This game is a simplistic discgolf simulator created in Unity C#. The motivation for this project is that I really enjoy the sport and wanted to try building a simulation of it. I quickly noticed during development that it is quite addictive to make the disc hit the chains.
Disc data is collected from Discport.se.
The physics might appear goofy, as I added gamification solution for handling disc stats.
This should probably be updated in the future for a more realistic simulation.
See the implementations in Calculations
folder for a better physics implementation in python3.
The user design is heavily influenced by the MS2020 game design and Quantum UI - GUI Tools.
Tested on Windows 11, Unity3d 2020.3.26f1.
I do not provide the built project. So to run, open the project in your Unity3d editor and run or build.
These are the sound sources used in the project:
- Music : https://www.youtube.com/watch?v=nU1f8uKWCt4
- Hitting frisbee sound : https://www.youtube.com/watch?v=Va7BFFj5t2M
- Flying frisbee sound : https://www.youtube.com/watch?v=luRYGovsvYQ
- Forest sound : https://www.youtube.com/watch?v=xNN7iTA57jM
- Chain sound : https://www.youtube.com/watch?v=Ta8KP0HHgZc
These are the assets used from store:
- Nature Starter Kit 2
- Mezanix
- In-game Debug Console
- Quantum UI - GUI Tools
There are currently plenty of small glitches and bugs. Please let me know if you want me to help by creating issues on this project.
This repository uses the MIT License.
This illustrates how the simulator looked in earlier versions.