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discord_test.go
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discord_test.go
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package discordgo
import (
"fmt"
"os"
"runtime"
"sync/atomic"
"testing"
"time"
)
//////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////// VARS NEEDED FOR TESTING
var (
dg *Session // Stores a global discordgo user session
dgBot *Session // Stores a global discordgo bot session
envToken = os.Getenv("DGU_TOKEN") // Token to use when authenticating the user account
envBotToken = os.Getenv("DGB_TOKEN") // Token to use when authenticating the bot account
envGuild = os.Getenv("DG_GUILD") // Guild ID to use for tests
envChannel = os.Getenv("DG_CHANNEL") // Channel ID to use for tests
envAdmin = os.Getenv("DG_ADMIN") // User ID of admin user to use for tests
)
func init() {
fmt.Println("Init is being called.")
if envBotToken != "" {
if d, err := New(envBotToken); err == nil {
dgBot = d
}
}
if d, err := New(envToken); err == nil {
dg = d
} else {
fmt.Println("dg is nil, error", err)
}
}
//////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////// START OF TESTS
// TestNew tests the New() function without any arguments. This should return
// a valid Session{} struct and no errors.
func TestNew(t *testing.T) {
_, err := New()
if err != nil {
t.Errorf("New() returned error: %+v", err)
}
}
// TestInvalidToken tests the New() function with an invalid token
func TestInvalidToken(t *testing.T) {
d, err := New("asjkldhflkjasdh")
if err != nil {
t.Fatalf("New(InvalidToken) returned error: %+v", err)
}
// New with just a token does not do any communication, so attempt an api call.
_, err = d.UserSettings()
if err == nil {
t.Errorf("New(InvalidToken), d.UserSettings returned nil error.")
}
}
// TestNewToken tests the New() function with a Token.
func TestNewToken(t *testing.T) {
if envToken == "" {
t.Skip("Skipping New(token), DGU_TOKEN not set")
}
d, err := New(envToken)
if err != nil {
t.Fatalf("New(envToken) returned error: %+v", err)
}
if d == nil {
t.Fatal("New(envToken), d is nil, should be Session{}")
}
if d.Token == "" {
t.Fatal("New(envToken), d.Token is empty, should be a valid Token.")
}
}
func TestOpenClose(t *testing.T) {
if envToken == "" {
t.Skip("Skipping TestClose, DGU_TOKEN not set")
}
d, err := New(envToken)
if err != nil {
t.Fatalf("TestClose, New(envToken) returned error: %+v", err)
}
if err = d.Open(); err != nil {
t.Fatalf("TestClose, d.Open failed: %+v", err)
}
// We need a better way to know the session is ready for use,
// this is totally gross.
start := time.Now()
for {
d.RLock()
if d.DataReady {
d.RUnlock()
break
}
d.RUnlock()
if time.Since(start) > 10*time.Second {
t.Fatal("DataReady never became true.yy")
}
runtime.Gosched()
}
// TODO find a better way
// Add a small sleep here to make sure heartbeat and other events
// have enough time to get fired. Need a way to actually check
// those events.
time.Sleep(2 * time.Second)
// UpdateStatus - maybe we move this into wsapi_test.go but the websocket
// created here is needed. This helps tests that the websocket was setup
// and it is working.
if err = d.UpdateGameStatus(0, time.Now().String()); err != nil {
t.Errorf("UpdateStatus error: %+v", err)
}
if err = d.Close(); err != nil {
t.Fatalf("TestClose, d.Close failed: %+v", err)
}
}
func TestAddHandler(t *testing.T) {
testHandlerCalled := int32(0)
testHandler := func(s *Session, m *MessageCreate) {
atomic.AddInt32(&testHandlerCalled, 1)
}
interfaceHandlerCalled := int32(0)
interfaceHandler := func(s *Session, i interface{}) {
atomic.AddInt32(&interfaceHandlerCalled, 1)
}
bogusHandlerCalled := int32(0)
bogusHandler := func(s *Session, se *Session) {
atomic.AddInt32(&bogusHandlerCalled, 1)
}
d := Session{}
d.AddHandler(testHandler)
d.AddHandler(testHandler)
d.AddHandler(interfaceHandler)
d.AddHandler(bogusHandler)
d.handleEvent(messageCreateEventType, &MessageCreate{})
d.handleEvent(messageDeleteEventType, &MessageDelete{})
<-time.After(500 * time.Millisecond)
// testHandler will be called twice because it was added twice.
if atomic.LoadInt32(&testHandlerCalled) != 2 {
t.Fatalf("testHandler was not called twice.")
}
// interfaceHandler will be called twice, once for each event.
if atomic.LoadInt32(&interfaceHandlerCalled) != 2 {
t.Fatalf("interfaceHandler was not called twice.")
}
if atomic.LoadInt32(&bogusHandlerCalled) != 0 {
t.Fatalf("bogusHandler was called.")
}
}
func TestRemoveHandler(t *testing.T) {
testHandlerCalled := int32(0)
testHandler := func(s *Session, m *MessageCreate) {
atomic.AddInt32(&testHandlerCalled, 1)
}
d := Session{}
r := d.AddHandler(testHandler)
d.handleEvent(messageCreateEventType, &MessageCreate{})
r()
d.handleEvent(messageCreateEventType, &MessageCreate{})
<-time.After(500 * time.Millisecond)
// testHandler will be called once, as it was removed in between calls.
if atomic.LoadInt32(&testHandlerCalled) != 1 {
t.Fatalf("testHandler was not called once.")
}
}