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notes.txt
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1-158 IDs are taken by vanilla
178-255 are taken by BTW
165 - research bench addon
170, 171 - astrolabe addon
159, 160, 161, 162, 163, 164
166, 167, 168, 169
172, 173, 174, 175, 176, 177
free
I'm using now:
162, 163, 164 used
- (from 1.6) named entities display a death message in the chat
- (from 1.8) Backport slime block logic
- (from 1.9) Creepers, skeletons and zombies detection range of a player is halved
when the player is wearing their corresponding mob head.
- (from 1.9) Transparent water side if behind glass blocks
- (from 1.9) End stone brick
- (from 1.10) Nether wart block?
Straightforward
===============
- Redstone-compliant version of trapdoor (iron trapdoor)
- make spiders explode when they eat infected chickens
- trades account for BTWTweak
- add silk trade to librarian lvl 2-3?
- add bed trade to farmer lvl 3-4?
- add new heads to priest lvl 3
- move apple for farmer 1-2 lvl higher?
- Make hoppers set soulsand's NBT to souls/XP contained and use that
- Detect transparent texture packs
- display 1 lvl req in rename gui, also prevent network traffic back and forth when typing
- stop knockback is damage received is <= 1
- MultiMine-like mechanics that allow to mine a block faster together
and continue mining after a short interruption
- snow cover, when pushed by piston, turns into snowball
Need to think more about
========================
- option to make stone and similar hard materials unbreakable by hand
- restore the historical snow layers of varying thickness feature
- port stuff from Unglitch mod
- Make monsters spawn on slabs and animals graze slabs and wolves poop on slabs too
- Block of Padding beacon, with feather falling effect in range
- Make ores drop loose rocks and raw ore pieces; add pure ores
(block ID so it can be placed in the kiln)
- portals in multiplayer are problematic as opening a portal either means
uninvited guests, or getting lost as you try to get back
Complex
=======
- Tan leather with salt from water found in seas only, to make an alternative for wolf poo
Better Than Wolves it is!
- Gathering water with bucket from sea gives sea water
- Crafting 3 glass panes in v shape makes a glass pan
- Glass pan with fire underneath can evaporate sea water to make salt
- Salt could be used to make food preserved for longer
- (bacon?) bacon slabs %)
- Hard difficulty: food spoilage
- each food stack has food spoilage meter that slowly increases on random tick
- when it reaches 50%, each random tick there's more and more chance for it to rot, with 100% chance on 100% spoilage
- combining stacks combines food spoilage meter
- cooking or making new food refreshes spoilage meter
- food thrown out as an item entity spoils twice faster
- storing in a chest surrounded by snow or ice blocks makes it spoil 4 times slower
- Some steel-level equipment that protects or cures animals from hell souls?
- Freezing any living creature, which makes the hell soul escape,
with ability to unfreeze
- Needs ice covering all sides and under the influence of potion of weakness to freeze
- Will damage the entity by half-heart until it has half-heart left, after which it will be frozen
- Sheep won't freeze/get damaged unless sheared
- Will implement unfreezing in the following release, to note that cryogenics is one way procedure
- Death in 50%, 40%, 30%, 20% cases when unfreezing (depending on hellfire beacon level)
- If was possessed, death in 80%, 70%, 60%, 50% cases when unfreezing (depending on hellfire beacon level)
- If was a child, death in 100% cases when unfreezing
- Needs beacon of concentrated hellfire in range and standing on an infernal enchanter to unfreeze
- If unfrozen by other means (light, lava, etc), 100% death
- Block dispenser can pick frozen entities up as items
- Allow zombies be cured again, make them convert to villagers that:
- are dumb and have a funny texture
- cannot trade
- if killed, drop same amount of XP as zombie
- can be bred together to create non-dumb farmer child
Rationale: apples can be only traded from a village, found in stronhold, or 1 in 100 in a dungeon
- Also provide steel-tech way to recover other kinds of villagers from those
- Make villagers prioritize often traded materials and demand more of them for 1 emerald or reduce emeralds given;
similarly, often traded tools from blacksmith rise in prices and so on.
For a neglected trade, the process should go in reverse.
- Maximum 4x difference from base price
- Occasional sandstorms in deserts that lower visibility and reduce sand blocks to sand slabs to nothing and fill up space
with sand slabs and sand slabs to sand blocks
Incomplete
==========
- Gearboxes crafted with 6 axles -> gearboxes that can be used in compact designs
- Dirt turning to mud near water or in rain?
- Enchant that makes armor level ingot lighter, but leaves at minimum 1 ingot of weight
- maybe floating sheep could drop it?
- even crazier: zombie that ate a floating sheep would have a chance to drop that scroll instead of smite
- Make endermen conspire against player if he killed too many
Insignificant
=============
- bow item texture always show normal arrow when firing rotten or SFS ones
- more uses for nether quartz or black stone
- glistering melon is useless
- if spider web cannot be placed on feet, try block above
- fix axle texture in a better way
- make spiders unable to climb soap blocks
- tooltip icons: info about damage and food value
- make grass block show roots if empty block is directly underneath
- flint tools slightly stronger than rock
- place item frames on floors and maybe on ceilings
- cauldron having a water slot that needs refilling, indicating if the cauldron is dirty;
dirty needs to be just mined and replaced for now
- lightning striking sand block converts it to fulgurite (glass)
- but living for a while in desert could lead to too many glass blocks
Oddities:
- white stone & cobble makes 6 stairs instead of usual 4
- nether brick, cobblestone, stone make 6 walls/fences, others make 2