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UInt24.cs
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UInt24.cs
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using GotaSoundIO.IO;
using System;
namespace GotaSequenceLib
{
/// <summary>
/// Unsigned 24-bit integer.
/// </summary>
public sealed class UInt24 : IReadable, IWriteable
{
/// <summary>
/// Max value.
/// </summary>
public static uint MAX = 0xFFFFFF;
/// <summary>
/// Min value.
/// </summary>
public static uint MIN = 0;
/// <summary>
/// Value.
/// </summary>
public uint Value
{
//Get value.
get => m_value;
//Set value.
set
{
//Valid.
if (value <= MAX && value >= MIN)
{
m_value = value;
}
//Invalid.
else
{
throw new ArgumentOutOfRangeException();
}
}
}
/// <summary>
/// Actual value.
/// </summary>
private uint m_value;
/// <summary>
/// Blank constructor.
/// </summary>
public UInt24() { }
/// <summary>
/// Create a UInt24 from a uint.
/// </summary>
/// <param name="value">Value.</param>
public UInt24(uint value)
{
Value = value;
}
#region Others
public bool Equals(UInt24 other)
{
return m_value == other.m_value;
}
public override bool Equals(object obj)
{
if (ReferenceEquals(null, obj)) return false;
return obj is UInt24 && Equals((UInt24)obj);
}
public override int GetHashCode()
{
return (int)m_value;
}
public override string ToString()
{
return m_value.ToString();
}
public void Read(FileReader r)
{
byte[] data = r.ReadBytes(3);
if (r.ByteOrder == ByteOrder.BigEndian)
{
Value = (uint)((data[0] << 16) + (data[1] << 8) + data[2]);
}
else
{
Value = (uint)(data[0] + (data[1] << 8) + (data[2] << 16));
}
}
public void Write(FileWriter w)
{
if (w.ByteOrder == ByteOrder.BigEndian)
{
w.Write((byte)((Value & 0xFF0000) >> 16));
w.Write((byte)((Value & 0xFF00) >> 8));
w.Write((byte)(Value & 0xFF));
}
else
{
w.Write((byte)(Value & 0xFF));
w.Write((byte)((Value & 0xFF00) >> 8));
w.Write((byte)((Value & 0xFF0000) >> 16));
}
}
public static implicit operator uint(UInt24 val)
{
return val.m_value;
}
public static implicit operator UInt24(int val)
{
return (uint)val;
}
public static implicit operator UInt24(uint val)
{
return new UInt24(val & MAX);
}
public static UInt24 operator +(UInt24 left, UInt24 right)
{
uint val = left.Value + right.Value;
if (val > MAX)
{
val -= MAX;
}
return val;
}
public static UInt24 operator -(UInt24 left, UInt24 right)
{
return left.Value - right.Value;
}
public static bool operator >(UInt24 left, UInt24 right)
{
return left.Value > right.Value;
}
public static bool operator <(UInt24 left, UInt24 right)
{
return left.Value < right.Value;
}
public static bool operator ==(UInt24 left, UInt24 right)
{
return left.Value == right.Value;
}
public static bool operator !=(UInt24 left, UInt24 right)
{
return left != right;
}
public static bool operator <=(UInt24 left, UInt24 right)
{
return left == right || left < right;
}
public static bool operator >=(UInt24 left, UInt24 right)
{
return left == right || left > right;
}
public static UInt24 operator ++(UInt24 val)
{
val.Value = val.Value + 1;
return val;
}
public static UInt24 operator --(UInt24 val)
{
val.Value = val.Value - 1;
return val;
}
#endregion
}
}