This repository has been archived by the owner on Apr 9, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 23
/
Copy pathgameobjects.cpp
2645 lines (2424 loc) · 123 KB
/
gameobjects.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
#include <stdio.h>
#include <stdlib.h>
#include <fstream>
#include "math.h"
#include "D3DarkMod.h"
#include "textures.h"
#define utils_h
#include "utils.h"
#include "main.h"
#include "gameobjects.h"
//#include "gameobjectsrender.h"
void getWallTextureName(tile t, int face, short waterWall);
void getFloorTextureName(tile t, int face);
//void RenderPatch(int game, float x, float y, float z,long PatchIndex, ObjectItem objList[1600] );
//void CalcObjectXYZ(int game, float *offX, float *offY, float *offZ, tile LevelInfo[64][64], ObjectItem objList[1600], long nextObj,int x,int y);
//void AddEmails(int game, tile LevelInfo[64][64], ObjectItem objList[1600]);
extern long SHOCK_CEILING_HEIGHT;
extern FILE *MAPFILE;
unsigned char *graves;
int GAME;
int keycount[256]; //For tracking key usage
//int levelNo;
void AttachToJoint(ObjectItem &currobj)
{//TODO: fix me up.
if (currobj.joint !=0 )
{
fprintf (MAPFILE, "\"bind\" \"NPC_%03d_%03d\"\n",currobj.objectOwnerName,currobj.objectOwnerEntity);
fprintf (MAPFILE, "\"bindToJoint\" \"spine\"\n");
}
return;
}
int isTrigger(ObjectItem currobj)
{//Tells if the object is a trigger that can set of a trap.
switch(objectMasters[currobj.item_id].type )
{
case A_MOVE_TRIGGER :
case A_PICK_UP_TRIGGER :
case A_USE_TRIGGER :
case A_LOOK_TRIGGER :
case A_STEP_ON_TRIGGER :
case AN_OPEN_TRIGGER :
case AN_UNLOCK_TRIGGER :
{
return 1;
break;
}
default:
{
return 0;
break;
}
}
}
int isTriggerSHOCK(ObjectItem currobj)
{
return (currobj.ObjectClass == TRAPS_MARKERS );
}
int isButton(ObjectItem currobj)
{//Guess
switch(objectMasters[currobj.item_id].type )
{
case ACTIVATOR:
case BUTTON :
{
return 1;
break;
}
default:
{
return 0;
break;
}
}
}
int isButtonSHOCK(ObjectItem currobj)
{
return (currobj.ObjectClass == SWITCHES_PANELS );
}
int isLog (ObjectItem currobj)
{
if ((objectMasters[currobj.item_id].objClass == SOFTWARE_LOGS ) && (objectMasters[currobj.item_id].objSubClass==4) && (objectMasters[currobj.item_id].objSubClassIndex == 1))
{
return 1;
}
else
{
return 0;
}
}
int isContainer(ObjectItem currobj)
{
return ((objectMasters[currobj.item_id].type == CONTAINER) || (objectMasters[currobj.item_id].type == CORPSE));
}
int isSHOCKDoor(ObjectItem currobj)
{
return ((objectMasters[currobj.item_id].type == SHOCK_DOOR));
}
int hasContents(ObjectItem currobj)
{//Returns wether or not a contain contains items
return (
(currobj.shockProperties[CONTAINER_CONTENTS_1] > 0)
|| (currobj.shockProperties[CONTAINER_CONTENTS_2] > 0)
|| (currobj.shockProperties[CONTAINER_CONTENTS_3] > 0)
|| (currobj.shockProperties[CONTAINER_CONTENTS_4] > 0)
);
}
int isTrap(ObjectItem currobj)
{
switch (objectMasters[currobj.item_id].type )
{
case A_DAMAGE_TRAP :
case A_TELEPORT_TRAP :
case A_ARROW_TRAP :
case A_DO_TRAP :
case A_PIT_TRAP :
case A_CHANGE_TERRAIN_TRAP :
case A_SPELLTRAP :
case A_CREATE_OBJECT_TRAP :
case A_DOOR_TRAP :
case A_WARD_TRAP :
case A_TELL_TRAP :
case A_DELETE_OBJECT_TRAP :
case AN_INVENTORY_TRAP :
case A_SET_VARIABLE_TRAP :
case A_CHECK_VARIABLE_TRAP :
case A_COMBINATION_TRAP :
case A_TEXT_STRING_TRAP :
{
return 1;
break;
}
default:
{
return 0;
break;
}
}
}
int isLock(ObjectItem currobj)
{
switch (objectMasters[currobj.item_id].type )
{
case LOCK :
{
return 1;
break;
}
default:
{
return 0;
break;
}
}
}
long nextObject(ObjectItem &currObj)
{//Index of next object in the linked list.
return currObj.next;
}
void setKeyCount(int game, tile LevelInfo[64][64], ObjectItem objList[1600])
{
//Each keey needs a unique name in game. Here we set the key index number on the key so that will work properly for scripting and map generation
//int currobj;
for (int i = 0; i < 1600; i++)
{
if ((objList[i].item_id >= 1) && (objList[i].item_id <= 1000))
{
if (objectMasters[objList[i].item_id].type == KEY)
{
if (game == SHOCK)
{
keycount[objList[i].ObjectSubClassIndex]++;
objList[i].keyCount = keycount[objList[i].ObjectSubClassIndex];
//fprintf(LOGFILE,"%s", UniqueObjectName(objList[i]));
}
else
{
keycount[objList[i].owner]++;
objList[i].keyCount = keycount[objList[i].owner];
}
}
}
}
}
int getShockObjectIndex(int objClass, int objSubClass, int objSubClassIndex)
{//Find the specified object in the array of shock objectmasters
int i;
for (i=0;i<=475;i++)
{
if (
(objectMasters[i].objClass == objClass)
&&
(objectMasters[i].objSubClass == objSubClass)
&&
(objectMasters[i].objSubClassIndex == objSubClassIndex)
)
{
return i;
}
}
return -1; //not found
}
void BuildObjectListShock(tile LevelInfo[64][64], ObjectItem objList[1600], long texture_map[256],char *filePath, int game, int LevelNo)
{
int InUseFlag;
int ObjectClass;
int ObjectSubClass;
int ObjectSubClassIndex;
//int property1; //Generic data pulled back from subclass tables. Messy but the data differs between types
//int property2;
//int property3;
//int property4;
//int property5;
//int objProperties[10];
int MasterAddressLookup[1024];
long address_pointer=4;
//ObjectItem tmpObjList[1600];
unsigned char *archive_ark; //the full file.
unsigned char *xref_ark; //The crossref table
unsigned char *mst_ark; //The master table
long blockAddress;
long chunkUnpackedLength=0;
long chunkType=0;//compression type
long chunkPackedLength=0;
//shockCommonObject();
FILE *file = NULL; // File pointer
if ((file = fopen(filePath, "rb")) == NULL)
{
fprintf(LOGFILE,"\nBuildObjectListShock - Archive not found!\n");
return;
}
long fileSize = getFileSize(file);
int filepos = ftell(file);
archive_ark = new unsigned char[fileSize];
fread(archive_ark, fileSize, 1,file);
fclose(file);
blockAddress =getShockBlockAddress(LevelNo*100+4009,archive_ark,&chunkPackedLength,&chunkUnpackedLength,&chunkType);
if (blockAddress == -1) {return;}
xref_ark=new unsigned char[chunkUnpackedLength];
LoadShockChunk(blockAddress, chunkType, archive_ark, xref_ark,chunkPackedLength,chunkUnpackedLength);
xrefTable *xref;
xref =new xrefTable[chunkUnpackedLength/10];
int i=0;
int xref_ptr=0;
int xRefLength = (chunkUnpackedLength/10);
//fprintf(LOGFILE,"\nxref\tTileX\tTileY\tMst\tNext\tNextTile\n");
for (i=0;i<chunkUnpackedLength/10;i++)
{
xref[i].tileX= getValAtAddress(xref_ark,xref_ptr+0,16);
xref[i].tileY =getValAtAddress(xref_ark,xref_ptr+2,16);
xref[i].MstIndex =getValAtAddress(xref_ark,xref_ptr+4,16);
xref[i].next = getValAtAddress(xref_ark,xref_ptr+6,16);
xref[i].nextTile = getValAtAddress(xref_ark,xref_ptr+8,16);
if (xref[i].nextTile!= i)
{//object extends over many tiles
xref[i].duplicate =1;
xref[i].duplicateAssigned=0; //when this changes to 1 in a later loop it is the particular instance to use.
}
//fprintf(LOGFILE,"%d\t%d\t%d\t%d\t%d\t%d\n",
// i,xref[i].tileX ,xref[i].tileY,xref[i].MstIndex,xref[i].next,xref[i].nextTile);
xref_ptr+=10;
}
blockAddress =getShockBlockAddress(LevelNo*100+4008,archive_ark,&chunkPackedLength,&chunkUnpackedLength,&chunkType);
if (blockAddress == -1) {return;}
mst_ark=new unsigned char[chunkUnpackedLength];
LoadShockChunk(blockAddress,chunkType,archive_ark,mst_ark,chunkPackedLength,chunkUnpackedLength);
long mstaddress_pointer =0;
//now run through the master table and process the duplicates flag
for (i=0;i<chunkUnpackedLength/27;i++)
{
xref_ptr= getValAtAddress(mst_ark,mstaddress_pointer+5,16);
if (xref[xref_ptr].duplicate == 1)
{
//picks the first duplicate found to show any others will be pushed aside.
xref[xref_ptr].duplicateAssigned =1;
}
mstaddress_pointer+=27;
}
for(i=0;i<xRefLength;i++)
{
if ((xref[i].duplicate==1) && (xref[i].duplicateAssigned !=1))
{//These are xref entries that are considered extra. I just cut them out of their linked list.
replaceLink(xref,xRefLength,i,xref[i].next); //replace the links to the duplicate
replaceMapLink(LevelInfo,xref,xRefLength,i,xref[i].next);
}
}
for (i=0;i<1600;i++)
{
//To stop later crashes in ascii dumps I set some inital values.
objList[i].index=i;objList[i].next =0;objList[i].item_id=0;objList[i].link =0;objList[i].owner =0;
}
//now i can build based on my master list with no duplicates spoiling things.!
mstaddress_pointer=0;
for (i=0; i < chunkUnpackedLength/27; i++)
{
xref_ptr =getValAtAddress(mst_ark,mstaddress_pointer+5,16);
int MasterIndex=xref[xref_ptr].MstIndex ;
objList[MasterIndex].index=MasterIndex;
objList[MasterIndex].link =0;
objList[MasterIndex].joint=0;
objList[MasterIndex].heading=0;
objList[MasterIndex].objectConversion = 0;
objList[MasterIndex].invis = 0;
objList[MasterIndex].x = 0;
objList[MasterIndex].y = 0;
objList[MasterIndex].zpos =0;
objList[MasterIndex].address=mstaddress_pointer;
InUseFlag=getValAtAddress(mst_ark,mstaddress_pointer,8);
objList[MasterIndex].InUseFlag = InUseFlag;
objList[MasterIndex].levelno = LevelNo ;
objList[MasterIndex].tileX = xref[xref_ptr].tileX ;
objList[MasterIndex].tileY = xref[xref_ptr].tileY ;
objList[MasterIndex].next =xref[xref[xref_ptr].next].MstIndex ;
ObjectClass =getValAtAddress(mst_ark,mstaddress_pointer+1,8);
objList[MasterIndex].ObjectClass = ObjectClass;
ObjectSubClass=getValAtAddress(mst_ark,mstaddress_pointer+2,8);
objList[MasterIndex].ObjectSubClass = ObjectSubClass;
int SubClassLink =getValAtAddress(mst_ark,mstaddress_pointer+3,16);
//Subclass per sspecs is a link to the sub table. not the class it self. For that we need the object type.
ObjectSubClassIndex =getValAtAddress(mst_ark,mstaddress_pointer+20,8);
objList[MasterIndex].ObjectSubClassIndex = ObjectSubClassIndex;
int LookupIndex=getShockObjectIndex(ObjectClass,ObjectSubClass,ObjectSubClassIndex);//Into my object list not the sublist
if (LookupIndex != -1)
{
objList[MasterIndex].item_id = LookupIndex;
objList[MasterIndex].x = getValAtAddress(mst_ark, mstaddress_pointer + 11, 8);
objList[MasterIndex].y = getValAtAddress(mst_ark, mstaddress_pointer + 13, 8);
objList[MasterIndex].zpos = getValAtAddress(mst_ark, mstaddress_pointer + 15, 8);
objList[MasterIndex].Angle1 = getValAtAddress(mst_ark, mstaddress_pointer + 16, 8);
objList[MasterIndex].Angle2 = getValAtAddress(mst_ark, mstaddress_pointer + 17, 8);
objList[MasterIndex].Angle3 = getValAtAddress(mst_ark, mstaddress_pointer + 18, 8);
// fprintf(LOGFILE,"\tIt is a %s", objectMasters[objList[MasterIndex].item_id].desc );
objList[MasterIndex].sprite = getValAtAddress(mst_ark, mstaddress_pointer + 23, 8);
objList[MasterIndex].State = getValAtAddress(mst_ark, mstaddress_pointer + 23, 8);
objList[MasterIndex].unk1 = getValAtAddress(mst_ark, mstaddress_pointer + 24, 8);
fprintf(LOGFILE,"\n++++++++Next object++++++++++++\n");
fprintf(LOGFILE,"\nMaster Record at %d", blockAddress + mstaddress_pointer);
fprintf(LOGFILE,"\nIndex = %d \n", objList[MasterIndex].index);
fprintf(LOGFILE,"Desc %s\t", objectMasters[objList[MasterIndex].item_id].desc);
fprintf(LOGFILE,"(%s)\n", UniqueObjectName(objList[MasterIndex]));
fprintf(LOGFILE,"Class: %d,%d,%d\n", objList[MasterIndex].ObjectClass, objList[MasterIndex].ObjectSubClass, objList[MasterIndex].ObjectSubClassIndex);
fprintf(LOGFILE,"Location = (%d", objList[MasterIndex].tileX);
fprintf(LOGFILE,",%d", objList[MasterIndex].tileY);
if (objList[MasterIndex].InUseFlag != 0)
{
fprintf(LOGFILE,", %d)\n ", LevelInfo[objList[MasterIndex].tileX][objList[MasterIndex].tileY].floorHeight);
}
else
{
fprintf(LOGFILE,")\n");
}
fprintf(LOGFILE,"InUse = %d\n", objList[MasterIndex].InUseFlag);
fprintf(LOGFILE,"\tAIIndex = %d\n", getValAtAddress(mst_ark, mstaddress_pointer + 19, 8));
fprintf(LOGFILE,"\tHitPoints = %d\n", getValAtAddress(mst_ark, mstaddress_pointer + 21, 16));
//fprintf(LOGFILE,"\tunk1 = %d\n",getValAtAddress(mst_ark,mstaddress_pointer+24,8));
//fprintf(LOGFILE,"\tunk2 = %d\n",getValAtAddress(mst_ark,mstaddress_pointer+25,8));
//fprintf(LOGFILE,"\tunk3 = %d\n",getValAtAddress(mst_ark,mstaddress_pointer+26,8));
fprintf(LOGFILE,"\tXCoord= %d", getValAtAddress(mst_ark, mstaddress_pointer + 11, 8));
//fprintf(LOGFILE,"\tXCoord high= %d\n",getValAtAddress(mst_ark,mstaddress_pointer+12,8)); same as tileX
fprintf(LOGFILE,"\tYCoord= %d", getValAtAddress(mst_ark, mstaddress_pointer + 13, 8));
//fprintf(LOGFILE,"\tYCoord high= %d\n",getValAtAddress(mst_ark,mstaddress_pointer+14,8)); same as tileY
fprintf(LOGFILE,"\t(%d) ZCoord = %d\n", blockAddress + mstaddress_pointer + 15, getValAtAddress(mst_ark, mstaddress_pointer + 15, 8));
fprintf(LOGFILE,"\tAngles = (%d", getValAtAddress(mst_ark, mstaddress_pointer + 16, 8));
fprintf(LOGFILE,",%d", getValAtAddress(mst_ark, mstaddress_pointer + 17, 8));
fprintf(LOGFILE,"\,%d)\n", getValAtAddress(mst_ark, mstaddress_pointer + 18, 8));
fprintf(LOGFILE,"\tObjectType = %d\n", getValAtAddress(mst_ark, mstaddress_pointer + 20, 8));
fprintf(LOGFILE,"\tHitPoints = %d\n", getValAtAddress(mst_ark, mstaddress_pointer + 21, 16));
fprintf(LOGFILE,"\t(%d) State = %d", blockAddress + mstaddress_pointer+23, objList[MasterIndex].State);
fprintf(LOGFILE,"\t(%d,%d)\n", (objList[MasterIndex].State >> 4) & 0xF, objList[MasterIndex].State & 0xF);
fprintf(LOGFILE,"\tunk1 = %d", getValAtAddress(mst_ark, mstaddress_pointer + 24, 8));
fprintf(LOGFILE,"\tunk2 = %d", getValAtAddress(mst_ark, mstaddress_pointer + 25, 8));
fprintf(LOGFILE,"\tunk3 = %d\n", getValAtAddress(mst_ark, mstaddress_pointer + 26, 8));
switch (ObjectClass) //to get further properties specific to each class
{
case GUNS_WEAPONS:break;
case AMMUNITION:break;
case PROJECTILES:break;
case GRENADE_EXPLOSIONS:break;
case PATCHES:break;
case HARDWARE:break;
case SOFTWARE_LOGS:
{
if (lookUpSubClass(archive_ark, LevelNo * 100 + SOFTWARE_LOGS_OFFSET, SOFTWARE_LOGS, SubClassLink, 9, xref, objList,texture_map, MasterIndex,LevelNo) == -1) { fprintf(LOGFILE,"\nNo properties found!\n"); }
break;
}
case FIXTURES:
{
if (lookUpSubClass(archive_ark, LevelNo * 100 + FIXTURES_OFFSET, FIXTURES, SubClassLink, 16, xref, objList, texture_map, MasterIndex, LevelNo) == -1) { fprintf(LOGFILE, "\nNo properties found!\n"); }
break;
}
case GETTABLES_OTHER:
if (lookUpSubClass(archive_ark, LevelNo * 100 + GETTABLES_OTHER_OFFSET, GETTABLES_OTHER, SubClassLink, 16, xref, objList, texture_map, MasterIndex, LevelNo) == -1) { fprintf(LOGFILE, "\nNo properties found!\n"); }
break;
case SWITCHES_PANELS:
{
if (lookUpSubClass(archive_ark, LevelNo * 100 + SWITCHES_PANELS_OFFSET, SWITCHES_PANELS, SubClassLink, 30, xref, objList, texture_map, MasterIndex, LevelNo) == -1) { fprintf(LOGFILE, "\nNo properties found!\n"); }
break;
}
case DOORS_GRATINGS:
{
if (lookUpSubClass(archive_ark, LevelNo * 100 + DOORS_GRATINGS_OFFSET, DOORS_GRATINGS, SubClassLink, 14, xref, objList, texture_map, MasterIndex, LevelNo) == -1) { fprintf(LOGFILE, "\nNo properties found!\n"); }
break;
}
case ANIMATED:break;
case TRAPS_MARKERS:
{
if (lookUpSubClass(archive_ark, LevelNo * 100 + TRAPS_MARKERS_OFFSET, TRAPS_MARKERS, SubClassLink, 28, xref, objList, texture_map, MasterIndex, LevelNo) == -1) { fprintf(LOGFILE, "no properties found!"); }
break;
}
case CONTAINERS_CORPSES:
if (lookUpSubClass(archive_ark, LevelNo * 100 + CONTAINERS_CORPSES_OFFSET, CONTAINERS_CORPSES, SubClassLink, 21, xref, objList, texture_map, MasterIndex, LevelNo) == -1) { fprintf(LOGFILE, "no properties found!"); }
break;
case CRITTERS:
if (lookUpSubClass(archive_ark, LevelNo * 100 + CRITTERS_OFFSET, CRITTERS, SubClassLink, 46, xref, objList, texture_map, MasterIndex, LevelNo) == -1) { fprintf(LOGFILE, "no properties found!"); }
break;
}
UniqueObjectName(objList[MasterIndex]);
}
else
{
objList[MasterIndex].InUseFlag=0;
fprintf(LOGFILE,"\n\nInvalid item id!!\n");
}
mstaddress_pointer +=27;
}
//turn obj indices into master indices
for (int x=0;x<64;x++)
{
for(int y=0;y<64;y++)
{
if (LevelInfo[x][y].indexObjectList !=0)
{LevelInfo[x][y].indexObjectList= xref[LevelInfo[x][y].indexObjectList].MstIndex; }
}
}
}
void BuildObjectListUW(tile LevelInfo[64][64], ObjectItem objList[1600],long texture_map[256],char *filePath, int game, int LevelNo)
{
//parses the object list in UW.
FILE *file = NULL; // File pointer
unsigned char *lev_ark;
unsigned char *tmp_ark; //for uw2 decompression
long fileSize;
int NoOfBlocks;
long AddressOfBlockStart;
long objectsAddress;
long address_pointer;
long baseOffset = 0;
switch (game)
{
case UWDEMO: //Underworld Demo
{
char UWdemoFileToOpen[255];
sprintf_s(UWdemoFileToOpen, 255, "%s\\data\\level13.st", filePath);
if ((file = fopen(UWdemoFileToOpen, "rb")) == NULL)
{
fprintf(LOGFILE, "Could not open specified file\n");
return;
}
// Get the size of the file in bytes
fileSize = getFileSize(file);
// Allocate space in the buffer for the whole file
lev_ark = new unsigned char[fileSize];
// Read the file in to the buffer
fread(lev_ark, fileSize, 1,file);
fclose(file);
//Get the first map block
AddressOfBlockStart = 0;
objectsAddress = AddressOfBlockStart + (64*64*4); //+ 1;
address_pointer = 0;
break;
}
case UW1: //Underworld 1
{
if ((file = fopen(filePath, "rb")) == NULL)
{
fprintf(LOGFILE, "Could not open specified file\n");
}
// Get the size of the file in bytes
fileSize = getFileSize(file);
// Allocate space in the buffer for the whole file
lev_ark = new unsigned char[fileSize];
// Read the file in to the buffer
fread(lev_ark, fileSize, 1,file);
fclose(file);
//Get the number of blocks in this file.
NoOfBlocks = ConvertInt16(lev_ark[0],lev_ark[1]);
//Get the first map block
AddressOfBlockStart = getValAtAddress(lev_ark,(LevelNo * 4) + 2,32);
objectsAddress = AddressOfBlockStart + (64*64*4); //+ 1;
address_pointer =0;
break;
case UW2: //Underworld 2
{
if ((file = fopen(filePath, "rb")) == NULL)
{
fprintf(LOGFILE, "Could not open specified file\n");
return;
}
fileSize = getFileSize(file);
tmp_ark = new unsigned char[fileSize];
fread(tmp_ark, fileSize, 1,file);
fclose(file);
address_pointer=6;
NoOfBlocks=getValAtAddress(tmp_ark,0,32);
int compressionFlag = getValAtAddress(tmp_ark, address_pointer + (NoOfBlocks * 4) + (LevelNo * 4), 32);
int isCompressed =(compressionFlag>>1) & 0x01;
long dataSize = address_pointer + (2*NoOfBlocks*4); //????
address_pointer=(LevelNo * 4) + 6;
if (getValAtAddress(tmp_ark,address_pointer,32)==0)
{
fprintf(LOGFILE,"\nInvalid block address!\n");
return;
}
if (isCompressed == 1)
{
fprintf(LOGFILE, "\nUnpacking from address %d\n", getValAtAddress(tmp_ark, address_pointer, 32));
int datalen;
lev_ark = unpackUW2(tmp_ark,getValAtAddress(tmp_ark,address_pointer,32),&datalen);
baseOffset = getValAtAddress(tmp_ark, address_pointer, 32);
}
else
{//
long BlockStart = getValAtAddress(tmp_ark, address_pointer, 32);
fprintf(LOGFILE, "\nCopying from address %d\n", BlockStart);
baseOffset = BlockStart;
int j = 0;
AddressOfBlockStart = 0;
lev_ark = new unsigned char[0x7c08];
for (int i = BlockStart; i < BlockStart + 0x7c08; i++)
{
lev_ark[j] = tmp_ark[i];
j++;
}
}
address_pointer=address_pointer+4;
AddressOfBlockStart=0; //since this array only contains that particular block
objectsAddress=(64*64*4);
address_pointer=0;
break;
}
}
}
for (int x=0; x<1025;x++)
{ //read in master object list
objList[x].index = x;
objList[x].InUseFlag = 0;//Force off until I set tile x and tile y.
objList[x].tileX=99; //since we won't know what tile an object is in tile we have them all loaded and we can process the linked lists
objList[x].tileY=99;
objList[x].levelno = LevelNo ;
objList[x].next=0;
objList[x].address = baseOffset + objectsAddress + address_pointer;
//These three will get set when I am rendering the object entity and if the item is an npc's inventory.
objList[x].objectOwner =0;
objList[x].objectOwnerEntity =0;
objList[x].joint =0 ;
objList[x].objectConversion = 0;
objList[x].invis = 0;
objList[x].AlreadyRendered=0;
//Object header.
//if (x == 1015)
// {
// int val = getValAtAddress(lev_ark, objectsAddress + address_pointer + 0, 16);
//printf("%d",val);
// }
objList[x].item_id = (getValAtAddress(lev_ark,objectsAddress+address_pointer+0,16)) & 0x1FF;
if ((objList[x].item_id >= 464) && ((game == UW1) || (game== UWDEMO)))//Fixed for bugged out of range items
{
objList[x].item_id=464;
}
//printf("Item ID %d %d\n",x, objList[x].item_id);
objList[x].flags = ((getValAtAddress(lev_ark,objectsAddress+address_pointer+0,16))>> 9) & 0x07;
objList[x].enchantment = ((getValAtAddress(lev_ark,objectsAddress+address_pointer+0,16)) >> 12) & 0x01;
objList[x].doordir = ((getValAtAddress(lev_ark,objectsAddress+address_pointer+0,16)) >> 13) & 0x01;
objList[x].invis = ((getValAtAddress(lev_ark,objectsAddress+address_pointer+0,16)) >> 14 )& 0x01;
objList[x].is_quant = ((getValAtAddress(lev_ark,objectsAddress+address_pointer+0,16)) >> 15) & 0x01;
//position at +2
objList[x].zpos = (getValAtAddress(lev_ark,objectsAddress+address_pointer+2,16)) & 0x7F; //bits 0-6
objList[x].heading = (((getValAtAddress(lev_ark,objectsAddress+address_pointer+2,16)) >> 7) & 0x07); //bits 7-9
objList[x].y = ((getValAtAddress(lev_ark,objectsAddress+address_pointer+2,16)) >> 10) & 0x07; //bits 10-12
objList[x].x =((getValAtAddress(lev_ark,objectsAddress+address_pointer+2,16)) >> 13) & 0x07; //bits 13-15
//+4
objList[x].quality =(getValAtAddress(lev_ark,objectsAddress+address_pointer+4,16)) & 0x3F;
objList[x].next = (getValAtAddress(lev_ark,objectsAddress+address_pointer+4,16)>>6) & 0x3FF;
//+6
objList[x].owner = (getValAtAddress(lev_ark,objectsAddress+address_pointer+6,16) & 0x3F) ;//bits 0-5
objList[x].link = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 6, 16) >> 6 & 0x3FF); //bits 6-15
if ((objectMasters[objList[x].item_id].type == TMAP_SOLID) || (objectMasters[objList[x].item_id].type == TMAP_CLIP))
{
objList[x].texture = texture_map[objList[x].owner]; //Sets the texture for tmap objects. I won't have access to the texture map later on.
}
if (objectMasters[objList[x].item_id].type == DOOR)
{
switch (game)
{
case UW1:
if ((objList[x].item_id >= 328) && (objList[x].item_id <= 333))
{//Open doors need to be adjusted down?
objList[x].zpos-=24;
}
break;
}
}
if (objectMasters[objList[x].item_id].type == BRIDGE)
{
if (objList[x].flags >= 2)
{//267 + textureIndex;
if (game == UW2)
{
objList[x].texture = texture_map[objList[x].flags - 2]; //Sets the texture for bridge
}
else
{
objList[x].texture =texture_map[objList[x].flags - 2 + 48]; //Sets the texture for bridge
}
}
else
{
objList[x].texture = 267 + (objList[x].flags & 0x3F);//267 is an offset into my own textures config file.
}
}
if (objectMasters[objList[x].item_id].type == BUTTON)
{
objList[x].texture = objList[x].flags;
}
if (objectMasters[objList[x].item_id].type == GRAVE)
{
objList[x].texture = objList[x].flags+28;
if (objList[x].link >= 512)
{
objList[x].DeathWatched = getValAtAddress(graves, objList[x].link - 512, 8);
}
}
if (objectMasters[objList[x].item_id].type == A_CREATE_OBJECT_TRAP)//Position the trap in the centre of the tile
{
objList[x].x = 4;
objList[x].y = 4;
}
if (objectMasters[objList[x].item_id].type == A_CHANGE_TERRAIN_TRAP)
{
//bits 1-5 of the quality field is the floor texture.
if (game == UW1)
{
//TODO:Test this further
/*int textureIndex;
if (objList[x].quality > 15)
{
textureIndex= 48 + (objList[x].quality >> 2);
}
else
{
textureIndex = 48 + (objList[x].quality >> 1);
}
objList[x].texture = textureIndex;// texture_map[textureIndex];
*/
int textureQuality = (objList[x].quality >> 1) & 0xf;
if (textureQuality == 10)
{
//Weird glitch texture
//textureQuality=-1;
//textureQuality = textureQuality - 10;
objList[x].texture = -1;
}
else if (textureQuality > 10)
{
//textureQuality=8;//Always seems to be this texture.
//textureQuality = -1;//use the texture already there?
objList[x].texture = -1;//texture_map[(textureQuality)+48];//-1 to reuse the existing texture
}
else
{
objList[x].texture = texture_map[(textureQuality)+48];
}
if (objList[x].zpos > 96)
{
//cap the zpos height at this
objList[x].zpos = 96;
}
}
}
//objList[x].special = objList[x].owner;
//objList[x].link = objList[x].quantity;
////fprintf(LOGFILE,"\n\tNext Object ID to this object is %d", objList[x].next );
////fprintf(LOGFILE,"\n%d free object. Value 4=%d",x,getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+6,16));
//cleanup of shock related stuff
objList[x].SHOCKLocked = 0;
////
if (x<256)
{
//mobile objects
objList[x].npc_hp = getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x8, 8);
objList[x].npc_goal = getValAtAddress(lev_ark, objectsAddress + address_pointer + 0xb, 16) & 0xF;
objList[x].npc_gtarg = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 0xb, 16) >> 4 & 0xFF);
objList[x].npc_level = getValAtAddress(lev_ark, objectsAddress + address_pointer + 0xd, 16) & 0xF;
objList[x].npc_talkedto = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 0xd, 16) >> 13 & 0x1);
objList[x].npc_attitude = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 0xd, 16) >> 14 & 0x3);
//objList[x].npc_deathVariable=getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x14,16) & 0xF;
objList[x].npc_yhome = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x16, 16) >> 4 & 0x3F);
objList[x].npc_xhome = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x16, 16) >> 10 & 0x3F);
objList[x].npc_heading = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x18, 8) & 0x1F);
objList[x].npc_hunger = (getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x19, 16) & 0x3F);
objList[x].npc_whoami = getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x1a, 8);
//These are for projectiles
objList[x].projectile_yaw = getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x9, 8);
objList[x].projectile_pitch = getValAtAddress(lev_ark, objectsAddress + address_pointer + 0x14, 8);
//objList[x].npc_attitude = (getValAtAddress(lev_ark,objectsAddress+address_pointer+13,16) >> 14);
////extra info //19 bytes
//fprintf(LOGFILE,"\n\tFree extra inf. Value 5=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+8,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 6=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+9,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 7=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+10,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 8=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+11,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 9=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+12,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 10=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+13,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 11=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+14,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 12=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+15,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 13=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+16,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 14=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+17,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 15=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+18,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 16=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+19,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 17=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+20,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 18=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+21,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 19=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+22,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 20=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+23,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 21=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+24,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 22=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+25,8));
//fprintf(LOGFILE,"\n\t\t free extra inf. Value 23=%d",getValAtAddress(lev_ark,AddressOfBlockStart+address_pointer+26,8));
address_pointer=address_pointer+8+19;
}
else
{
//Static Objects
address_pointer=address_pointer+8;
}
}
}
int lookUpSubClass(unsigned char *archive_ark, int BlockNo, int ClassType, int index, int RecordSize, xrefTable *xRef, ObjectItem objList[1600], long texture_map[256], int objIndex, int levelNo)
{
//
unsigned char *sub_ark ;
long chunkUnpackedLength;
long chunkType;//compression type
long chunkPackedLength;
//long chunkUnpackedLength =LoadShockChunk(filePath,BlockNo,sub_ark);
long blockAddress =getShockBlockAddress(BlockNo,archive_ark,&chunkPackedLength,&chunkUnpackedLength,&chunkType);
if (blockAddress == -1) {return -1;}
sub_ark=new unsigned char[chunkUnpackedLength];
fprintf(LOGFILE,"\nLoading Chunk at %d\n",blockAddress);
LoadShockChunk(blockAddress,chunkType,archive_ark,sub_ark,chunkPackedLength,chunkUnpackedLength);
int k= 0;
int add_ptr=0;
//if (ClassType == CRITTERS)
//{
//for (int z = 0; z < chunkUnpackedLength; z = z + 2)
//{
// fprintf(LOGFILE,"z=%d, %d\n",z, getValAtAddress(sub_ark, add_ptr + z, 8));
//}
//}
while (k<=chunkUnpackedLength)
{
if (k==index)
{
switch(ClassType)
{
case SOFTWARE_LOGS:
{
objList[objIndex].shockProperties[SOFT_PROPERTY_VERSION]=getValAtAddress(sub_ark,add_ptr+6,8); //Software version
objList[objIndex].shockProperties[SOFT_PROPERTY_LOG]=getValAtAddress(sub_ark,add_ptr+7,8) + 2488; //Chunk containing log
objList[objIndex].shockProperties[SOFT_PROPERTY_LEVEL]=getValAtAddress(sub_ark,add_ptr+8,8); //Level No of Chunk
fprintf(LOGFILE,"\tSoftware Properties\n");
fprintf(LOGFILE,"\t\tVersion %d",objList[objIndex].shockProperties[SOFT_PROPERTY_VERSION]);
fprintf(LOGFILE,"\tLog Chunk %d",objList[objIndex].shockProperties[SOFT_PROPERTY_LOG]);
fprintf(LOGFILE,"\tLevel %d",objList[objIndex].shockProperties[SOFT_PROPERTY_LEVEL]);
return 1;
break;
}
case FIXTURES:
{
fprintf(LOGFILE,"\tFixture Properties\n");
switch (objList[objIndex].ObjectSubClass)
{
case 0://regular fixtures
case 1:
case 3:
case 4:
case 5:
case 6:
fprintf(LOGFILE,"\n\tVal 0x6: %d", getValAtAddress(sub_ark, add_ptr + 6, 16));
fprintf(LOGFILE,"\n\tVal 0x8: %d", getValAtAddress(sub_ark, add_ptr + 8, 16));
fprintf(LOGFILE,"\n\tVal 0xA: %d", getValAtAddress(sub_ark, add_ptr + 0xA, 16));
fprintf(LOGFILE,"\n\tVal 0xC: %d", getValAtAddress(sub_ark, add_ptr + 0xC, 16));
fprintf(LOGFILE,"\n\tVal 0xE: %d", getValAtAddress(sub_ark, add_ptr + 0xE, 16));
break;
case 2:
switch (objList[objIndex].ObjectSubClassIndex)
{
case 0://SIGN
case 1://ICON
case 2://GRAFFITI
case 4://painting
case 5://poster
fprintf(LOGFILE,"\n\tImage to use is value in unk1. Offset from image 1350_0390.bmp or 1350_0403.bmp in objart.res or 0078_0000.bmp or 0079_0000 in objart3.res");
break;
case 3:
{
//based on SSHP interpretation
int fontID[4] = { 4, 7, 0, 10 };
float scale[4] = { 1.0, 0.75, 0.5, 0.25 };
fprintf(LOGFILE,"Words:");
objList[objIndex].shockProperties[WORDS_STRING_NO] = getValAtAddress(sub_ark, add_ptr + 6, 16);
fprintf(LOGFILE,"\nSub chunk %d (from chunk 2152)", getValAtAddress(sub_ark, add_ptr + 6, 16));
int FontNSize = getValAtAddress(sub_ark, add_ptr + 8, 16);
fprintf(LOGFILE,"\nFont %d (+chunk 602)", fontID[FontNSize & 0x03]);
objList[objIndex].shockProperties[WORDS_FONT] = fontID[FontNSize & 0x03] + 602;
fprintf(LOGFILE,"\nSize %d ", fontID[FontNSize>>4 & 0x03]);
objList[objIndex].shockProperties[WORDS_SIZE] = fontID[FontNSize >> 4 & 0x03];
fprintf(LOGFILE,"\nColour %d ", getValAtAddress(sub_ark, add_ptr + 0xA, 16));
objList[objIndex].shockProperties[WORDS_COLOUR] = getValAtAddress(sub_ark, add_ptr + 0xA, 16);
fprintf(LOGFILE,"\n\tVal 0x6: %d", getValAtAddress(sub_ark, add_ptr + 6, 16));
fprintf(LOGFILE,"\n\tVal 0x8: %d", getValAtAddress(sub_ark, add_ptr + 8, 16));
fprintf(LOGFILE,"\n\tVal 0xA: %d", getValAtAddress(sub_ark, add_ptr + 0xA, 16));
fprintf(LOGFILE,"\n\tVal 0xC: %d", getValAtAddress(sub_ark, add_ptr + 0xC, 16));
fprintf(LOGFILE,"\n\tVal 0xE: %d", getValAtAddress(sub_ark, add_ptr + 0xE, 16));
break;
}
case 6:
case 8:
case 9:
fprintf(LOGFILE,"Screens:");
objList[objIndex].shockProperties[SCREEN_NO_OF_FRAMES] = getValAtAddress(sub_ark, add_ptr + 6, 16);
objList[objIndex].shockProperties[SCREEN_LOOP_FLAG] = getValAtAddress(sub_ark, add_ptr + 8, 16);
objList[objIndex].shockProperties[SCREEN_START] = getValAtAddress(sub_ark, add_ptr + 0xC, 16);
fprintf(LOGFILE,"\nNo of Frames: %d", objList[objIndex].shockProperties[SCREEN_NO_OF_FRAMES]);
fprintf(LOGFILE,"\nLoop repeats: %d ", objList[objIndex].shockProperties[SCREEN_LOOP_FLAG]);
fprintf(LOGFILE,"\nStart Frame: %d (from chunk 321) = %d", objList[objIndex].shockProperties[SCREEN_START], 321 + objList[objIndex].shockProperties[SCREEN_START]);
if ((objList[objIndex].shockProperties[SCREEN_START] >= 248) && (objList[objIndex].shockProperties[SCREEN_START] <= 255))
{//Survellance
unsigned char *sur_ark;
blockAddress = getShockBlockAddress(levelNo * 100 + SURVELLANCE_OFFSET, archive_ark, &chunkPackedLength, &chunkUnpackedLength, &chunkType);
if (blockAddress != -1)
{
sur_ark = new unsigned char[chunkUnpackedLength];
fprintf(LOGFILE, "\n\tSurvellance Chunk at %d\n", blockAddress);
LoadShockChunk(blockAddress, chunkType, archive_ark, sur_ark, chunkPackedLength, chunkUnpackedLength);
objList[objIndex].shockProperties[SCREEN_SURVEILLANCE_TARGET] = getValAtAddress(sur_ark, (objList[objIndex].shockProperties[SCREEN_START]-248)*2, 16);
fprintf(LOGFILE, "\tSurveillance item id: %d", objList[objIndex].shockProperties[SCREEN_SURVEILLANCE_TARGET]);
}
}
break;
default:
fprintf(LOGFILE,"\n\tVal 0x6: %d", getValAtAddress(sub_ark, add_ptr + 6, 16));
fprintf(LOGFILE,"\n\tVal 0x8: %d", getValAtAddress(sub_ark, add_ptr + 8, 16));
fprintf(LOGFILE,"\n\tVal 0xA: %d", getValAtAddress(sub_ark, add_ptr + 0xA, 16));
fprintf(LOGFILE,"\n\tVal 0xC: %d", getValAtAddress(sub_ark, add_ptr + 0xC, 16));
fprintf(LOGFILE,"\n\tVal 0xE: %d", getValAtAddress(sub_ark, add_ptr + 0xE, 16));
break;
}
break;
case 7: //bridges etc
int val = getValAtAddress(sub_ark, add_ptr + 0x8, 8);
objList[objIndex].shockProperties[BRIDGE_X_SIZE] = val & 0xF;
objList[objIndex].shockProperties[BRIDGE_Y_SIZE] = (val >>4) & 0xF;
objList[objIndex].shockProperties[BRIDGE_HEIGHT] = getValAtAddress(sub_ark, add_ptr + 0x9, 8);
val = getValAtAddress(sub_ark, add_ptr + 0xA, 8);
objList[objIndex].shockProperties[BRIDGE_TOP_BOTTOM_TEXTURE_SOURCE] = (val >> 7) & 0x1;
if (objList[objIndex].shockProperties[BRIDGE_TOP_BOTTOM_TEXTURE_SOURCE]==1)//Retrieve from texture map
{
objList[objIndex].shockProperties[BRIDGE_TOP_BOTTOM_TEXTURE] = texture_map[val & 0x7F];
}
else
{
objList[objIndex].shockProperties[BRIDGE_TOP_BOTTOM_TEXTURE] = val & 0x7F;
}
val = getValAtAddress(sub_ark, add_ptr + 0xB, 8);
objList[objIndex].shockProperties[BRIDGE_SIDE_TEXTURE_SOURCE] = (val >> 7) & 0x1;
if (objList[objIndex].shockProperties[BRIDGE_SIDE_TEXTURE_SOURCE] == 1)//Retrieve from texture map
{
objList[objIndex].shockProperties[BRIDGE_SIDE_TEXTURE] = texture_map[val & 0x7F];
}
else
{
objList[objIndex].shockProperties[BRIDGE_SIDE_TEXTURE] = val & 0x7F;
}
fprintf(LOGFILE, "\n\tBridge X Size : %d", objList[objIndex].shockProperties[BRIDGE_X_SIZE]);
fprintf(LOGFILE, "\n\tBridge Y Size : %d", objList[objIndex].shockProperties[BRIDGE_Y_SIZE]);
fprintf(LOGFILE, "\n\tBridge Height : %d", objList[objIndex].shockProperties[BRIDGE_HEIGHT]);
fprintf(LOGFILE, "\n\tBridge Top Texture : %d", objList[objIndex].shockProperties[BRIDGE_TOP_BOTTOM_TEXTURE]);
fprintf(LOGFILE, "\n\tBridge Top Texture Source : %d", objList[objIndex].shockProperties[BRIDGE_TOP_BOTTOM_TEXTURE_SOURCE]);
fprintf(LOGFILE, "\n\tBridge Side Texture : %d", objList[objIndex].shockProperties[BRIDGE_SIDE_TEXTURE]);
fprintf(LOGFILE, "\n\tBridge Side Texture Source : %d", objList[objIndex].shockProperties[BRIDGE_SIDE_TEXTURE_SOURCE]);
/*fprintf(LOGFILE,"\n\tVal 0x6: %d", getValAtAddress(sub_ark, add_ptr + 6, 16));
fprintf(LOGFILE,"\n\tVal 0x8: %d", getValAtAddress(sub_ark, add_ptr + 8, 16));
fprintf(LOGFILE,"\n\tVal 0xA: %d", getValAtAddress(sub_ark, add_ptr + 0xA, 16));
fprintf(LOGFILE,"(%d", getValAtAddress(sub_ark, add_ptr + 0xA, 8));
fprintf(LOGFILE,",%d)", getValAtAddress(sub_ark, add_ptr + 0xB, 8));
fprintf(LOGFILE,"\n\tVal 0xC: %d", getValAtAddress(sub_ark, add_ptr + 0xC, 16));
fprintf(LOGFILE,"\n\tVal 0xE: %d", getValAtAddress(sub_ark, add_ptr + 0xE, 16));*/
break;
}