You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It would be nice if a resource could be loaded asynchronously so that I could queue up a whole bunch of resources to be loaded, have them loaded in parallel, and then have the game start when they are all loaded. Currently, I have to do this myself.
It would also help to allow sounds to be played before they're finished loading, so that the game wouldn't need to lock up as it loads a large sound file.
The text was updated successfully, but these errors were encountered:
I think the basic request of asynchronous loading has been implemented with #243 if I'm not mistaken. The topic of streaming a sound before it's fully loaded should be tracked separately. @TheRamenChef If you don't have any objections, I think we can close this issue.
It would be nice if a resource could be loaded asynchronously so that I could queue up a whole bunch of resources to be loaded, have them loaded in parallel, and then have the game start when they are all loaded. Currently, I have to do this myself.
It would also help to allow sounds to be played before they're finished loading, so that the game wouldn't need to lock up as it loads a large sound file.
The text was updated successfully, but these errors were encountered: