This repository has been archived by the owner on Apr 9, 2024. It is now read-only.
-
Notifications
You must be signed in to change notification settings - Fork 23
/
Copy pathunity.txt
3074 lines (2546 loc) · 208 KB
/
unity.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
GameObject myObj;
Vector3 pos;
StoreInformation si;
GameObject invMarker = GameObject.Find("InventoryMarker");
Container ParentContainer;//For containers
myObj= CreateGameObject("special_tmap_obj_31_01_00_0535",37.799999f,3.600000f,1.240000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 559, 0, 37, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj,"uw1_039", "a_use_trigger_99_99_00_0559", 39, false);
SetRotation(myObj,0,180,0);
myObj= CreateGameObject("some_grass_bunches_of_grass_31_01_00_0982",38.057144f,3.600000f,2.380000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_31_01_00_0983",38.228573f,3.600000f,2.057143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("special_tmap_obj_32_01_00_0545",39.000000f,3.600000f,1.240000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 574, 0, 46, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj,"uw1_038", "a_use_trigger_99_99_00_0574", 38, false);
SetRotation(myObj,0,180,0);
myObj= CreateGameObject("some_grass_bunches_of_grass_33_01_00_0961",40.285717f,3.600000f,2.228571f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("a_plant_33_01_00_0962",39.942856f,3.600000f,2.057143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_192",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_192", "UW1/Sprites/Objects/OBJECTS_192", "UW1/Sprites/Objects/OBJECTS_192", 24, 192, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_large_boulder_09_02_00_0576",11.485714f,0.300000f,2.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_340",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_340", "UW1/Sprites/Objects/OBJECTS_340", "UW1/Sprites/Objects/OBJECTS_340", 23, 340, 0, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_blood_stain_14_02_00_0579",17.657143f,2.700000f,2.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_222",true);
myObj= CreateGameObject("some_writing_30_02_00_0963",36.020000f,4.200000f,3.257143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_358",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", 10, 358, 576, 40, 0, 0, 1, 0, 0, 1, 1, 8, 1);
SetReadable(myObj);
SetRotation(myObj,0,270,0);
SetSprite(myObj, _RES + "/Sprites/tmobj/tmobj_20");
SetLink(myObj,576);
myObj= CreateGameObject("a_plant_30_02_00_1017",36.514286f,3.600000f,2.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_192",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_192", "UW1/Sprites/Objects/OBJECTS_192", "UW1/Sprites/Objects/OBJECTS_192", 24, 192, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("some_grass_bunches_of_grass_31_02_00_0981",37.371429f,3.600000f,2.742857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_32_02_00_0988",38.742855f,3.600000f,2.571429f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_32_02_00_0989",38.571426f,3.600000f,3.428571f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_32_02_00_0990",38.914284f,3.600000f,2.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_33_02_00_1019",40.114285f,3.600000f,2.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("a_silver_tree_36_02_00_0967",43.714287f,3.600000f,3.257143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_458",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_458", "UW1/Sprites/Objects/OBJECTS_458", "UW1/Sprites/Objects/OBJECTS_458", 81, 458, 1, 40, 13, 1, 1, 13, 4, 1, 0, 0, 1);
AddSilverSeed(myObj);
AddAnimationOverlay(myObj,13,4);
myObj= CreateGameObject("a_button_49_02_00_0817",59.314285f,3.300000f,2.420000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_377",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_377", "UW1/Sprites/Objects/OBJECTS_377", "UW1/Sprites/Objects/OBJECTS_377", 8, 377, 816, 40, 0, 0, 1, 0, 0, 0, 0, 0, 1);
CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0816",40,0,0,7,377);
SetRotation(myObj,0,180,0);
SetButtonProperties(myObj, 1, "UW1/Sprites/tmflat/tmflat_0009", "UW1/Sprites/tmflat/tmflat_0001");
myObj = new GameObject("a_rotworm_58_02_00_0222");
pos = new Vector3(70.114288f, 1.500000f, 2.914286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"64","UW1/Sprites/Objects/OBJECTS_064", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_064", "UW1/Sprites/Objects/OBJECTS_064", "UW1/Sprites/Objects/OBJECTS_064", 0, 64, 0, 58, 2, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 58, 2, 0, 0, 5, 0, 0, 8, 0, 0, 0, 0, 0, "" , "_GroundMesh_0_11");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_bone_07_03_00_0812",8.914286f,0.300000f,4.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_196",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", 23, 196, 1, 40, 34, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_bedroll_18_03_00_0823",22.114285f,3.600000f,4.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_289",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", 94, 289, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddBedroll(myObj);
myObj= CreateGameObject("a_bone_23_03_00_0609",27.771429f,3.000000f,3.942857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_196",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", 23, 196, 1, 40, 13, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_piece_of_wood_pieces_of_wood_23_03_00_0608",28.114285f,3.000000f,4.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_204",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_204", "UW1/Sprites/Objects/OBJECTS_204", "UW1/Sprites/Objects/OBJECTS_204", 23, 204, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_blood_stain_23_03_00_0607",27.942856f,3.000000f,4.457143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_222",true);
myObj= CreateGameObject("a_skull_30_03_00_1016",36.857143f,3.600000f,3.942857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_194",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", 23, 194, 0, 40, 34, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_sack_33_03_00_0942",39.771427f,3.600000f,3.942857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_128",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_128", "UW1/Sprites/Objects/OBJECTS_128", "UW1/Sprites/Objects/OBJECTS_129", 19, 128, 940, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
////Container contents
ParentContainer = CreateContainer(myObj, 15, -842150451, -842150451);
AddObjectToContainer("a_dagger_99_99_00_0940", ParentContainer, 0);
AddObjectToContainer("a_torch_torches_99_99_00_0936", ParentContainer, 1);
AddObjectToContainer("a_map_99_99_00_0941", ParentContainer, 2);
AddObjectToContainer("a_fish_fish_99_99_00_0935", ParentContainer, 3);
AddObjectToContainer("a_loaf_of_bread_loaves_of_bread_99_99_00_0934", ParentContainer, 4);
AddObjectToContainer("an_apple_99_99_00_0959", ParentContainer, 5);
////Container contents complete
myObj= CreateGameObject("some_writing_35_03_00_0929",42.020000f,3.900000f,4.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_358",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", 10, 358, 580, 40, 0, 0, 1, 0, 0, 1, 0, 0, 1);
SetReadable(myObj);
SetRotation(myObj,0,270,0);
SetSprite(myObj, _RES + "/Sprites/tmobj/tmobj_20");
SetLink(myObj,580);
myObj= CreateGameObject("special_tmap_obj_04_04_00_1021",4.840000f,0.000000f,5.400000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 39, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_170", "" , 170, false);
SetRotation(myObj,0,270,0);
myObj= CreateGameObject("a_toadstool_16_04_00_0582",19.714287f,3.600000f,5.314286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_185",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_185", "UW1/Sprites/Objects/OBJECTS_185", "UW1/Sprites/Objects/OBJECTS_185", 14, 185, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddPotion(myObj);
myObj= CreateGameObject("a_toadstool_16_04_00_0581",20.057142f,3.600000f,4.971428f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_185",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_185", "UW1/Sprites/Objects/OBJECTS_185", "UW1/Sprites/Objects/OBJECTS_185", 14, 185, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddPotion(myObj);
myObj= CreateGameObject("a_Jux_stone_28_04_00_0587",34.457142f,3.000000f,5.142857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_224",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_224", "UW1/Sprites/Objects/OBJECTS_241", "UW1/Sprites/Objects/OBJECTS_241", 6, 241, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
SetObjectAsRuneStone(myObj);
myObj= CreateGameObject("a_key_54_04_00_0928",65.828568f,3.000000f,5.314286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_258",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_258", "UW1/Sprites/Objects/OBJECTS_258", "UW1/Sprites/Objects/OBJECTS_258", 5, 258, 1, 40, 2, 1, 1, 0, 1, 1, 0, 0, 1);
CreateKey(myObj, 2);
myObj = new GameObject("a_acid_slug_55_04_00_0227");
pos = new Vector3(66.514290f, 2.400000f, 5.314286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"69","UW1/Sprites/Objects/OBJECTS_069", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_069", "UW1/Sprites/Objects/OBJECTS_069", "UW1/Sprites/Objects/OBJECTS_069", 0, 69, 0, 55, 4, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 55, 4, 0, 0, 6, 0, 0, 4, 0, 0, 0, 0, 0, "" , "_GroundMesh_0_11");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("door_022_005");
pos = new Vector3(26.914284f, 3.000000f, 6.200000f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_321", "UW1/Sprites/Objects/OBJECTS_321", "UW1/Sprites/Objects/OBJECTS_321", 4, 321, 995, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_03_material", 1, 1, 0);
SetRotation(myObj,-90,90,0);
myObj= CreateGameObject("an_Ort_stone_28_05_00_0586",34.285717f,3.000000f,6.171429f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_224",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_224", "UW1/Sprites/Objects/OBJECTS_246", "UW1/Sprites/Objects/OBJECTS_246", 6, 246, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
SetObjectAsRuneStone(myObj);
myObj= CreateGameObject("a_blood_stain_28_05_00_0585",34.628571f,3.000000f,6.514286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_222",true);
myObj= CreateGameObject("a_skull_28_05_00_0592",34.457142f,3.000000f,6.857143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_194",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", 23, 194, 1, 40, 63, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj = new GameObject("door_038_005");
pos = new Vector3(45.799999f, 3.000000f, 6.514286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_327", "UW1/Sprites/Objects/OBJECTS_327", "UW1/Sprites/Objects/OBJECTS_327", 29, 327, 0, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/materials/tmap/uw1_050", 53, 0, 0);
SetRotation(myObj,-90,-180,0);
myObj = new GameObject("a_rotworm_05_06_00_0252");
pos = new Vector3(6.514286f, 0.300000f, 7.714286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"64","UW1/Sprites/Objects/OBJECTS_064", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_064", "UW1/Sprites/Objects/OBJECTS_064", "UW1/Sprites/Objects/OBJECTS_064", 0, 64, 0, 5, 6, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 5, 6, 1, 0, 3, 0, 0, 4, 0, 1, 0, 4, 0, "" , "_GroundMesh_0_3");
SetRotation(myObj,0,180,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_pack_23_06_00_0993",27.771429f,3.000000f,7.542857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_130",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_130", "UW1/Sprites/Objects/OBJECTS_130", "UW1/Sprites/Objects/OBJECTS_131", 19, 130, 948, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
////Container contents
ParentContainer = CreateContainer(myObj, 15, -842150451, -842150451);
AddObjectToContainer("a_key_99_99_00_0948", ParentContainer, 0);
AddObjectToContainer("a_scroll_99_99_00_0956", ParentContainer, 1);
AddObjectToContainer("a_rune_bag_99_99_00_0960", ParentContainer, 2);
AddObjectToContainer("a_Bet_stone_99_99_00_0950", ParentContainer, 3);
AddObjectToContainer("an_In_stone_99_99_00_0949", ParentContainer, 4);
AddObjectToContainer("a_Lor_stone_99_99_00_0951", ParentContainer, 5);
AddObjectToContainer("a_Sanct_stone_99_99_00_0947", ParentContainer, 6);
////Container contents complete
myObj= CreateGameObject("a_blood_stain_23_06_00_0955",28.285715f,3.000000f,7.542857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_222",true);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_23_06_00_0702",27.942856f,3.000000f,8.057143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 1, 40, 34, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_28_06_00_0591",34.628571f,3.000000f,7.542857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 1, 40, 63, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_bone_28_06_00_0590",34.457142f,3.000000f,7.220000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_197",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_197", "UW1/Sprites/Objects/OBJECTS_197", "UW1/Sprites/Objects/OBJECTS_197", 23, 197, 1, 40, 63, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("some_grass_bunches_of_grass_28_06_00_0589",34.114285f,3.000000f,7.714286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("a_blood_stain_28_06_00_0593",34.457142f,3.000000f,8.228571f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_223",true);
myObj= CreateGameObject("a_broken_axe_32_06_00_0977",38.914284f,3.000000f,7.714286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_200",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_200", "UW1/Sprites/Objects/OBJECTS_200", "UW1/Sprites/Objects/OBJECTS_200", 23, 200, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj = new GameObject("a_cave_bat_45_06_00_0229");
pos = new Vector3(54.514286f, 2.100000f, 7.714286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"66","UW1/Sprites/Objects/OBJECTS_066", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", 0, 66, 0, 45, 6, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 45, 6, 8, 0, 8, 0, 0, 8, 1, 0, 0, 0, 0, "" , "_WaterMesh_0_12");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("a_cave_bat_50_06_00_0228");
pos = new Vector3(60.514286f, 1.800000f, 7.714286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"66","UW1/Sprites/Objects/OBJECTS_066", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", 0, 66, 0, 50, 6, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 50, 6, 8, 0, 8, 0, 0, 8, 1, 0, 0, 0, 0, "" , "_WaterMesh_0_12");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("door_057_006");
pos = new Vector3(69.085716f, 2.400000f, 7.400000f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_323", "UW1/Sprites/Objects/OBJECTS_323", "UW1/Sprites/Objects/OBJECTS_323", 4, 323, 938, 2, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_06_material", 2, 1, 0);
SetRotation(myObj,-90,90,0);
myObj= CreateGameObject("a_switch_04_07_00_0864",4.820000f,1.200000f,9.085714f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_372",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_372", "UW1/Sprites/Objects/OBJECTS_372", "UW1/Sprites/Objects/OBJECTS_372", 8, 372, 691, 40, 0, 0, 1, 0, 0, 0, 0, 0, 1);
CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0691",40,0,0,7,372);
SetRotation(myObj,0,270,0);
SetButtonProperties(myObj, 0, "UW1/Sprites/tmflat/tmflat_0004", "UW1/Sprites/tmflat/tmflat_0012");
myObj = new GameObject("an_outcast_17_07_00_0240");
pos = new Vector3(20.914284f, 3.600000f, 8.914286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"90","UW1/Sprites/Objects/OBJECTS_090", 67);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", 0, 90, 0, 17, 7, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 67, 17, 7, 0, 0, 43, 0, 0, 8, 2, 1, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("door_024_007");
pos = new Vector3(29.000000f, 3.000000f, 8.914286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", 4, 320, 0, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_00_material", 53, 0, 0);
SetRotation(myObj,-90,-180,0);
myObj= CreateGameObject("a_blood_stain_28_07_00_0594",34.457142f,3.000000f,8.742857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_222",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_28_07_00_0588",34.285717f,3.000000f,8.571429f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("a_pull_chain_32_07_00_0994",39.580002f,3.600000f,9.085714f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_375",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_375", "UW1/Sprites/Objects/OBJECTS_375", "UW1/Sprites/Objects/OBJECTS_375", 8, 375, 992, 40, 0, 0, 1, 0, 0, 0, 0, 0, 1);
CreateUWActivators(myObj,"ButtonHandler","a_use_trigger_99_99_00_0992",40,0,0,7,375);
SetRotation(myObj,0,90,0);
SetButtonProperties(myObj, 0, "UW1/Sprites/tmflat/tmflat_0007", "UW1/Sprites/tmflat/tmflat_0015");
myObj= CreateGameObject("a_wooden_shield_04_08_00_0808",5.828571f,0.300000f,10.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_060",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_060", "UW1/Sprites/Objects/OBJECTS_060", "UW1/Sprites/Objects/OBJECTS_060", 78, 60, 0, 27, 0, 1, 1, 0, 1, 0, 0, 0, 1);
AddShield(myObj);
myObj= CreateGameObject("special_tmap_obj_06_08_00_1022",7.800000f,0.000000f,10.759999f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 39, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_170", "" , 170, false);
SetRotation(myObj,0,0,0);
myObj= CreateGameObject("a_candle_16_08_00_0580",19.371428f,3.600000f,10.628572f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_146",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_146", "UW1/Sprites/Objects/OBJECTS_146", "UW1/Sprites/Objects/OBJECTS_146", 22, 146, 1, 40, 0, 1, 1, 1, 1, 1, 0, 0, 1);
CreateLight(myObj, 10, -842150451, 150, 146);
myObj = new GameObject("a_giant_rat_22_08_00_0254");
pos = new Vector3(27.428572f, 3.000000f, 10.457142f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"67","UW1/Sprites/Objects/OBJECTS_067", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", 0, 67, 0, 22, 8, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 22, 8, 0, 0, 4, 0, 0, 4, 1, 1, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,225,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_piece_of_cheese_pieces_of_cheese_22_08_00_0945",26.914284f,3.000000f,10.628572f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_178",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_178", "UW1/Sprites/Objects/OBJECTS_178", "UW1/Sprites/Objects/OBJECTS_178", 24, 178, 0, 40, 36, 1, 1, 0, 1, 0, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_piece_of_meat_pieces_of_meat_22_08_00_0946",26.914284f,3.000000f,10.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_176",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_176", "UW1/Sprites/Objects/OBJECTS_176", "UW1/Sprites/Objects/OBJECTS_176", 24, 176, 0, 40, 36, 1, 1, 0, 1, 0, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_plant_30_08_00_0954",36.857143f,3.600000f,10.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_207",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_207", "UW1/Sprites/Objects/OBJECTS_207", "UW1/Sprites/Objects/OBJECTS_207", 24, 207, 0, 40, 0, 0, 0, 0, 1, 0, 0, 0, 1);
SetFood(myObj);
myObj = new GameObject("door_033_008");
pos = new Vector3(40.457142f, 3.000000f, 9.800000f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", 4, 320, 953, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_00_material", 0, 1, 0);
SetRotation(myObj,-90,90,0);
myObj = new GameObject("door_036_008");
pos = new Vector3(43.400002f, 3.000000f, 10.114285f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_321", "UW1/Sprites/Objects/OBJECTS_321", "UW1/Sprites/Objects/OBJECTS_321", 4, 321, 965, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_03_material", 1, 1, 0);
SetRotation(myObj,-90,-180,0);
myObj= CreateGameObject("a_broken_mace_37_08_00_0968",45.428570f,3.000000f,10.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_202",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_202", "UW1/Sprites/Objects/OBJECTS_202", "UW1/Sprites/Objects/OBJECTS_202", 23, 202, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_piece_of_wood_pieces_of_wood_38_08_00_0969",46.114288f,3.000000f,10.780000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_205",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_205", "UW1/Sprites/Objects/OBJECTS_205", "UW1/Sprites/Objects/OBJECTS_205", 23, 205, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_38_08_00_0970",46.457142f,3.000000f,9.942857f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 0, 40, 13, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_bone_38_08_00_0973",45.942856f,3.000000f,10.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_196",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", 23, 196, 0, 40, 13, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_skull_38_08_00_0974",46.114288f,3.000000f,10.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_194",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", 23, 194, 0, 40, 13, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj = new GameObject("door_046_008");
pos = new Vector3(55.400002f, 2.700000f, 10.285714f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_325", "UW1/Sprites/Objects/OBJECTS_325", "UW1/Sprites/Objects/OBJECTS_325", 4, 325, 536, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_09_material", 0, 1, 0);
SetRotation(myObj,-90,-180,0);
myObj= CreateGameObject("a_pile_of_debris_piles_of_debris_32_09_00_0975",39.257145f,3.000000f,11.657143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_213",true);
myObj= CreateGameObject("a_skull_38_09_00_0971",46.457142f,3.000000f,10.971428f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_195",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_195", "UW1/Sprites/Objects/OBJECTS_195", "UW1/Sprites/Objects/OBJECTS_195", 23, 195, 0, 47, 47, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_38_09_00_0972",46.114288f,3.000000f,11.314286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 0, 40, 47, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("special_tmap_obj_02_10_00_0884",2.440000f,0.000000f,12.600000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 19, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_071", "" , 71, false);
SetRotation(myObj,0,270,0);
myObj = new GameObject("door_009_010");
pos = new Vector3(11.800000f, 0.300000f, 13.180000f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", 4, 320, 692, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_00_material", 0, 1, 0);
SetRotation(myObj,-90,0,0);
myObj= CreateGameObject("a_shortsword_18_10_00_0603",21.771429f,3.600000f,12.171429f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_004",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_004", "UW1/Sprites/Objects/OBJECTS_004", "UW1/Sprites/Objects/OBJECTS_004", 1, 4, 0, 9, 0, 1, 1, 0, 1, 0, 0, 0, 1);
CreateWeaponMelee(myObj, 125, 255, 255, 3, 18);
myObj= CreateGameObject("special_tmap_obj_23_10_00_0952",28.114285f,3.000000f,12.342857f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 16, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_173", "" , 173, false);
SetRotation(myObj,0,315,0);
myObj= CreateGameObject("leather_leggings_pairs_of_leather_leggings_24_10_00_0939",29.314285f,3.000000f,12.020000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_035",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_035", "UW1/Sprites/Objects/OBJECTS_035", "uw1/Hud/armour/armor_f_0003", 77, 35, 0, 7, 0, 1, 1, 0, 1, 0, 0, 0, 1);
CreateLeggings(myObj, "uw1/Hud/armour/armor_f_0003", "uw1/Hud/armour/armor_m_0003", "uw1/Hud/armour/armor_f_0018", "uw1/Hud/armour/armor_m_0018", "uw1/Hud/armour/armor_f_0033", "uw1/Hud/armour/armor_m_0033", "uw1/Hud/armour/armor_f_0048", "uw1/Hud/armour/armor_m_0048", 2, 4);
myObj= CreateGameObject("a_piece_of_wood_pieces_of_wood_28_10_00_0976",34.114285f,3.000000f,12.857142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_204",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_204", "UW1/Sprites/Objects/OBJECTS_204", "UW1/Sprites/Objects/OBJECTS_204", 23, 204, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("special_tmap_obj_29_10_00_0999",35.400002f,3.000000f,13.160000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 2, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_023", "" , 23, false);
SetRotation(myObj,0,0,0);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_31_10_00_0978",37.714283f,3.000000f,12.514286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 0, 40, 63, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_skull_31_10_00_0980",38.057144f,3.000000f,12.857142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_194",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", 23, 194, 0, 40, 63, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_sack_38_10_00_0847",46.285713f,3.000000f,12.685714f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_128",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_128", "UW1/Sprites/Objects/OBJECTS_128", "UW1/Sprites/Objects/OBJECTS_129", 19, 128, 845, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
////Container contents
ParentContainer = CreateContainer(myObj, 15, -842150451, -842150451);
AddObjectToContainer("a_candle_99_99_00_0845", ParentContainer, 0);
AddObjectToContainer("a_mushroom_99_99_00_0614", ParentContainer, 1);
AddObjectToContainer("a_cudgel_99_99_00_0613", ParentContainer, 2);
////Container contents complete
myObj= CreateGameObject("special_tmap_obj_02_11_00_0883",2.440000f,0.000000f,13.800000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 19, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_071", "" , 71, false);
SetRotation(myObj,0,270,0);
myObj= CreateGameObject("special_tmap_obj_02_12_00_0882",2.440000f,0.000000f,15.000000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 19, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_071", "" , 71, false);
SetRotation(myObj,0,270,0);
myObj= CreateGameObject("some_grass_bunches_of_grass_09_12_00_0868",11.657143f,0.300000f,15.257142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_09_12_00_0867",11.314286f,0.300000f,14.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_10_12_00_0866",12.342857f,0.300000f,15.257142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj = new GameObject("a_giant_rat_18_12_00_0214");
pos = new Vector3(22.457144f, 3.600000f, 14.914286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"67","UW1/Sprites/Objects/OBJECTS_067", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", 0, 67, 0, 18, 12, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 18, 12, 12, 0, 6, 0, 0, 4, 1, 1, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_box_boxes_20_12_00_0728",24.342857f,3.000000f,15.428572f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_132",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_132", "UW1/Sprites/Objects/OBJECTS_132", "UW1/Sprites/Objects/OBJECTS_133", 19, 132, 727, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
////Container contents
ParentContainer = CreateContainer(myObj, 15, -842150451, -842150451);
AddObjectToContainer("a_sling_99_99_00_0727", ParentContainer, 0);
AddObjectToContainer("a_sling_stone_99_99_00_0726", ParentContainer, 1);
////Container contents complete
myObj= CreateGameObject("a_cauldron_20_12_00_0733",24.514284f,3.000000f,14.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_303",true);
myObj= CreateGameObject("a_bowl_26_12_00_0606",31.371428f,3.000000f,14.571428f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_142",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_142", "UW1/Sprites/Objects/OBJECTS_142", "UW1/Sprites/Objects/OBJECTS_142", 19, 142, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
////Container contents
ParentContainer = CreateContainer(myObj, 15, -842150451, -842150451);
////Container contents complete
myObj= CreateGameObject("a_hand_axe_26_12_00_0604",31.371428f,3.000000f,14.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_000",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_000", "UW1/Sprites/Objects/OBJECTS_000", "UW1/Sprites/Objects/OBJECTS_000", 1, 0, 0, 14, 0, 1, 1, 0, 1, 0, 0, 0, 1);
CreateWeaponMelee(myObj, 125, 255, 255, 4, 10);
myObj= CreateGameObject("a_torch_torches_26_12_00_0605",31.371428f,3.000000f,15.257142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_145",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_145", "UW1/Sprites/Objects/OBJECTS_145", "UW1/Sprites/Objects/OBJECTS_145", 22, 145, 1, 40, 0, 1, 1, 1, 1, 1, 0, 0, 1);
CreateLight(myObj, 10, -842150451, 149, 145);
myObj= CreateGameObject("a_pile_of_debris_piles_of_debris_28_12_00_0583",34.114285f,3.010000f,14.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_209",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_209", "UW1/Sprites/Objects/OBJECTS_209", "UW1/Sprites/Objects/OBJECTS_209", 23, 209, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_pile_of_debris_piles_of_debris_28_12_00_0584",34.114285f,3.010000f,14.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_209",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_209", "UW1/Sprites/Objects/OBJECTS_209", "UW1/Sprites/Objects/OBJECTS_209", 23, 209, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_flask_of_port_flasks_of_port_30_12_00_0739",36.171429f,1.800000f,15.257142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_190",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_190", "UW1/Sprites/Objects/OBJECTS_190", "UW1/Sprites/Objects/OBJECTS_190", 24, 190, 1, 40, 27, 1, 1, 0, 1, 1, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_piece_of_meat_pieces_of_meat_30_12_00_0740",36.857143f,1.800000f,14.742858f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_176",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_176", "UW1/Sprites/Objects/OBJECTS_176", "UW1/Sprites/Objects/OBJECTS_176", 24, 176, 1, 40, 27, 1, 1, 0, 1, 1, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_campfire_30_12_00_0741",36.514286f,1.800000f,14.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_298",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_298", "UW1/Sprites/Objects/OBJECTS_298", "UW1/Sprites/Objects/OBJECTS_298", 16, 298, 1, 40, 0, 0, 0, 1, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj = new GameObject("an_outcast_33_12_00_0241");
pos = new Vector3(40.457142f, 2.100000f, 14.914286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"90","UW1/Sprites/Objects/OBJECTS_090", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", 0, 90, 0, 33, 12, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 33, 12, 0, 0, 22, 0, 0, 8, 2, 1, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_bedroll_33_12_00_0736",40.114285f,2.100000f,15.580000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_289",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", 94, 289, 1, 40, 27, 1, 1, 0, 1, 1, 0, 0, 1);
AddBedroll(myObj);
myObj= CreateGameObject("a_bedroll_33_12_00_0737",40.114285f,2.100000f,14.914286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_289",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", 94, 289, 1, 40, 27, 1, 1, 0, 1, 1, 0, 0, 1);
AddBedroll(myObj);
myObj = new GameObject("door_037_012");
pos = new Vector3(44.599998f, 3.000000f, 14.914286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_321", "UW1/Sprites/Objects/OBJECTS_321", "UW1/Sprites/Objects/OBJECTS_321", 4, 321, 996, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_03_material", 1, 1, 0);
SetRotation(myObj,-90,-180,0);
myObj= CreateGameObject("a_bench_benches_15_13_00_0880",18.514286f,3.600000f,15.942858f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_336",true);
myObj= CreateGameObject("an_oil_flask_16_13_00_0602",20.228571f,3.600000f,16.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_301",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_301", "UW1/Sprites/Objects/OBJECTS_301", "UW1/Sprites/Objects/OBJECTS_301", 89, 301, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddOil(myObj);
myObj= CreateGameObject("an_oil_flask_16_13_00_0601",20.057142f,3.600000f,15.942858f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_301",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_301", "UW1/Sprites/Objects/OBJECTS_301", "UW1/Sprites/Objects/OBJECTS_301", 89, 301, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddOil(myObj);
myObj= CreateGameObject("a_cauldron_20_13_00_0734",24.514284f,3.000000f,16.114286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_303",true);
myObj= CreateGameObject("a_pole_23_13_00_0612",28.114285f,3.000000f,16.114286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_216",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_216", "UW1/Sprites/Objects/OBJECTS_216", "UW1/Sprites/Objects/OBJECTS_216", 86, 216, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddPole(myObj);
myObj= CreateGameObject("a_pole_24_13_00_0611",28.820000f,3.000000f,16.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_216",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_216", "UW1/Sprites/Objects/OBJECTS_216", "UW1/Sprites/Objects/OBJECTS_216", 86, 216, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddPole(myObj);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_28_13_00_0904",34.285717f,2.700000f,16.628572f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 0, 40, 13, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_skull_28_13_00_0905",34.457142f,2.700000f,16.114286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_195",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_195", "UW1/Sprites/Objects/OBJECTS_195", "UW1/Sprites/Objects/OBJECTS_195", 23, 195, 0, 40, 13, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("some_grass_bunches_of_grass_28_13_00_0906",34.114285f,2.700000f,16.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("a_broken_sword_28_13_00_0907",34.457142f,2.700000f,15.771428f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_201",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_201", "UW1/Sprites/Objects/OBJECTS_201", "UW1/Sprites/Objects/OBJECTS_201", 23, 201, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_28_13_00_0908",34.628571f,2.700000f,16.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 0, 40, 34, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_bone_28_13_00_0909",33.942856f,2.700000f,16.457142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_196",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", 23, 196, 0, 40, 34, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_skull_28_13_00_0912",34.114285f,2.700000f,16.114286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_194",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", 23, 194, 0, 40, 34, 1, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_bedroll_33_13_00_0735",40.114285f,2.100000f,16.114286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_289",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", "UW1/Sprites/Objects/OBJECTS_289", 94, 289, 1, 40, 27, 1, 1, 0, 1, 1, 0, 0, 1);
AddBedroll(myObj);
myObj= CreateGameObject("an_orb_58_13_00_0913",70.114288f,3.900000f,16.114286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_279",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_279", "UW1/Sprites/Objects/OBJECTS_279", "UW1/Sprites/Objects/OBJECTS_279", 98, 279, 910, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
AddObj_base(myObj);
myObj = new GameObject("a_acid_slug_59_14_00_0226");
pos = new Vector3(71.314285f, 3.300000f, 17.314285f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"69","UW1/Sprites/Objects/OBJECTS_069", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_069", "UW1/Sprites/Objects/OBJECTS_069", "UW1/Sprites/Objects/OBJECTS_069", 0, 69, 0, 59, 14, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 59, 14, 0, 0, 6, 0, 0, 4, 1, 0, 0, 0, 0, "" , "_GroundMesh_0_11");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("a_vampire_bat_02_15_00_0209");
pos = new Vector3(2.914286f, 1.500000f, 18.514286f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"73","UW1/Sprites/Objects/OBJECTS_073", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_073", "UW1/Sprites/Objects/OBJECTS_073", "UW1/Sprites/Objects/OBJECTS_073", 0, 73, 0, 2, 15, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 2, 15, 0, 0, 13, 0, 0, 4, 0, 0, 0, 0, 0, "" , "_GroundMesh_0_1");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_leather_cap_02_15_00_0721",3.428571f,0.300000f,18.685715f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_044",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_044", "UW1/Sprites/Objects/OBJECTS_044", "uw1/Hud/armour/armor_f_0012", 73, 44, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
CreateHelm(myObj, "uw1/Hud/armour/armor_f_0012", "uw1/Hud/armour/armor_m_0012", "uw1/Hud/armour/armor_f_0027", "uw1/Hud/armour/armor_m_0027", "uw1/Hud/armour/armor_f_0042", "uw1/Hud/armour/armor_m_0042", "uw1/Hud/armour/armor_f_0057", "uw1/Hud/armour/armor_m_0057", 3020612, 3194524);
myObj= CreateGameObject("leather_boots_pairs_of_leather_boots_02_15_00_0722",2.914286f,0.300000f,18.514286f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_041",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_041", "UW1/Sprites/Objects/OBJECTS_041", "uw1/Hud/armour/armor_f_0009", 75, 41, 0, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
CreateBoots(myObj, "uw1/Hud/armour/armor_f_0009", "uw1/Hud/armour/armor_m_0009", "uw1/Hud/armour/armor_f_0024", "uw1/Hud/armour/armor_m_0024", "uw1/Hud/armour/armor_f_0039", "uw1/Hud/armour/armor_m_0039", "uw1/Hud/armour/armor_f_0054", "uw1/Hud/armour/armor_m_0054", 1, 3);
myObj = new GameObject("door_021_015");
pos = new Vector3(25.219999f, 3.600000f, 19.000000f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", 4, 320, 738, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_00_material", 1, 1, 0);
SetRotation(myObj,-90,-90,0);
myObj = new GameObject("an_outcast_33_15_00_0239");
pos = new Vector3(40.457142f, 2.100000f, 18.857141f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"90","UW1/Sprites/Objects/OBJECTS_090", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", 0, 90, 0, 33, 15, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 33, 15, 0, 0, 36, 0, 0, 8, 2, 1, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,90,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("a_cave_bat_12_16_00_0211");
pos = new Vector3(14.914286f, 0.600000f, 19.714287f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"66","UW1/Sprites/Objects/OBJECTS_066", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", 0, 66, 0, 12, 16, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 12, 16, 4, 0, 8, 0, 0, 8, 2, 0, 0, 0, 0, "" , "_WaterMesh_0_1");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_pile_of_bones_piles_of_bones_37_16_00_0811",44.571430f,3.000000f,20.057142f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_198",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", "UW1/Sprites/Objects/OBJECTS_198", 23, 198, 1, 40, 13, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("some_writing_51_16_00_0700",62.380001f,4.200000f,20.379999f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_358",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", 10, 358, 582, 40, 0, 0, 1, 0, 0, 1, 0, 1, 1);
SetReadable(myObj);
SetRotation(myObj,0,90,0);
SetSprite(myObj, _RES + "/Sprites/tmobj/tmobj_21");
SetLink(myObj,582);
myObj= CreateGameObject("a_green_potion_59_16_00_0562",71.657143f,2.100000f,19.885714f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_188",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_188", "UW1/Sprites/Objects/OBJECTS_188", "UW1/Sprites/Objects/OBJECTS_188", 14, 188, 563, 40, 0, 1, 1, 0, 1, 1, 1, 12, 1);
AddPotion(myObj);
myObj= CreateGameObject("a_skull_59_16_00_0676",71.828568f,2.100000f,19.371428f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_194",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", "UW1/Sprites/Objects/OBJECTS_194", 23, 194, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_plant_59_16_00_0677",71.657143f,2.100000f,20.228571f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_206",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_206", "UW1/Sprites/Objects/OBJECTS_206", "UW1/Sprites/Objects/OBJECTS_206", 24, 206, 1, 40, 0, 0, 0, 0, 1, 1, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_plant_59_16_00_0678",70.971428f,2.100000f,19.542858f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_206",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_206", "UW1/Sprites/Objects/OBJECTS_206", "UW1/Sprites/Objects/OBJECTS_206", 24, 206, 1, 40, 0, 0, 0, 0, 1, 1, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_plant_59_16_00_0679",71.314285f,2.100000f,19.714287f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_206",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_206", "UW1/Sprites/Objects/OBJECTS_206", "UW1/Sprites/Objects/OBJECTS_206", 24, 206, 1, 40, 0, 0, 0, 0, 1, 1, 0, 0, 1);
SetFood(myObj);
myObj = new GameObject("a_giant_rat_02_17_00_0215");
pos = new Vector3(2.914286f, 2.700000f, 20.914284f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"72","UW1/Sprites/Objects/OBJECTS_072", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_072", "UW1/Sprites/Objects/OBJECTS_072", "UW1/Sprites/Objects/OBJECTS_072", 0, 72, 0, 2, 17, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 2, 17, 0, 0, 9, 0, 0, 4, 0, 0, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("door_022_017");
pos = new Vector3(27.400000f, 3.600000f, 21.428572f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", "UW1/Sprites/Objects/OBJECTS_320", 4, 320, 0, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_00_material", 53, 0, 0);
SetRotation(myObj,-90,0,0);
myObj= CreateGameObject("some_writing_41_17_00_0699",49.220001f,4.200000f,20.420000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_358",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", 10, 358, 583, 40, 0, 0, 1, 0, 0, 1, 0, 1, 1);
SetReadable(myObj);
SetRotation(myObj,0,270,0);
SetSprite(myObj, _RES + "/Sprites/tmobj/tmobj_21");
SetLink(myObj,583);
myObj= CreateGameObject("a_pile_of_debris_piles_of_debris_57_17_00_0675",68.742859f,2.100000f,21.257143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_210",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_210", "UW1/Sprites/Objects/OBJECTS_210", "UW1/Sprites/Objects/OBJECTS_210", 23, 210, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_candle_02_18_00_0658",2.420000f,2.700000f,22.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_146",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_146", "UW1/Sprites/Objects/OBJECTS_146", "UW1/Sprites/Objects/OBJECTS_146", 22, 146, 4, 40, 0, 1, 1, 1, 1, 1, 0, 0, 1);
CreateLight(myObj, 10, -842150451, 150, 146);
myObj= CreateGameObject("a_bone_37_18_00_0809",45.428570f,3.000000f,21.942856f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_196",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", "UW1/Sprites/Objects/OBJECTS_196", 23, 196, 1, 40, 13, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj= CreateGameObject("a_shrine_46_18_00_0879",55.714287f,3.600000f,22.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_343",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_343", "UW1/Sprites/Objects/OBJECTS_343", "UW1/Sprites/Objects/OBJECTS_343", 83, 343, 0, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
AddShrine(myObj);
myObj= CreateGameObject("some_grass_bunches_of_grass_58_18_00_0672",70.628571f,1.992000f,21.942856f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_58_18_00_0673",70.628571f,1.896000f,22.457144f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj= CreateGameObject("some_grass_bunches_of_grass_58_18_00_0674",70.114288f,1.960000f,22.114285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_193",true);
myObj = new GameObject("a_giant_rat_02_19_00_0217");
pos = new Vector3(2.914286f, 2.700000f, 23.314285f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"67","UW1/Sprites/Objects/OBJECTS_067", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", 0, 67, 0, 2, 19, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 2, 19, 8, 0, 7, 0, 0, 4, 1, 0, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("door_009_019");
pos = new Vector3(11.314286f, 3.600000f, 23.000000f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_323", "UW1/Sprites/Objects/OBJECTS_323", "UW1/Sprites/Objects/OBJECTS_323", 4, 323, 724, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_06_material", 2, 1, 0);
SetRotation(myObj,-90,90,0);
myObj = new GameObject("an_outcast_22_19_00_0242");
pos = new Vector3(26.914284f, 3.600000f, 23.314285f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"90","UW1/Sprites/Objects/OBJECTS_090", 20);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", 0, 90, 0, 22, 19, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 20, 22, 19, 0, 0, 34, 0, 0, 8, 2, 0, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_pouch_pouches_10_20_00_0723",12.685714f,3.600000f,25.028572f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_134",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_134", "UW1/Sprites/Objects/OBJECTS_134", "UW1/Sprites/Objects/OBJECTS_135", 19, 134, 814, 40, 0, 1, 1, 0, 1, 0, 0, 0, 1);
////Container contents
ParentContainer = CreateContainer(myObj, 15, -842150451, -842150451);
AddObjectToContainer("a_ruby_rubies_99_99_00_0814", ParentContainer, 0);
////Container contents complete
myObj= CreateGameObject("a_bottle_of_water_bottles_of_water_10_20_00_0815",12.514286f,3.600000f,24.514284f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_189",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_189", "UW1/Sprites/Objects/OBJECTS_189", "UW1/Sprites/Objects/OBJECTS_189", 24, 189, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
SetFood(myObj);
myObj= CreateGameObject("a_scroll_12_20_00_0642",15.428572f,3.600000f,24.857143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_318",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_318", "UW1/Sprites/Objects/OBJECTS_318", "UW1/Sprites/Objects/OBJECTS_318", 11, 318, 516, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
SetReadable(myObj);
SetLink(myObj,516);
myObj = new GameObject("an_imp_12_20_00_0213");
pos = new Vector3(14.914286f, 3.900000f, 24.514284f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"75","UW1/Sprites/Objects/OBJECTS_075", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_075", "UW1/Sprites/Objects/OBJECTS_075", "UW1/Sprites/Objects/OBJECTS_075", 0, 75, 0, 12, 20, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 12, 20, 8, 0, 15, 0, 0, 4, 0, 0, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,270,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("special_tmap_obj_27_20_00_0987",33.560001f,3.000000f,24.600000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 47, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_137", "" , 137, false);
SetRotation(myObj,0,90,0);
myObj = new GameObject("an_outcast_33_20_00_0243");
pos = new Vector3(40.114285f, 3.600000f, 24.685715f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"90","UW1/Sprites/Objects/OBJECTS_090", 19);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", "UW1/Sprites/Objects/OBJECTS_090", 0, 90, 0, 33, 20, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 19, 33, 20, 12, 0, 50, 0, 0, 8, 1, 1, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,270,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("special_tmap_obj_61_20_00_0885",74.360001f,2.100000f,24.600000f);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", "UW1/Sprites/Objects/OBJECTS_366", 34, 366, 0, 40, 19, 0, 0, 0, 0, 0, 0, 0, 1);
CreateTMAP(myObj, "uw1_071", "" , 71, false);
SetRotation(myObj,0,90,0);
myObj = new GameObject("door_026_021");
pos = new Vector3(32.200001f, 3.000000f, 26.228571f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_323", "UW1/Sprites/Objects/OBJECTS_323", "UW1/Sprites/Objects/OBJECTS_323", 4, 323, 937, 40, 0, 0, 1, 0, 1, 0, 0, 0, 1);
CreateDoor(myObj, _RES + "/textures/doors/doors_06_material", 2, 1, 0);
SetRotation(myObj,-90,0,0);
myObj= CreateGameObject("a_piece_of_wood_pieces_of_wood_37_21_00_0862",45.428570f,3.600000f,25.714285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_205",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_205", "UW1/Sprites/Objects/OBJECTS_205", "UW1/Sprites/Objects/OBJECTS_205", 23, 205, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddObj_base(myObj);
myObj = new GameObject("a_giant_rat_02_22_00_0216");
pos = new Vector3(2.914286f, 2.700000f, 26.914284f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"67","UW1/Sprites/Objects/OBJECTS_067", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", "UW1/Sprites/Objects/OBJECTS_067", 0, 67, 0, 2, 22, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 2, 22, 12, 0, 7, 0, 0, 4, 0, 0, 0, 0, 0, "" , "_GroundMesh_0_2");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("a_bottle_of_ale_bottles_of_ale_02_23_00_0616",2.571429f,2.700000f,28.457144f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_186",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_186", "UW1/Sprites/Objects/OBJECTS_186", "UW1/Sprites/Objects/OBJECTS_186", 14, 186, 520, 40, 0, 1, 1, 0, 1, 1, 1, 12, 1);
AddPotion(myObj);
myObj = new GameObject("a_lurker_14_23_00_0250");
pos = new Vector3(17.314285f, 0.300000f, 28.114285f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"87","UW1/Sprites/Objects/OBJECTS_087", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_087", "UW1/Sprites/Objects/OBJECTS_087", "UW1/Sprites/Objects/OBJECTS_087", 0, 87, 0, 14, 23, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 14, 23, 0, 0, 20, 0, 0, 4, 0, 0, 0, 0, 0, "" , "_WaterMesh_0_1");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj = new GameObject("a_cave_bat_31_23_00_0212");
pos = new Vector3(37.714283f, 1.200000f, 28.114285f);
myObj.transform.position = pos;
myObj.transform.parent = LevelParent;
CreateNPC(myObj,"66","UW1/Sprites/Objects/OBJECTS_066", 0);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", "UW1/Sprites/Objects/OBJECTS_066", 0, 66, 0, 31, 23, 0, 1, 0, 1, 0, 0, 0, 1);
SetNPCProps(myObj, 0, 31, 23, 4, 0, 6, 0, 0, 8, 2, 0, 0, 0, 0, "" , "_WaterMesh_0_1");
SetRotation(myObj,0,0,0);
////Container contents
ParentContainer = CreateContainer(myObj, 255, 255, 255);
myObj= CreateGameObject("some_leeches_bunches_of_leeches_10_24_00_0701",12.514286f,0.600000f,29.314285f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_293",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_293", "UW1/Sprites/Objects/OBJECTS_293", "UW1/Sprites/Objects/OBJECTS_293", 91, 293, 1, 40, 0, 1, 1, 0, 1, 1, 0, 0, 1);
AddLeech(myObj);
myObj= CreateGameObject("some_writing_46_24_00_0668",55.885712f,4.200000f,29.980000f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_358",false);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", "UW1/Sprites/Objects/OBJECTS_358", 10, 358, 584, 40, 0, 0, 1, 0, 0, 1, 0, 1, 1);
SetReadable(myObj);
SetRotation(myObj,0,0,0);
SetSprite(myObj, _RES + "/Sprites/tmobj/tmobj_21");
SetLink(myObj,584);
myObj= CreateGameObject("a_torch_torches_02_25_00_0540",2.571429f,2.700000f,30.857143f);
CreateObjectGraphics(myObj,"UW1/Sprites/Objects/OBJECTS_145",true);
CreateObjectInteraction(myObj,0.5f,0.5f,0.5f,0.5f, "UW1/Sprites/Objects/OBJECTS_145", "UW1/Sprites/Objects/OBJECTS_145", "UW1/Sprites/Objects/OBJECTS_145", 22, 145, 1, 40, 0, 1, 1, 1, 1, 1, 0, 0, 1);
CreateLight(myObj, 10, -842150451, 149, 145);
myObj = new GameObject("door_022_026");