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fingerprint.go
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fingerprint.go
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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
package nvidia
import (
"context"
"time"
"github.com/hashicorp/nomad-device-nvidia/nvml"
"github.com/hashicorp/nomad/helper/pointer"
"github.com/hashicorp/nomad/plugins/device"
"github.com/hashicorp/nomad/plugins/shared/structs"
)
const (
// Attribute names and units for reporting Fingerprint output
MemoryAttr = "memory"
PowerAttr = "power"
BAR1Attr = "bar1"
DriverVersionAttr = "driver_version"
CoresClockAttr = "cores_clock"
MemoryClockAttr = "memory_clock"
PCIBandwidthAttr = "pci_bandwidth"
DisplayStateAttr = "display_state"
PersistenceModeAttr = "persistence_mode"
)
// fingerprint is the long running goroutine that detects hardware
func (d *NvidiaDevice) fingerprint(ctx context.Context, devices chan<- *device.FingerprintResponse) {
defer close(devices)
if d.initErr != nil {
if d.initErr.Error() != nvml.UnavailableLib.Error() {
d.logger.Error("exiting fingerprinting due to problems with NVML loading", "error", d.initErr)
devices <- device.NewFingerprintError(d.initErr)
}
// Just close the channel to let server know that there are no working
// Nvidia GPU units
return
}
// Create a timer that will fire immediately for the first detection
ticker := time.NewTimer(0)
for {
select {
case <-ctx.Done():
return
case <-ticker.C:
ticker.Reset(d.fingerprintPeriod)
}
d.writeFingerprintToChannel(devices)
}
}
// writeFingerprintToChannel makes nvml call and writes response to channel
func (d *NvidiaDevice) writeFingerprintToChannel(devices chan<- *device.FingerprintResponse) {
fingerprintData, err := d.nvmlClient.GetFingerprintData()
if err != nil {
d.logger.Error("failed to get fingerprint nvidia devices", "error", err)
devices <- device.NewFingerprintError(err)
return
}
// ignore devices from fingerprint output
fingerprintDevices := ignoreFingerprintedDevices(fingerprintData.Devices, d.ignoredGPUIDs)
// check if any device health was updated or any device was added to host
if !d.fingerprintChanged(fingerprintDevices) {
return
}
commonAttributes := map[string]*structs.Attribute{
DriverVersionAttr: {
String: pointer.Of(fingerprintData.DriverVersion),
},
}
// Group all FingerprintDevices by DeviceName attribute
deviceListByDeviceName := make(map[string][]*nvml.FingerprintDeviceData)
for _, device := range fingerprintDevices {
deviceName := device.DeviceName
if deviceName == nil {
// nvml driver was not able to detect device name. This kind
// of devices are placed to single group with 'notAvailable' name
notAvailableCopy := notAvailable
deviceName = ¬AvailableCopy
}
deviceListByDeviceName[*deviceName] = append(deviceListByDeviceName[*deviceName], device)
}
// Build Fingerprint response with computed groups and send it over the channel
deviceGroups := make([]*device.DeviceGroup, 0, len(deviceListByDeviceName))
for groupName, devices := range deviceListByDeviceName {
deviceGroups = append(deviceGroups, deviceGroupFromFingerprintData(groupName, devices, commonAttributes))
}
devices <- device.NewFingerprint(deviceGroups...)
}
// ignoreFingerprintedDevices excludes ignored devices from fingerprint output
func ignoreFingerprintedDevices(deviceData []*nvml.FingerprintDeviceData, ignoredGPUIDs map[string]struct{}) []*nvml.FingerprintDeviceData {
var result []*nvml.FingerprintDeviceData
for _, fingerprintDevice := range deviceData {
if _, ignored := ignoredGPUIDs[fingerprintDevice.UUID]; !ignored {
result = append(result, fingerprintDevice)
}
}
return result
}
// fingerprintChanged checks if there are any previously unseen nvidia devices located
// or any of fingerprinted nvidia devices disappeared since the last fingerprint run.
// Also, this func updates device map on NvidiaDevice with the latest data
func (d *NvidiaDevice) fingerprintChanged(allDevices []*nvml.FingerprintDeviceData) bool {
d.deviceLock.Lock()
defer d.deviceLock.Unlock()
changeDetected := false
// check if every device in allDevices is in d.devices
for _, device := range allDevices {
if _, ok := d.devices[device.UUID]; !ok {
changeDetected = true
}
}
// check if every device in d.devices is in allDevices
fingerprintDeviceMap := make(map[string]struct{})
for _, device := range allDevices {
fingerprintDeviceMap[device.UUID] = struct{}{}
}
for id := range d.devices {
if _, ok := fingerprintDeviceMap[id]; !ok {
changeDetected = true
}
}
d.devices = fingerprintDeviceMap
return changeDetected
}
// deviceGroupFromFingerprintData composes deviceGroup from FingerprintDeviceData slice
func deviceGroupFromFingerprintData(groupName string, deviceList []*nvml.FingerprintDeviceData, commonAttributes map[string]*structs.Attribute) *device.DeviceGroup {
// deviceGroup without devices makes no sense -> return nil when no devices are provided
if len(deviceList) == 0 {
return nil
}
devices := make([]*device.Device, len(deviceList))
for index, dev := range deviceList {
devices[index] = &device.Device{
ID: dev.UUID,
// all fingerprinted devices are "healthy" for now
// to get real health data -> dcgm bindings should be used
Healthy: true,
HwLocality: &device.DeviceLocality{
PciBusID: dev.PCIBusID,
},
}
}
deviceGroup := &device.DeviceGroup{
Vendor: vendor,
Type: deviceType,
Name: groupName,
Devices: devices,
// Assumption made that devices with the same DeviceName have the same
// attributes like amount of memory, power, bar1memory etc
Attributes: attributesFromFingerprintDeviceData(deviceList[0]),
}
// Extend attribute map with common attributes
for attributeKey, attributeValue := range commonAttributes {
deviceGroup.Attributes[attributeKey] = attributeValue
}
return deviceGroup
}
// attributesFromFingerprintDeviceData converts nvml.FingerprintDeviceData
// struct to device.DeviceGroup.Attributes format (map[string]string)
// this function performs all nil checks for FingerprintDeviceData pointers
func attributesFromFingerprintDeviceData(d *nvml.FingerprintDeviceData) map[string]*structs.Attribute {
attrs := map[string]*structs.Attribute{
DisplayStateAttr: {
String: pointer.Of(d.DisplayState),
},
PersistenceModeAttr: {
String: pointer.Of(d.PersistenceMode),
},
}
if d.MemoryMiB != nil {
attrs[MemoryAttr] = &structs.Attribute{
Int: pointer.Of(int64(*d.MemoryMiB)),
Unit: structs.UnitMiB,
}
}
if d.PowerW != nil {
attrs[PowerAttr] = &structs.Attribute{
Int: pointer.Of(int64(*d.PowerW)),
Unit: structs.UnitW,
}
}
if d.BAR1MiB != nil {
attrs[BAR1Attr] = &structs.Attribute{
Int: pointer.Of(int64(*d.BAR1MiB)),
Unit: structs.UnitMiB,
}
}
if d.CoresClockMHz != nil {
attrs[CoresClockAttr] = &structs.Attribute{
Int: pointer.Of(int64(*d.CoresClockMHz)),
Unit: structs.UnitMHz,
}
}
if d.MemoryClockMHz != nil {
attrs[MemoryClockAttr] = &structs.Attribute{
Int: pointer.Of(int64(*d.MemoryClockMHz)),
Unit: structs.UnitMHz,
}
}
if d.PCIBandwidthMBPerS != nil {
attrs[PCIBandwidthAttr] = &structs.Attribute{
Int: pointer.Of(int64(*d.PCIBandwidthMBPerS)),
Unit: structs.UnitMBPerS,
}
}
return attrs
}