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grafi.js
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grafi.js
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;(function () {
/**
## ImageData object constructor
Every return from grafi method is formatted to an ImageData object.
This constructor is used when `window` is not available.
(for example you are using grafi in node)
*/
function GrafiImageData (pixelData, width, height) {
this.width = width
this.height = height
this.data = pixelData
}
/**
## Color Depth Checker
To maintain simplicity of code, grafi only accepts ImageData in RGBA
Length of pixelData must be 4 times as much as available pixels (width * height).
*/
function checkColorDepth (dataset, width, height) {
var colorDepth
if (dataset.width && dataset.height) {
// When ImageData object was passed as dataset
colorDepth = dataset.data.length / (dataset.width * dataset.height)
} else {
// When just an array was passed as dataset
colorDepth = dataset.length / (width * height)
}
if (colorDepth !== 4) {
throw new Error('data and size of the image does now match')
}
}
/**
## formatter
Internal function used to format pixel data into ImageData object
### Parameters
- pixelData `Uint8ClampedArray`: pixel representation of the image
- width `Number`: width of the image
- hight `Number`: height of the image
### Example
formatter(new Uint8ClampedArray[400], 10, 10)
// ImageData { data: Uint8ClampedArray[400], width: 10, height: 10, }
*/
function formatter (pixelData, width, height) {
// check the size of data matches
checkColorDepth(pixelData, width, height)
if (!(pixelData instanceof Uint8ClampedArray)) {
throw new Error('pixel data passed is not an Uint8ClampedArray')
}
// If window is available create ImageData using browser API,
// otherwise call ImageData constructor
if (typeof window === 'object') {
return new window.ImageData(pixelData, width, height)
}
return new GrafiImageData(pixelData, width, height)
}
/**
## convolution method
Internal method to apply convolution filter
!!! this method does not return ImageObject
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function convolution (imgData, option) {
// check options object & set default variables
option = option || {}
option.monochrome = option.monochrome || false
option.divisor = option.divisor || 1
option.median = option.median || false
if (!option.filter || !option.radius) {
throw new Error('Required options missing. filter : ' + option.filter + ', radius: ' + option.radius)
}
// Check length of data & avilable pixel size to make sure data is good data
var pixelSize = imgData.width * imgData.height
var dataLength = imgData.data.length
var colorDepth = dataLength / pixelSize
if (colorDepth !== 4 && colorDepth !== 1) {
throw new Error('ImageObject has incorrect color depth')
}
var newPixelData = new Uint8ClampedArray(pixelSize * (option.monochrome || 4))
var height = imgData.height
var width = imgData.width
var f = option.filter
var r = option.radius
var ch, y, x, fy, fx, arr, s, result, i
// do convolution math for each channel
for (ch = 0; ch < colorDepth; ch++) {
for (y = r; y < height - r; y++) {
for (x = r; x < width - r; x++) {
i = (x + y * width) * colorDepth + ch
if (ch === 3) {
if (colorDepth === 4 && option.monochrome) {
newPixelData[x + y * width] = imgData.data[x + y * width]
continue
}
newPixelData[i] = imgData.data[i]
continue
}
arr = []
for (fy = -r; fy < r * 2; fy++) {
for (fx = -r; fx < r * 2; fx++) {
arr.push(imgData.data[(x + fx + (y + fy) * width) * colorDepth + ch])
}
}
result = option.median
? arr.sort()[Math.floor(arr.length / 2)]
: arr.map(function (data, index) { return data * f[index]}).reduce(function (p, n) { return p + n }) / option.divisor
if (colorDepth === 4 && option.monochrome) {
newPixelData[(x + y * width)] = result
continue
}
newPixelData[i] = result
}
}
for (y = 0; y < height; y++) {
for (x = 0; x < width; x++) {
if (colorDepth === 4 && option.monochrome) {
// copy colors from top & bottom rows
if (y < r || y > height - (r * 2)) {
newPixelData[x + y * width] = imgData.data[x + y * width]
continue
}
// copy colors from left and write columns
if (x < r || x > width - (r * 2)) {
newPixelData[x + y * width] = imgData.data[x + y * width]
}
continue
}
i = (x + y * width) * colorDepth + ch
// copy colors from top & bottom rows
if (y < r || y > height - (r * 2)) {
newPixelData[i] = imgData.data[i]
continue
}
// copy colors from left and write columns
if (x < r || x > width - (r * 2)) {
newPixelData[i] = imgData.data[i]
}
}
}
}
return formatter(newPixelData, imgData.width, imgData.height)
}
/**
## blur method
Brief description
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function blur (imgData, option) {
// check options object & set default variables
option = option || {}
option.monochrome = option.monochrome || false
option.type = option.type || 'gaussian'
var types = {
average: [1, 1, 1, 1, 1, 1, 1, 1, 1],
gaussian: [1, 2, 1, 2, 4, 2, 1, 2, 1]
}
if (!types[option.type]) {
throw new Error('Could not find type of filter requested')
}
var f = types[option.type]
return convolution(imgData, {
filter: f,
divisor: f.reduce(function (p, n) { return p + n }),
radius: 1,
monochrome: option.monochrome
})
}
/**
## brightness method
Adjust brightness of an image based on level passed
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
- level `Number` : brightness level
### Example
var input = { data: Uint8ClampedArray[400], width: 10, height: 10 }
// brighten image
grafi.brightness(input, {level: 10})
// darken image
grafi.brightness(input, {level: -10})
*/
function brightness (imgData, option) {
// sanitary check for input data
checkColorDepth(imgData)
// check options object
option = option || {}
option.level = option.level || 0
var pixelSize = imgData.width * imgData.height
var level = option.level
var newPixelData = new Uint8ClampedArray(pixelSize * 4)
var pixel, index
for (pixel = 0; pixel < pixelSize; pixel++) {
index = pixel * 4
newPixelData[index] = imgData.data[index] + level
newPixelData[index + 1] = imgData.data[index + 1] + level
newPixelData[index + 2] = imgData.data[index + 2] + level
newPixelData[index + 3] = imgData.data[index + 3]
}
return formatter(newPixelData, imgData.width, imgData.height)
}
/**
## contrast method
Brief description
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function contrast (imgData, option) {
// check options object
option = option || {}
option.monochrome = option.monochrome || false
option.level = option.level || 1
var pixelSize = imgData.width * imgData.height
var dataLength = imgData.data.length
var colorDepth = dataLength / pixelSize
var level = option.level
if (colorDepth !== 4 && colorDepth !== 1) {
throw new Error('ImageObject has incorrect color depth')
}
var newPixelData = new Uint8ClampedArray(pixelSize * (option.monochrome || 4))
var p, _i, _data
for (p = 0; p < pixelSize; p++) {
if (colorDepth === 1) {
_data = (imgData.data[p] - 128) * level + 128
// case 1. input is 1 channel and output should be 1 channel (monochrome)
if (option.monochrome) {
newPixelData[p] = _data
continue
}
// case 2. input is 1 channel but output should be RGBA
newPixelData[_i] = _data
newPixelData[_i + 1] = _data
newPixelData[_i + 2] = _data
newPixelData[_i + 3] = 255
continue
}
// case 3. input is RGBA and output should also be RGBA
_i = p * 4
newPixelData[_i] = (imgData.data[_i] - 128) * level + 128
newPixelData[_i + 1] = (imgData.data[_i + 1] - 128) * level + 128
newPixelData[_i + 2] = (imgData.data[_i + 2] - 128) * level + 128
newPixelData[_i + 3] = imgData.data[_i + 3]
}
return formatter(newPixelData, imgData.width, imgData.height)
}
/**
## despeckle method
Brief description
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function despeckle (imgData, option) {
// check options object & set default variables
option = option || {}
option.monochrome = option.monochrome || false
option.type = option.type || 'median'
var types = {
median: [1, 1, 1, 1, 1, 1, 1, 1, 1],
mean: [1, 1, 1, 1, 1, 1, 1, 1, 1]
}
if (!types[option.type]) {
throw new Error('Could not find type of filter requested')
}
var f = types[option.type]
return convolution(imgData, {
filter: f,
divisor: f.reduce(function (p, n) { return p + n }),
radius: 1,
monochrome: option.monochrome,
median: (option.type === 'median')
})
}
/**
## dither method
Brief description
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function dither (imgData, option) {
// Your code here :) !
// What is this `export default` thing?
// grafi uses rollup (ES6 module bundler) to build distribution file
// see https://developer.mozilla.org/docs/Web/JavaScript/Reference/Statements/export
// for more about export
// every return from grafi methods are ImageData,
// internal function `formatter()` will take care of this
return formatter(_pixelData_, _width_, _height_)
}
/**
## edge method
Brief description
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function edge (imgData, option) {
// check options object & set default variables
option = option || {}
option.monochrome = option.monochrome || false
option.level = option.level || 1
option.type = option.type || 'laplacian'
// Check length of data & avilable pixel size to make sure data is good data
var pixelSize = imgData.width * imgData.height
var dataLength = imgData.data.length
var colorDepth = dataLength / pixelSize
if (colorDepth !== 4 && colorDepth !== 1) {
throw new Error('ImageObject has incorrect color depth')
}
if (colorDepth === 4) {
imgData = grayscale(imgData)
}
var types = {
laplacian: [-1, -1, -1, -1, 8, -1, -1, -1, -1]
}
if (!types[option.type]) {
throw new Error('Could not find type of filter requested')
}
var f = types[option.type]
return convolution(imgData, {
filter: f,
divisor: f.length / option.level,
radius: 1,
monochrome: option.monochrome
})
}
/**
## grayscale method
Grayscale color of an given image.
If no option is passed, it defaults to { mode: 'luma', monochrome: false }
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
- mode `String` : grayscaling mode, 'luma', 'simple', or 'average'
- channel `String` : color channel to use when in simple mode, 'r', 'g', or 'b'
### Example
var input = { data: Uint8ClampedArray[400], width: 10, height: 10 }
// grayscale based on average of RGB colors
grafi.grayscale(input, {mode: 'average'})
// grayscale by repeating value of specified color channel across all channel
grafi.grayscale(input, {mode: 'simple', channel: 'r'})
*/
function grayscale (imgData, option) {
// sanitary check for input data
checkColorDepth(imgData)
// set check options object & set default options if necessary
option = option || {}
option.mode = option.mode || 'luma'
option.channel = option.channel || 'g'
// different grayscale methods
var mode = {
'luma': function (r, g, b) {
return 0.299 * r + 0.587 * g + 0.114 * b
},
'simple': function (r, g, b, a, c) {
var ref = {r: 0, g: 1, b: 2}
return arguments[ref[c]]
},
'average': function (r, g, b) {
return (r + g + b) / 3
}
}
var pixelSize = imgData.width * imgData.height
var newPixelData = new Uint8ClampedArray(pixelSize * 4)
var i, _grayscaled, _index
// loop through pixel size, extract r, g, b values & calculate grayscaled value
for (i = 0; i < pixelSize; i++) {
_index = i * 4
_grayscaled = mode[option.mode](imgData.data[_index], imgData.data[_index + 1], imgData.data[_index + 2], imgData.data[_index + 3], option.channel)
newPixelData[_index] = _grayscaled
newPixelData[_index + 1] = _grayscaled
newPixelData[_index + 2] = _grayscaled
newPixelData[_index + 3] = imgData.data[_index + 3]
}
return formatter(newPixelData, imgData.width, imgData.height)
}
/**
## invert method
inverts color of an given image
### Parameters
- imageData `Object`: ImageData object
### Example
var input = { data: Uint8ClampedArray[400], width: 10, height: 10, }
grafi.invert(input)
*/
function invert (imgData) {
checkColorDepth(imgData)
var dataLength = imgData.data.length
var newPixeldata = new Uint8ClampedArray(dataLength)
var i
for (i = 0; i < dataLength; i++) {
// the image has Alpha channel, skip invert every 4th one
if ((i + 1) % 4 === 0) {
newPixeldata[i] = imgData.data[i]
continue
}
newPixeldata[i] = 255 - imgData.data[i]
}
return formatter(newPixeldata, imgData.width, imgData.height)
}
/**
## posterize method
posterize given image
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
- level `Number` : posterize level, from 2 - 256
### Example
var input = { data: Uint8ClampedArray[400], width: 10, height: 10 }
// posterlize in 4 levels
grafi.posterize(input, {level: 4})
*/
function posterize (imgData, option) {
// make sure data is good data
checkColorDepth(imgData)
// check options object & set default variables
option = option || {}
option.level = option.level || 4
var pixelSize = imgData.width * imgData.height
var newPixelData = new Uint8ClampedArray(pixelSize * 4)
var lookupTable = new Uint8Array(256)
var colorSize = 256 / (option.level - 1)
var stepSize = 256 / option.level
var level, step, levelindex, pixel, index
for (level = 0; level < option.level; level++) {
for (step = 0; step < stepSize; step++) {
levelindex = Math.round(level * stepSize + step)
if (level === option.level - 1) {
lookupTable[levelindex] = 255
continue
}
lookupTable[levelindex] = level * colorSize
}
}
for (pixel = 0; pixel < pixelSize; pixel++) {
index = pixel * 4
newPixelData[index] = lookupTable[imgData.data[index]]
newPixelData[index + 1] = lookupTable[imgData.data[index + 1]]
newPixelData[index + 2] = lookupTable[imgData.data[index + 2]]
newPixelData[index + 3] = imgData.data[index + 3]
}
return formatter(newPixelData, imgData.width, imgData.height)
}
/**
## sharpen method
Brief description
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function sharpen (imgData, option) {
// check options object & set default variables
option = option || {}
option.monochrome = option.monochrome || false
option.level = option.level || 1
var filter = [0, -option.level, 0,
-option.level, option.level * 4 + 1, -option.level, 0,
-option.level, 0]
return convolution(imgData, {filter: filter, radius: 1, monochrome: option.monochrome})
}
/**
## solarize method
Brief description
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
### Example
//code sample goes here
*/
function solarize (imgData, option) {
// check options object & set default variables
option = option || {}
option.monochrome = option.monochrome || false
// Check length of data & avilable pixel size to make sure data is good data
var pixelSize = imgData.width * imgData.height
var dataLength = imgData.data.length
var colorDepth = dataLength / pixelSize
if (colorDepth !== 4 && colorDepth !== 1) {
throw new Error('ImageObject has incorrect color depth')
}
var newPixelData = new Uint8ClampedArray(pixelSize * (option.monochrome || 4))
var lookupTable = new Uint8Array(256)
var colorSize = 256 / (option.level - 1) // 23
var stepSize = 256 / 3
var l, _li, r, p, _i, _data
for (l = 0; l < 3; l++) {
for (s = 0; s < stepSize; s++) {
_li = Math.round(l * stepSize + s)
if ((l + 1) % 2) {
if (l + 1 >= stepSize) {
lookupTable[_li] = 255
continue
}
lookupTable[_li] = s * (256 / stepSize)
console.log(s * (256 / stepSize))
continue
}
lookupTable[_li] = 255 - (s * (256 / stepSize))
}
}
console.log(lookupTable)
for (p = 0; p < pixelSize; p++) {
if (colorDepth === 1) {
_data = lookupTable[imgData.data[p]]
// case 1. input is 1 channel and output should be 1 channel (monochrome)
if (option.monochrome) {
newPixelData[p] = _data
continue
}
// case 2. input is 1 channel but output should be RGBA
newPixelData[_i] = _data
newPixelData[_i + 1] = _data
newPixelData[_i + 2] = _data
newPixelData[_i + 3] = 255
continue
}
// case 3. input is RGBA and output should also be RGBA
_i = p * 4
newPixelData[_i] = lookupTable[imgData.data[_i]]
newPixelData[_i + 1] = lookupTable[imgData.data[_i + 1]]
newPixelData[_i + 2] = lookupTable[imgData.data[_i + 2]]
newPixelData[_i + 3] = imgData.data[_i + 3]
}
return formatter(newPixelData, imgData.width, imgData.height)
}
/**
## threshold method
Threshold an image on the level passed as option
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
- level `Number` : threshold level, from 0 to 255
- grayscaled `Boolean` : input imageData is grayscaled or not
### Example
var input = { data: Uint8ClampedArray[400], width: 10, height: 10 }
// threshold at level 200
grafi.threshold(input, {level: 200})
// if input image is already grayscaled, pass grayscaeled flag to bypass redundant grayscaling
grafi.threshold(input, {level: 200, grayscaled: true})
*/
function threshold (imgData, option) {
// make sure data is good data
checkColorDepth(imgData)
// set check options object & set default options if necessary
option = option || {}
option.level = option.level || 127
option.grayscaled = option.grayscaled || false
var pixelSize = imgData.width * imgData.height
var grayscaledData = imgData.data
if (!option.grayscaled) {
grayscaledData = grayscale(imgData).data
}
var newPixelData = new Uint8ClampedArray(pixelSize * 4)
var lookupTable = new Uint8Array(256)
var i, pixel, index
for (i = option.level; i < 256; i++) {
lookupTable[i] = 255
}
for (pixel = 0; pixel < pixelSize; pixel++) {
index = pixel * 4
newPixelData[index] = lookupTable[grayscaledData[index]]
newPixelData[index + 1] = lookupTable[grayscaledData[index + 1]]
newPixelData[index + 2] = lookupTable[grayscaledData[index + 2]]
newPixelData[index + 3] = imgData.data[index + 3]
}
return formatter(newPixelData, imgData.width, imgData.height)
}
/**
## pseudocolor method
Gibe grayscaled image rainbow pseudocolor
TODO: support different pseudocolor scheme
### Parameters
- imageData `Object`: ImageData object
- option `Object` : Option object
- grayscaled `Boolean` : input imageData is grayscaled or not
### Example
var input = { data: Uint8ClampedArray[400], width: 10, height: 10 }
// turn image into pseudocolor
grafi.pseudocolor(input)
// if input image is already grayscaled, pass grayscaeled flag to bypass redundant grayscaling
grafi.pseudocolor(input, {grayscaled: true})
*/
function pseudocolor (imgData, option) {
// sanitary check for input data
checkColorDepth(imgData)
// check options object & set default variables
option = option || {}
option.grayscaled = option.grayscaled || false
var pixelSize = imgData.width * imgData.height
var grayscaledData = imgData.data
if (!option.grayscaled) {
grayscaledData = grayscale(imgData).data
}
var newPixelData = new Uint8ClampedArray(pixelSize * 4)
var redLookupTable = new Uint8ClampedArray(256)
var greenLookupTable = new Uint8ClampedArray(256)
var blueLookupTable = new Uint8ClampedArray(256)
redLookupTable.forEach(function (d, i) {
var n = 0
if (i > 128 && i < 192) {
n = (i - 128) * (256 / (192 - 128))
}
if (i >= 192) {
n = 255
}
redLookupTable[i] = n
})
greenLookupTable.forEach(function (d, i) {
var n = 255
if (i < 64) {
n = i * (256 / 64)
}
if (i >= 192) {
n = 255 - ((i - 191) * (256 / (256 - 192)))
}
greenLookupTable[i] = n
})
blueLookupTable.forEach(function (d, i) {
var n = 0
if (i > 64 && i < 128) {
n = 255 - ((i - 63) * (256 / (192 - 128)))
}
if (i < 65) {
n = 255
}
blueLookupTable[i] = n
})
var pixel, index
for (pixel = 0; pixel < pixelSize; pixel++) {
index = pixel * 4
newPixelData[index] = redLookupTable[grayscaledData[index]]
newPixelData[index + 1] = greenLookupTable[grayscaledData[index + 1]]
newPixelData[index + 2] = blueLookupTable[grayscaledData[index + 2]]
newPixelData[index + 3] = imgData.data[index + 3]
}
return formatter(newPixelData, imgData.width, imgData.height)
}
var grafi = {}
grafi.blur = blur
grafi.brightness = brightness
grafi.contrast = contrast
grafi.despeckle = despeckle
grafi.dither = dither
grafi.edge = edge
grafi.grayscale = grayscale
grafi.invert = invert
grafi.posterize = posterize
grafi.sharpen = sharpen
grafi.solarize = solarize
grafi.threshold = threshold
grafi.pseudocolor = pseudocolor
if (typeof module === 'object' && module.exports) {
module.exports = grafi
} else {
this.grafi = grafi
}
}())