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Improving RTON format and hopefully some other issues #17

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nineteendo opened this issue Jun 7, 2021 · 2 comments
Open

Improving RTON format and hopefully some other issues #17

nineteendo opened this issue Jun 7, 2021 · 2 comments

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@nineteendo
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nineteendo commented Jun 7, 2021

Why would I propose this?

I recently finished 1Zulu's RTONParser and a tool for the reverse written in Python and it's working very well: https://github.com/Nineteendo/PVZ2tools/tree/master/RTONConverter

Format

I suggest a more logical format (but I'm not sure if -uRTON_int32_t is correct):

Bytecode Type Limitations
0x0 false / RTID() False / must be used after 0x83
0x1 true True
0x2 RTID(d.d.hhhhhhhh@x) must be used after 0x83
0x3 RTID(x@x) must be used after 0x83
0x8 int8_t -128 to 127
0x9 int8_t_zero 0
0xa uint8_t 0 - 255
0xb uint8_t_zero 0
0x10 int16_t -32768 to 32767
0x11 int16_t_zero 0
0x12 uint16_t 0 to 65535
0x13 uint16_t_zero 0
0x20 int32_t -2147483648 to 2147483647
0x21 int32_t_zero 0
0x22 float Single-precision floating-point
0x23 float_zero 0.0
0x24 uvarint32_t 0 to 2147483647
0x25 varint32_t -2147483648 to 2147483647
0x26 uint32_t 0 to 4294967295
0x27 uint32_t_zero 0
0x28 uvaruint32_t 0 to 4294967295
0x40 int64_t -9223372036854775808 to -9223372036854775807
0x41 int64_t_zero 0
0x42 double Double-precision floating-point
0x43 double_zero 0.0
0x44 uvarint64_t 0 to 9223372036854775807
0x45 varint64_t -9223372036854775808 to 9223372036854775807
0x46 uint64_t 0 to 18446744073709551615
0x47 uint64_t_zero 0
0x48 uvaruint64_t 0 to 18446744073709551615
0x81 latin_string uRTON_t folowed by only Roman
0x82 utf8_string uRTON_t folowed by only Unicode
0x83 rtid Subtypes 0x0, 0x2and 0x3
0x84 rtid_empty? RTID()?
0x85 object Ends with 0xff
0x86 array Subtype 0xfd followed by uRTON_t ends with 0xfe
0x90 cached_latin_string uRTON_t folowed by only Roman
0x91 cached_latin_string_recall followed by uRTON_t
0x92 cached_utf8_string uRTON_t folowed by only Unicode
0x93 cached_utf8_string_recall followed by uRTON_t
0xfd array_start must be once followed by 0xfe
0xfe array_end has to used after array_start
0xff object_end has to used after object

Potential Issues

In my research I have stumbled across multiple issues that might extend to your tool as well:

Duplicate Keys

A file can contain duplicate keys, in most coding languages this leads to the first value of the first key being replaced by the value of the last key.
I'm afraid this will require much work to solve. I used arrays of tuples and a FakeDict class to make the json library interpret them as a dictionary with duplicate keys, no idea how you could approach this.

Latin strings

Non-unicode strings are probably latin-1 and not ASCII, this also complicates converting json back to rton.

Repairing files

catch errors related to end of file:

  • not enough data for a number
  • no data left to specify the next data type
  • unicode with an unexpected character length (just mention it during the conversion)
  • array with an unexpected length (use array end to end the array not the length)

Extension

[objects][objclass] defines the extension when the json doesn't include it pp.rton instead of pp.dat.rton:

  • ["DraperSaveData", "GlobalSaveData", "PlayerInfoLocalSaveData", "LootSaveData", "SaveGameHeader"] result in .bin
  • "PlayerInfo" results in .dat
  • others result in rton
@h3x4n1um
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h3x4n1um commented Jun 8, 2021

I'm truly thank you for your suggestion, but I'm afraid I'm kinda busy lately (a lot of university deadline are chasing me plz help). I'll take a look on your idea after I have more free time to spend on RETON project :(

@nineteendo
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Where did you find 0x29 & 0x29, as they might not even exist?

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