vector2 `json:"pivot"`
DefaultAnimation string `json:"defaultAnimation"`
AnimBindings map[string]string `json:"animBindings"`
}
func (p *spriteConfig) getCostumeIndex() int {
if p.CurrentCostumeIndex != nil { // for backward compatibility
return *p.CurrentCostumeIndex
}
return p.CostumeIndex
}
// -------------------------------------------------------------------------------------
type soundConfig struct {
Path string `json:"path"`
Rate int `json:"rate"`
SampleCount int `json:"sampleCount"`
}
// -------------------------------------------------------------------------------------