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InjuryMod.cs
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InjuryMod.cs
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using Terraria.ModLoader;
using Terraria;
using System.IO;
using Injury.NetProtocol;
using System;
using Terraria.UI;
using System.Collections.Generic;
using Injury.Items.Consumables;
using HamstarHelpers.Helpers.TModLoader.Mods;
namespace Injury {
public partial class InjuryMod : Mod {
public static InjuryMod Instance { get; private set; }
////////////////
public InjuryConfig Config => ModContent.GetInstance<InjuryConfig>();
internal HealthLossDisplay HealthLoss { get; private set; }
////////////////
public InjuryMod() {
InjuryMod.Instance = this;
}
////////////////
public override void Load() {
this.HealthLoss = new HealthLossDisplay();
}
public override void Unload() {
InjuryMod.Instance = null;
}
////////////////
public override object Call( params object[] args ) {
return ModBoilerplateHelpers.HandleModCall( typeof( InjuryAPI ), args );
}
////////////////
public override void HandlePacket( BinaryReader reader, int playerWho ) {
if( Main.netMode == 1 ) {
ClientPacketHandlers.RoutePacket( this, reader );
} else if( Main.netMode == 2 ) {
ServerPacketHandlers.RoutePacket( this, reader, playerWho );
}
}
////////////////
public override void AddRecipes() {
var lifeCrystalRecipe = new LifeCrystalViaVitaeItemRecipe( this );
lifeCrystalRecipe.AddRecipe();
}
////////////////
public override void ModifyInterfaceLayers( List<GameInterfaceLayer> layers ) {
int idx = layers.FindIndex( layer => layer.Name.Equals( "Vanilla: Resource Bars" ) ); //Vanilla: Inventory
if( idx != -1 ) {
GameInterfaceDrawMethod func = delegate {
this.HealthLoss.DrawSubHealth( this, Main.spriteBatch );
this.HealthLoss.DrawCurrentHeartDropAnimation( this, Main.spriteBatch );
return true;
};
var interfaceLayer = new LegacyGameInterfaceLayer( "Injury: Heart Overlay", func, InterfaceScaleType.UI );
layers.Insert( idx + 1, interfaceLayer );
}
}
}
}