Inline source maps are embedded in the source file.
Example:
var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');
gulp.task('javascript', function() {
gulp.src('src/**/*.js')
.pipe(sourcemaps.init())
.pipe(plugin1())
.pipe(plugin2())
.pipe(sourcemaps.write())
.pipe(gulp.dest('dist'));
});All plugins between sourcemaps.init() and sourcemaps.write() need to have support for gulp-sourcemaps. You can find a list of such plugins in the wiki.
To write external source map files, pass a path relative to the destination to sourcemaps.write().
Example:
var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');
gulp.task('javascript', function() {
gulp.src('src/**/*.js')
.pipe(sourcemaps.init())
.pipe(plugin1())
.pipe(plugin2())
.pipe(sourcemaps.write('../maps'))
.pipe(gulp.dest('dist'));
});To load existing source maps, pass the option loadMaps: true to sourcemaps.init().
Example:
var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');
gulp.task('javascript', function() {
gulp.src('src/**/*.js')
.pipe(sourcemaps.init({loadMaps: true}))
.pipe(plugin1())
.pipe(plugin2())
.pipe(sourcemaps.write())
.pipe(gulp.dest('dist'));
});Use the base option on gulp.src to make sure all files are relative to a common base directory.
Example:
var gulp = require('gulp');
var plugin1 = require('gulp-plugin1');
var plugin2 = require('gulp-plugin2');
var sourcemaps = require('gulp-sourcemaps');
gulp.task('javascript', function() {
gulp.src(['src/test.js', 'src/testdir/test2.js'], { base: 'src' })
.pipe(sourcemaps.init())
.pipe(plugin1())
.pipe(plugin2())
.pipe(sourcemaps.write('../maps'))
.pipe(gulp.dest('dist'));
});-
loadMapsSet to true to load existing maps for source files. Supports the following:- inline source maps
- source map files referenced by a
sourceMappingURL=comment - source map files with the same name (plus .map) in the same directory
-
debugSet this totrueto output debug messages (e.g. about missing source content).
-
addCommentBy default a comment containing / referencing the source map is added. Set this to
falseto disable the comment (e.g. if you want to load the source maps by header).Example:
gulp.task('javascript', function() { var stream = gulp.src('src/**/*.js') .pipe(sourcemaps.init()) .pipe(plugin1()) .pipe(plugin2()) .pipe(sourcemaps.write('../maps', {addComment: false})) .pipe(gulp.dest('dist')); });
-
includeContentBy default the source maps include the source code. Pass
falseto use the original files.Including the content is the recommended way, because it "just works". When setting this to
falseyou have to host the source files and set the correctsourceRoot. -
sourceRootSet the path where the source files are hosted (use this when
includeContentis set tofalse). This is an URL (or subpath) relative to the source map, not a local file system path. If you have sources in different subpaths, an absolute path (from the domain root) pointing to the source file root is recommended, or define it with a function.Example:
gulp.task('javascript', function() { var stream = gulp.src('src/**/*.js') .pipe(sourcemaps.init()) .pipe(plugin1()) .pipe(plugin2()) .pipe(sourcemaps.write({includeContent: false, sourceRoot: '/src'})) .pipe(gulp.dest('dist')); });
Example (using a function):
gulp.task('javascript', function() { var stream = gulp.src('src/**/*.js') .pipe(sourcemaps.init()) .pipe(plugin1()) .pipe(plugin2()) .pipe(sourcemaps.write({ includeContent: false, sourceRoot: function(file) { return '/src'; } })) .pipe(gulp.dest('dist')); });
-
sourceMappingURLPrefixSpecify a prefix to be prepended onto the source map URL when writing external source maps. Relative paths will have their leading dots stripped.
Example:
gulp.task('javascript', function() { var stream = gulp.src('src/**/*.js') .pipe(sourcemaps.init()) .pipe(plugin1()) .pipe(plugin2()) .pipe(sourcemaps.write('../maps', { sourceMappingURLPrefix: 'https://asset-host.example.com/assets' })) .pipe(gulp.dest('public/scripts')); });
Example (using a function):
gulp.task('javascript', function() { var stream = gulp.src('src/**/*.js') .pipe(sourcemaps.init()) .pipe(plugin1()) .pipe(plugin2()) .pipe(sourcemaps.write('../maps', { sourceMappingURLPrefix: function(file) { return 'https://asset-host.example.com/assets' } })) .pipe(gulp.dest('public/scripts')); });
This will result in source mapping URL comment like
sourceMappingURL=https://asset-host.example.com/assets/maps/helloworld.js.map. -
debugSet this to
trueto output debug messages (e.g. about missing source content).
- Generate a source map for the transformation the plugin is applying
- Important: Make sure the paths in the generated source map (
fileandsources) are relative tofile.base(e.g. usefile.relative). - Apply this source map to the vinyl
file. E.g. by using vinyl-sourcemaps-apply. This combines the source map of this plugin with the source maps coming from plugins further up the chain. - Add your plugin to the wiki page
var through = require('through2');
var applySourceMap = require('vinyl-sourcemaps-apply');
var myTransform = require('myTransform');
module.exports = function(options) {
function transform(file, encoding, callback) {
// generate source maps if plugin source-map present
if (file.sourceMap) {
options.makeSourceMaps = true;
}
// do normal plugin logic
var result = myTransform(file.contents, options);
file.contents = new Buffer(result.code);
// apply source map to the chain
if (file.sourceMap) {
applySourceMap(file, result.map);
}
this.push(file);
callback();
}
return through.obj(transform);
};