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default_mp_gamesettings.cfg
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// gameplay settings in here only.
// no controller or keyboard bindings.
// nothing platform specific.
// do not change dev_dvars (i.e. dvars used by code) in this file, or they may not work in ship.
// set them in autoexec_*.cfg instead
// (if you are changing dvars used only by script, carry on!)
reset NQKMMQKSLQ
reset ragdoll_explode_force
reset LTMOPKKPNN
reset MOKQNLLMKN
reset LNOKTQPLKO
// Removed falling damage dvar resets blocking mp falling damage testing.-JoeC 07/29/15
//reset NKTQRKRMTS
//reset LKMOLLSKKO
reset com_gameMsgWindow1LineCount
set LMKRNQKLQR 0
// UI defaults
set ORMSMKOKL war
set MOLPOSLOMO war
set NSQLTTMRMP mp_hackney_am
set LOSORKOTOO 20
set scr_br_gametype ""
set cg_hudObjectiveTextScale 0.3
set cg_headIconMinScreenRadius 0.025
set MPOSSTMTSN 15
set RLKSTRLQQ 15
set NPTNMOTON 20
set OMLSQKPQMM 20
set scr_requiredmapaspectratio 1
set scr_riotshieldxpbullets 15
set max_xp_per_match 0
reset NSMSQOMSLO
// shared CP/MP
set scr_default_maxagents 10
set MNMOLKRRPN 15
set NSROOQNTRQ 15
set NPROKNLRML 12.45
set NOQLNPSLSO 12.45
set scr_thirdperson 0
set scr_game_forceuav 0
set scr_game_graceperiod 15
set scr_runlean_playerthread_count 0
// These are const and set in code to these values.
// set aim_lockon_max_pitch_speed_up 100000.0
// set NPOMMNSONS 200.0
// set MKONTLSQQN 0.7
// set NQLLTLSRQS 0.3
// -------------------- //
// PERK DVARS Shared CP/MP - note that these settings largely do NOT need code updates to function in Ship
set scr_disableFieldUpgrades 0
set perk_defuse_equipment_time 3.0
set perk_defuse_hack_time 3.0
// Hold Breath Adjusted to not assert: IWH-200663. Total of these values must stay below 65
//set player_breath_hold_time 4.5 // Set in code
set NPTMROTQNQ 58
set SRTTSMPNO 1
//set player_breath_gasp_time 1 // Set in code
// -------------------- //
// IW8-EricG: all vehicles sharing the same config right now, not all should be able to toggle so unhooking for now
// vehicle 3rd person camera toggle
//bind BUTTON_RSTICK +togglevehcam
set cg_thirdPersonCarCycleButtons 0
// sun shadow culling
set LSSLKOQPMQ 1
// spot shadows for mp cp bigmap
set MNQKPNLOPT 1
set NRSOTSLSSO 1
//func glass
set NLNOROSKML 0.3 0.9 0.0 30.0
set NOSMQTSMQ 175.0 1.0
set MNQPOQSPNO 475.0
set LMSQNOSOSP 262.0 400.0 0.0 10000.0
set MLMKMTSKKR 28.0
// Game Type: Blood Money
set scr_fultonUseTime .75
set scr_fultonUseAmount 250
set scr_fultonCapacity 1500
set scr_fultonCountdown 20
set scr_plunderHeliUseAmount 20000
set scr_plunderHeliCountdown 30
// killstreaks
set NSMKSMPPTS 25
set scr_cruise_3rd 0
set scr_cruise_intro_anim 0
set scr_cruise_detach_dist 1000
set scr_cruise_detach_height 0
set scr_cruise_impact_dist 50
set scr_cruise_impact_boost_dist 150
set scr_cruise_impact_type 1
set LLKMSPKLQN 1 // dvar that controls the vehicle minimap visibility masking by client
set MKRPNPSKTL 500 // Temp, remember to remove this once changelist 5071029 is integrated
set NRRSRNRMMM 50;
set scr_pac_sentry_instaspawn 1
// player
set scr_maxperplayerexplosives 2
// br loot
set RKMMNSQKO ""
// outline
set NMROQRRONQ 1
set MKOQSSQKLL 2
set RKSQOKQNK 1
set LSTKPKPRSO 2.5
// outline (thermal)
// These are not DCONSTs so they should be respected even in Ship builds
// These are currently set for the Thermal used in the Apache
// Let Eric Su know when you start changing them
r_hudoutlinethermalbrightcolorbackground 4 4 4 1
r_hudoutlinethermalbrightcolorenemy 1 1 1 1
r_hudoutlinethermalbrightcolorfriend 0.4 0.4 0.4 1
r_hudoutlinethermaldarkcolorbackground 0.1 0.1 0.1 2
r_hudoutlinethermaldarkcolorenemy 0.7 0.7 0.7 1
r_hudoutlinethermaldarkcolorfriend 0 0 0 1
r_hudoutlinethermalnoisescalebg 0.15
r_hudoutlinethermalnoisescalefg 0.15
r_hudoutlinethermalpowerbackground 0
r_hudoutlinethermalpowerforeground 0.15
// VR Scope specific
r_hudoutlineVRScopethermalbrightcolorbackground 1.0 1.0 1.0 1
r_hudoutlineVRScopethermalbrightcolorenemy 0 0.19 0.12 1
r_hudoutlineVRScopethermalbrightcolorfriend 0.67 0.76 0.73 1
r_hudoutlineVRScopethermaldarkcolorbackground 0 0.18 0.16 1
r_hudoutlineVRScopethermaldarkcolorenemy 0.98 0.33 0.06 1
r_hudoutlineVRScopethermaldarkcolorfriend 0.4 0.53 0.51 1 // ALT: 0.21 0.59 0.73 1
r_hudoutlineVRScopethermalnoisescalebg 0
r_hudoutlineVRScopethermalnoisescalefg 0
r_hudoutlineVRScopethermalpowerbackground 1
r_hudoutlineVRScopethermalpowerforeground 0.4
//set cg_hud_outline_colors_5 0.9 0.8 0.45 0.5 // Sets "orange" default outline to a different color for VR Scope
// Veil/Bloom settings for NVGs - will be moved to code defaults (kmckisic)
r_nvg_veilStrength 0.03
r_nvg_veilFalloffWeight1, 0.25 0.75 1.5
r_nvg_veilFalloffWeight2, 2 2.5 3.0
r_nightVisionIrAmbient 50.0
r_nightVisionIrDirect 50.0
r_nightVisionIr2ndDiffuse 1.0
r_nightVisionIr2ndSpecular 1.0
// Veil/Bloom settings for NVGs - END
// NVG Blind Settings
set QRSRNSMMR 500
set LPOSRPPQQR 3000
// Thermal
// general settings
r_thermalEmissivitydefault 0
r_thermalAOStrength -6
// Thermal
// IW8 Multiplayer Tuning Changes
// Gunsmith
set MNLPOPMMSK 1
set LSPQSSPSOL 1
// UI Killswitches
set ui_killswitch_mp_weapon_icon 0
set ui_killswitch_field_upgrade_hud 0
set ui_killswitch_field_upgrade_mp_frontend 1
set scr_allow_custom_loadouts 1
// Select Fire
set scr_selectfire_enabled 1
// Buddy Boost
set scr_buddyboost_enabled 1
// Execution
set LTKMTQMLML 1
// ------------------------- //
// DVARS MOVING TO CODE!!!
// ------------------------- //
// UI-Code // IWH-113320
// UI Nameplates
// Misc - Not sure if needed but were set in cfg
set LQMSSTKMOR 1.75 // Not sure if this is still used. Only know it's different than code.
set LSQSKKLSQL 1.5
set cg_headiconminscreenradius 0.025
set OOSKKKNOP 20
// Game-Code // IWH-43706
// Client Predicted Damage
set bg_ballisticsDoClientImpactFx 0
// Vehicle Damage
set bg_vehDmgToPlayersCurve 2
set bg_vehDmgPlayerRateMs 50
// Mantle
set mantle_view_yawcap 180
set LTTONOKRT 58
// Technical
set bg_technicalControlVCone 60
//set bg_technicalControlHCone 30
// Light Tank
set bg_bradleyViewRelative 0
set bg_bradleyForwardTorqueFactor 0.9
set bg_bradleyReverseTorqueFactor 0.75
set MLNPQPPPNK 0.9
// APC Russian
set bg_vindiaGunPitchClamp_begin -8
set bg_vindiaGunPitchClamp_max 35
set bg_vindiaCamHorizOffsetPN -15
set bg_vindiaCamHorizOffsetPP -15
// Cruise Missile
set LTOPQLROPR 0.2 1.2 0.35
set MMPLKPMOMK 38 1.1 84
set MKTORLSSKM 65
set QLRRRTOMS 1000 5000
set NOSTPPQPTN -20 90
set MRLPLNLQLM 60 // For Gamepad
set NSLPONSLLN 50 // For Gamepad
// Wheelson
set LLRSKOLOMQ 1
set bg_wheelsonTurretRollAddition 0
set bg_wheelsonKickBackForce 40000
set bg_wheelsonReverseSteering 1
set bg_wheelsonTurnFactor 0.8
set bg_wheelsonAngleCutOff 15
//temp tuning mech settings globally. Will be moved to code
exec dev_proto_global.cfg
// Super Sprint - [[ MP Specific settings ]]
set MPNPTSPLNP 1 // New Sprint
set superSprintSpeedScale 1.2 // Scale on top of the sprint scale
set NNQTKSTRPK 2 // Super sprint length
set superSprintDoubleClickInputTime 0.3 // Require a very fast double click to help with false positives while moving around. This was at 0.5
// Compass tuning
set compassMainHeadingColor 1 1 1 1
set NQTTMLPRNL 0
set compassCUAVRadius 12000
set MTPNNRQLOK 0
// Friendly Player Collision
set playerCharacterCollisionSoftGlanceStrength 1.25 // Friendly player collision still feels too strong. Bumping down from 1.5 to 1.25 to test in playtests.
// Depth of Field - [[ MP Specific settings ]]
set LNLKRSOKML 0 // FOV shift feels bad when tracking targets
set SLSMSSTQP 9 // This means you'll always be able to focus given the player capsule unless geo isn't clipped
set MOQONRPQOT 12 8 0.1 16 // Kept the far to near very fast to emulate the player's eye actually focusing. Let the near to far be a bit slower as it doesn't affect gameplay.
// ---------------------------------------- //
// DVARS MOVING TO CODE FOR JUST GL BUILD!!!
// ---------------------------------------- //
// Forcing the orbit camera 2 defaults since CP modified the defaults
// set cg_orbitCamRange 300 450 850 1600 // cg_orbitCam Dvars not used anymore. Use camera assets instead.
// set cg_orbitCamInitialAzimuth 0 0 0 0 // cg_orbitCam Dvars not used anymore. Use camera assets instead.
// ---------------------------------------- //
// Uncomment for in house weapon playtest
// set scr_test_loadouts 0
// Uncomment for User Testing
//set scr_allow_custom_loadouts 0
//set scr_selectfire_enabled 0
//set scr_buddyboost_enabled 0
// Pain vision set interpolate - Yenal is already moving this to code
set OONLORSMO 5