From 2abaa08e797d67230b784a70c422bea4c473a4c6 Mon Sep 17 00:00:00 2001 From: HalfBurntToast Date: Wed, 24 May 2023 18:01:07 -0400 Subject: [PATCH] RELEASE 1.1.0 This update adds in "real time" map modifications with no change to the map library itself. Each map now has a prefixed 2-digit number that corresponds to each modification done on the map. The modifications include: Map rotation Map flipping So, while the true number of maps hasn't changed, they are flipped and rotated when loaded, increasing the puzzle variations from ~50,000 to nearly 400,000. The save files have been updated to track the currently open map with the modifications done. --- dungeon_cross.py | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/dungeon_cross.py b/dungeon_cross.py index aa7dce8..2225ab7 100755 --- a/dungeon_cross.py +++ b/dungeon_cross.py @@ -43,8 +43,8 @@ from debug_timer import debug_timer from mouse_action_enum import MouseAction -VERSION = "v1.1.0-b.2" -G_LOG_LEVEL = logging.DEBUG +VERSION = "v1.1.0" +G_LOG_LEVEL = logging.INFO TILE_SIZE = 90 G_RESOLUTION = (TILE_SIZE * 9, TILE_SIZE * 9) TARGET_FPS = 60 @@ -840,7 +840,7 @@ def main(): # create game and load levels game = DungeonCross(screen, sound) - game.load_puzzle_book('debug_puzzles.json.gz') + game.load_puzzle_book('puzzles.json.gz') game.load_save() game_run = True