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Merge pull request #726 from hadashiA/ku/fix-autorun
Make sure do nothing if autorun=false
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VContainer/Assets/VContainer/Runtime/Unity/LifetimeScope.cs

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@@ -140,7 +140,6 @@ protected virtual void Awake()
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}
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try
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{
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Parent = GetRuntimeParent();
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if (autoRun)
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{
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Build();

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