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MonoGame.Content.Builder.Editor.Windows.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<OutputType>WinExe</OutputType>
<UseWPF>true</UseWPF>
<TargetFramework>net8.0-windows</TargetFramework>
<RollForward>Major</RollForward>
<Description>The MonoGame Framework Content Builder Editor (MGCB-Editor) is a graphical tool used for editing your content projects ready for processing.</Description>
<BaseOutputPath>..\..\Artifacts\MonoGame.Content.Builder.Editor\Windows</BaseOutputPath>
<DefineConstants>WINDOWS;WPF</DefineConstants>
<ApplicationIcon>App.ico</ApplicationIcon>
<AppendTargetFrameworkToOutputPath>False</AppendTargetFrameworkToOutputPath>
<AssemblyName>mgcb-editor-windows</AssemblyName>
<AssemblyTitle>MGCB Editor</AssemblyTitle>
<RuntimeIdentifiers>win-x64</RuntimeIdentifiers>
</PropertyGroup>
<ItemGroup>
<None Remove="Platform\**\*" />
<Compile Remove="Platform\**\*" />
<Compile Include="Platform\Windows\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="Templates\*">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<Link>Templates\%(Filename)%(Extension)</Link>
</Content>
</ItemGroup>
<ItemGroup>
<PackageReference Include="Eto.Forms" Version="2.8.3" />
<PackageReference Include="Eto.Platform.Wpf" Version="2.8.3" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\..\MonoGame.Framework\MonoGame.Framework.DesktopGL.csproj">
<AdditionalProperties>CopyContentFiles=False</AdditionalProperties>
</ProjectReference>
<ProjectReference Include="..\..\MonoGame.Framework.Content.Pipeline\MonoGame.Framework.Content.Pipeline.csproj">
<AdditionalProperties>CopyContentFiles=False</AdditionalProperties>
</ProjectReference>
</ItemGroup>
<Import Project="MonoGame.Content.Builder.Editor.targets" />
</Project>