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Small update to report (and README).
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README.txt

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This repository contains theory, implementation and examples for various reinforcement learning
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algorithms. Said algorithms are implemented in Python (using `PyTorch` and to some extent
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`ml-explore`), and are taught to play various games from the `gymnasium` library, ranging from
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simple to complex in the approximate order:
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simple to complex in approximate order:
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frozen-lake
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Tabular Q-learning
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* input space [210, 160, 1]
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* action space [5,]
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The theory is presented in `report.pdf`, along with results and simplified implementation examples.
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The implementation, examples and results are presented in their corresponding directories. During
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training of the latter four games, Orion HPC (https://orion.nmbu.no) at the Norwegian University of
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Life Sciences (NMBU) provided computational resources.
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N.b., in order for the examples to access atari games from `gymnasium`, Python<=3.10 must be used.
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---
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Learning outcomes:
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- Be competent in modern deep learning situations
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* Understand (and to some extent be able to reproduce) cutting-edge artificial intelligence
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* Understand (and to some extent be able to reproduce) cutting-edge "artificial intelligence"
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models

report.pdf

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