|
| 1 | +/* |
| 2 | +First time? Check out the tutorial game: |
| 3 | +https://sprig.hackclub.com/gallery/getting_started |
| 4 | +
|
| 5 | +@title: Flappy Bird with Animated Bird, Gravity and Sound |
| 6 | +@tags: [] |
| 7 | +@author: Yug Khandelwal |
| 8 | +@addedOn: 2025-01-22 |
| 9 | +*/ |
| 10 | + |
| 11 | +const flapUp = "u"; |
| 12 | +const flapDown = "d" |
| 13 | +const obstacle = "o"; |
| 14 | +const background = "b"; |
| 15 | +const gameOverMelody = tune` |
| 16 | +37.5: E4-37.5 + F4-37.5, |
| 17 | +37.5: G4-37.5 + A4-37.5, |
| 18 | +37.5: B4-37.5 + C5-37.5, |
| 19 | +37.5: D5-37.5, |
| 20 | +37.5: D5-37.5, |
| 21 | +37.5: D5-37.5 + C5-37.5 + B4-37.5 + A4-37.5, |
| 22 | +37.5: G4-37.5, |
| 23 | +37.5: G4-37.5 + A4-37.5, |
| 24 | +37.5: B4-37.5 + C5-37.5 + D5-37.5, |
| 25 | +37.5: E5-37.5 + F5-37.5, |
| 26 | +37.5: F5-37.5, |
| 27 | +37.5: F5-37.5 + E5-37.5, |
| 28 | +37.5: E5-37.5 + D5-37.5 + C5-37.5, |
| 29 | +37.5: C5-37.5 + B4-37.5 + A4-37.5, |
| 30 | +37.5: G4-37.5 + F4-37.5, |
| 31 | +37.5: F4-37.5 + E4-37.5, |
| 32 | +37.5: E4-37.5, |
| 33 | +37.5: E4-37.5 + F4-37.5, |
| 34 | +37.5: F4-37.5 + G4-37.5, |
| 35 | +37.5: G4-37.5 + A4-37.5 + B4-37.5 + C5-37.5, |
| 36 | +37.5: C5-37.5, |
| 37 | +37.5: B4-37.5 + A4-37.5 + G4-37.5 + F4-37.5 + E4-37.5, |
| 38 | +37.5: E4-37.5, |
| 39 | +37.5: F4-37.5, |
| 40 | +37.5: F4-37.5, |
| 41 | +37.5: F4-37.5 + G4-37.5 + A4-37.5, |
| 42 | +37.5: A4-37.5 + B4-37.5 + C5-37.5, |
| 43 | +37.5: C5-37.5 + D5-37.5, |
| 44 | +37.5: D5-37.5 + E5-37.5 + F5-37.5 + G5-37.5, |
| 45 | +37.5: G5-37.5 + A5-37.5, |
| 46 | +37.5: G5-37.5 + F5-37.5 + E5-37.5 + D5-37.5, |
| 47 | +37.5: C5-37.5 + B4-37.5`; |
| 48 | +const keyTune = tune` |
| 49 | +500: G4-500, |
| 50 | +15500`; |
| 51 | + |
| 52 | +const bird = () => getFirst("u") || getFirst("d"); |
| 53 | + |
| 54 | +setLegend( |
| 55 | + [flapUp, bitmap` |
| 56 | +................ |
| 57 | +................ |
| 58 | +00.............. |
| 59 | +220..00000...... |
| 60 | +62200666600..... |
| 61 | +062206666060.... |
| 62 | +0662206660250... |
| 63 | +.066606660250... |
| 64 | +..060666600000.. |
| 65 | +...006660999990. |
| 66 | +....0666099990.. |
| 67 | +.....006600000.. |
| 68 | +.......000...... |
| 69 | +................ |
| 70 | +................ |
| 71 | +................`], |
| 72 | + [flapDown, bitmap` |
| 73 | +................ |
| 74 | +................ |
| 75 | +................ |
| 76 | +....00000....... |
| 77 | +..00666600...... |
| 78 | +.0206666060..... |
| 79 | +022206660250.... |
| 80 | +026606660250.... |
| 81 | +2260666600000... |
| 82 | +26606660999990.. |
| 83 | +6000666099990... |
| 84 | +60..006600000... |
| 85 | +0.....000....... |
| 86 | +................ |
| 87 | +................ |
| 88 | +................`], |
| 89 | + [obstacle, bitmap` |
| 90 | +LLLLLLLLLLLLLLLL |
| 91 | +L333L333333L333L |
| 92 | +L333L333333L333L |
| 93 | +L333L333333L333L |
| 94 | +LLLLLLLLLLLLLLLL |
| 95 | +L3333333L333333L |
| 96 | +L3333333L333333L |
| 97 | +L3333333L333333L |
| 98 | +LLLLLLLLLLLLLLLL |
| 99 | +L333L333333L333L |
| 100 | +L333L333333L333L |
| 101 | +L333L333333L333L |
| 102 | +LLLLLLLLLLLLLLLL |
| 103 | +L3333333L333333L |
| 104 | +L3333333L333333L |
| 105 | +L3333333L333333L`], |
| 106 | + [background, bitmap` |
| 107 | +7777777777777777 |
| 108 | +7777777777777777 |
| 109 | +7777777777777777 |
| 110 | +7777777777777777 |
| 111 | +7777777777777777 |
| 112 | +7777777777777777 |
| 113 | +7777777777777777 |
| 114 | +7777777777777777 |
| 115 | +7777777777777777 |
| 116 | +7777777777777777 |
| 117 | +7777777777777777 |
| 118 | +7777777777777777 |
| 119 | +7777777777777777 |
| 120 | +7777777777777777 |
| 121 | +7777777777777777 |
| 122 | +7777777777777777`] |
| 123 | +); |
| 124 | +let level = 0; |
| 125 | +const levels = [ |
| 126 | + map` |
| 127 | +.......o.. |
| 128 | +.......o.. |
| 129 | +.......o.. |
| 130 | +.......o.. |
| 131 | +u......... |
| 132 | +.......o.. |
| 133 | +.......o.. |
| 134 | +.......o..` |
| 135 | +] |
| 136 | + |
| 137 | +setMap(levels[level]); |
| 138 | +setBackground(background); |
| 139 | +setPushables({ |
| 140 | + [flapUp]: [], |
| 141 | + [flapDown]: [], |
| 142 | +}); |
| 143 | +var isGameOver = false; |
| 144 | +var speed = 250; |
| 145 | +var gap = 4; |
| 146 | +var count = 0; |
| 147 | +var score = 0; |
| 148 | +onInput("s", () => { |
| 149 | + const bird = () => getFirst("u") || getFirst("d"); |
| 150 | + if (!isGameOver) { |
| 151 | + playTune(keyTune); |
| 152 | + bird().y += 1; |
| 153 | + } |
| 154 | +}); |
| 155 | +onInput("w", () => { |
| 156 | + const bird = () => getFirst("u") || getFirst("d"); |
| 157 | + if (!isGameOver) { |
| 158 | + playTune(keyTune); |
| 159 | + bird().y -= 1; |
| 160 | + } |
| 161 | +}); |
| 162 | + |
| 163 | +function generateObstacle() { |
| 164 | + gap = Math.floor(Math.random() * 8); |
| 165 | + for (let y = 0; y < 8; y++) { |
| 166 | + if (y != gap) { |
| 167 | + addSprite(7, y, obstacle); |
| 168 | + } |
| 169 | + } |
| 170 | + score++; |
| 171 | +} |
| 172 | + |
| 173 | +function gameLoop() { |
| 174 | + addText(`Score: ${score}`, { x: 10, y: 1, color: color`2` }) |
| 175 | + |
| 176 | + if (count % 4 == 0) { |
| 177 | + if (bird().y == 8) {} else { |
| 178 | + bird().y += 1; |
| 179 | + }; |
| 180 | + } |
| 181 | + getAll(obstacle).forEach((o) => { |
| 182 | + if (o.x == 0) { |
| 183 | + o.remove(); |
| 184 | + } else { |
| 185 | + o.x -= 1; |
| 186 | + }; |
| 187 | + }); |
| 188 | + if (getAll(obstacle).length == 0) { |
| 189 | + generateObstacle(); |
| 190 | + } |
| 191 | + bird().type = [flapUp, flapDown][count % 2]; |
| 192 | + if (getFirst(obstacle).x == bird().x && bird().y != gap) { |
| 193 | + gameOver(); |
| 194 | + } |
| 195 | + count += 1; |
| 196 | + |
| 197 | + |
| 198 | + speed -= (250 - speed); |
| 199 | + if (!isGameOver) { |
| 200 | + setTimeout(gameLoop, speed); |
| 201 | + } |
| 202 | +} |
| 203 | + |
| 204 | +function gameOver() { |
| 205 | + clearText(); |
| 206 | + isGameOver = true; |
| 207 | + setMap(map` |
| 208 | +.......... |
| 209 | +.......... |
| 210 | +.......... |
| 211 | +.......... |
| 212 | +.......... |
| 213 | +.......... |
| 214 | +.......... |
| 215 | +..........`); |
| 216 | + playTune(gameOverMelody); |
| 217 | + addText("Game over!", { x: 5, y: 7, color: color`2` }); |
| 218 | + addText(`Score: ${score}`, { x: 5, y: 8, color: color`2` }); |
| 219 | +} |
| 220 | +gameLoop(); |
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