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The multi-draw functions have been around in OpenGL since 2.0 but they are not available in OpenGL ES and WebGL. Under the hood, they don't actually do anything very useful, which is why they weren't included in ES; they don't map to fewer draw calls at the lower GPU driver level.
If I'm not mistaken those functions are the only way to execute multiple draw commands generated by the GPU (via SSBOs bound to GL_DRAW_INDIRECT_BUFFER), so they can be useful in that sense. Though I'm not sure if the webgl extension supports that.
Hi! I couldn't find a way to use multi draw indirect functions using glow, I hope I didn't just miss something obvious. Will functions like this be supported eventually? https://www.khronos.org/registry/OpenGL-Refpages/gl4/html/glMultiDrawElementsIndirect.xhtml
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