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KeyLime
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KeyLime
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--Go to line 1138
repeat wait() until game:IsLoaded()
local games = {
[833423526] = "Strucid",
[88070565] = "Bloxburg",
[848145103] = "Dungeon Quest",
[245662005] = "Jailbreak",
[964540701] = "Sound Space",
[1247975681] = "Big Paintball",
[1153781324] = "Adventure Up",
[111958650] = "Arsenal",
[301252049] = "Robeats",
[115797356] = "Counter Blox"
}
Game = games[game.GameId] or "Universal"
if syn then
pcall(function()
syn.protect_gui(game:GetService("CoreGui"))
end)
end
syn_websocket_send = syn_websocket_send
firesignal = firesignal
makefolder = makefolder
is_protosmasher_caller = is_protosmasher_caller
clonefunction = clonefunction
setrawmetatable = setrawmetatable
getrawmetatable = getrawmetatable
getinstancefromstate = getinstancefromstate
setfflag = setfflag
getcallingscript = getcallingscript or get_calling_script
getrenv = getrenv
syn_crypt_b64_encode = syn_crypt_b64_encode
newcclosure = newcclosure
getspecialinfo = debug.getspecialinfo or getspecialinfo
shared = shared
decompile = decompile
loadstring = loadstring
getprotos = debug.getprotos or getprotos
hookfunction = hookfunction or hookfunc
isfile = isfile
getproto = debug.getproto or getproto
print = print
isrbxactive = isrbxactive
rconsoleinfo = rconsoleinfo
make_readonly = make_readonly
getstack = debug.getstack or getstack
rconsolename = rconsolename
unlockmodulescript = unlockmodulescript
getupvalue = debug.getupvalue or getupvalue
setproto = debug.setproto or setproto
mouse1click = mouse1click
setupvalue = debug.setupvalue or setupvalue
getscripts = getscripts or get_scripts
rconsoleerr = rconsoleerr
dumpstring = dumpstring
keypress = keypress
syn_crypt_derive = syn_crypt_derive
rconsoleclear = rconsoleclear
is_redirection_enabled = is_redirection_enabled
syn_context_set = syn_context_set
isreadonly = isreadonly or function(tbl) return is_readonly; end;
mouse2click = mouse2click
getinfo = debug.getinfo or getinfo
writefile = writefile
loadfile = loadfile
getconstant = debug.getconstant or getconstant
is_synapse_function = is_synapse_function or issynapsefunction
getconnections = getconnections
checkcaller = checkcaller
setreadonly = setreadonly or function(tbl, val) if val then make_readonly(tbl); else make_writeable(tbl); end; end;
syn_crypt_encrypt = syn_crypt_encrypt
warn = warn
validfgwindow = validfgwindow
saveinstance = saveinstance
getinstances = getinstances or get_instances
getconstants = debug.getconstants or getconstants
getloadedmodules = getloadedmodules or get_loaded_modules
require = require
getnilinstances = getnilinstances or get_nil_instances
setclipboard = setclipboard
delfile = delfile
firetouchinterest = firetouchinterest
mouse1release = mouse1release
syn_websocket_close = syn_websocket_close
setnamecallmethod = setnamecallmethod
rconsoleprint = rconsoleprint
getsenv = getsenv
messagebox = messagebox
replaceclosure = replaceclosure
delfolder = delfolder
keyrelease = keyrelease
isfolder = isfolder
XPROTECT = XPROTECT or xprotect
getcallstack = getcallstack
appendfile = appendfile
syn_crypt_hash = syn_crypt_hash
syn_websocket_connect = syn_websocket_connect
is_protosmasher_closure = is_protosmasher_closure or isprotosmasherclosure
mousemoverel = mousemoverel
printconsole = printconsole
listfiles = listfiles or list_files
islclosure = islclosure or is_lclosure
rconsolewarn = rconsolewarn
getstateenv = getstateenv
syn_crypt_decrypt = syn_crypt_decrypt
readfile = readfile
mousescroll = mousescroll
mousemoveabs = mousemoverel
setconstant = debug.setconstant or setconstant
getpropvalue = getpropvalue
syn_crypt_b64_decode = syn_crypt_b64_decode
mouse2release = mouse2release
mouse2press = mouse2press
getgc = getgc
getstates = getstates
getpointerfromstate = getpointerfromstate
mouse1press = mouse1press
getnamecallmethod = getnamecallmethod or get_namecall_method
setpropvalue = setpropvalue
rconsoleinputasync = rconsoleinputasync
syn_crypt_random = syn_crypt_random
fireclickdetector = fireclickdetector
rconsoleinput = rconsoleinput
getmenv = getmenv
getreg = getreg or debug.getregistry or getregistry
getgenv = getgenv
messageboxasync = messageboxasync
getupvalues = getupvalues or debug.getupvalues or getupvalues
setstack = setstack or debug.setstack or setstack
syn_context_get = syn_context_get
syn_isactive = syn_isactive
profilebegan = debug.profilebegin or profilebegin
traceback = debug.traceback or traceback
setmetatable = debug.setmetatable or setmetatable
getmetatable = debug.getmetatable or getmetatable
getfenv = debug.getfenv or getfenv
setupvaluename = debug.setupvaluename or setupvaluename
profileend = debug.profileend or profileend
validlevel = debug.validlevel or validlevel
local library = {};
if game:GetService("CoreGui"):FindFirstChild("LibraryUI") then
game:GetService("CoreGui"):FindFirstChild("LibraryUI"):Destroy()
end
local WinRarUI = Instance.new("ScreenGui")
WinRarUI.Name = "LibraryUI"
WinRarUI.Parent = game:GetService("CoreGui")
WinRarUI.ResetOnSpawn = false
game:GetService("UserInputService").InputBegan:Connect(function(I)
if I.KeyCode == Enum.KeyCode.RightShift then
local LibraryUI = game:GetService("CoreGui"):FindFirstChild("LibraryUI")
LibraryUI.Enabled = not LibraryUI.Enabled
end
end)
function library.new(name)
local UI = {};
local Main = Instance.new("ImageLabel")
local Holder = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local TabHolder = Instance.new("Frame")
local UIListLayout = Instance.new("UIListLayout")
local UIPadding = Instance.new("UIPadding")
local underline = Instance.new("Frame")
local UIGradient_2 = Instance.new("UIGradient")
local Title = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
Main.Name = "Main"
Main.Parent = WinRarUI
Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Main.BackgroundTransparency = 1.000
Main.Position = UDim2.new(0.106694564, 0, 0.270889491, 0)
Main.Size = UDim2.new(0, 577, 0, 32)
Main.Image = "rbxassetid://3570695787"
Main.ScaleType = Enum.ScaleType.Slice
Main.SliceCenter = Rect.new(100, 100, 100, 100)
Main.SliceScale = 0.030
Holder.Name = "Holder"
Holder.Parent = Main
Holder.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Holder.BackgroundTransparency = 0.080
Holder.BorderSizePixel = 0
Holder.Position = UDim2.new(0, 0, 1.03125, 0)
Holder.Size = UDim2.new(0, 577, 0, 343)
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 30, 30)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(26, 26, 26))}
UIGradient.Parent = Main
TabHolder.Name = "TabHolder"
TabHolder.Parent = Main
TabHolder.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
TabHolder.BackgroundTransparency = 1.000
TabHolder.BorderSizePixel = 0
TabHolder.Position = UDim2.new(0.211438477, 0, -4.76837158e-07, 0)
TabHolder.Size = UDim2.new(0, 455, 0, 32)
TabHolder.Visible = true
TabHolder.ZIndex = 2
UIPadding.Parent = TabHolder
UIPadding.PaddingLeft = UDim.new(0, 3)
UIPadding.PaddingTop = UDim.new(0, 7)
UIListLayout.Parent = TabHolder
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.VerticalAlignment = Enum.VerticalAlignment.Center
UIListLayout.Padding = UDim.new(0, 5)
underline.Name = "underline"
underline.Parent = Main
underline.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
underline.BorderSizePixel = 0
underline.Position = UDim2.new(0, 0, 0.8125, 0)
underline.Size = UDim2.new(0, 577, 0, 7)
UIGradient_2.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(30, 30, 30)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(26, 26, 26))}
UIGradient_2.Parent = underline
Title.Name = "Title"
Title.Parent = Main
Title.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Title.BackgroundTransparency = 1.000
Title.BorderSizePixel = 0
Title.Size = UDim2.new(0, 122, 0, 33)
Title.ZIndex = 8
Title.Font = Enum.Font.SourceSansSemibold
Title.Text = name
Title.TextColor3 = Color3.fromRGB(252, 252, 252)
Title.TextSize = 15.000
Title.TextXAlignment = Enum.TextXAlignment.Left
UIPadding_2.Parent = Title
UIPadding_2.PaddingBottom = UDim.new(0, 1)
UIPadding_2.PaddingLeft = UDim.new(0, 6)
local players = game:service('Players');
local player = players.LocalPlayer;
local mouse = player:GetMouse();
local run = game:service('RunService'); -- Credits to Google Chrome!
local stepped = run.Stepped;
draggable = function(obj)
spawn(function()
obj.Active = true;
local minitial;
local initial;
local isdragging;
obj.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then
isdragging = true;
minitial = input.Position;
initial = obj.Position;
local con;
con = stepped:Connect(function()
if isdragging then
local delta = Vector3.new(mouse.X, mouse.Y, 0) - minitial;
obj.Position = UDim2.new(initial.X.Scale, initial.X.Offset + delta.X, initial.Y.Scale, initial.Y.Offset + delta.Y);
else
con:Disconnect();
end;
end);
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End then
isdragging = false;
end;
end);
end;
end);
end)
end;
draggable(Main)
function UI.WindowTab(name)
local UITabs = {};
local Window = Instance.new("TextButton")
local Container = Instance.new("Frame")
local SideTabs = Instance.new("Frame")
local UIPadding = Instance.new("UIPadding")
local UIListLayout = Instance.new("UIListLayout")
Window.Name = name
Window.Parent = TabHolder
Window.BackgroundColor3 = Color3.fromRGB(22, 195, 19)
Window.BackgroundTransparency = 0.500
Window.BorderColor3 = Color3.fromRGB(33, 83, 30)
Window.Position = UDim2.new(0.00659340667, 0, 0.296875, 0)
Window.Size = UDim2.new(0, 108, 0, 20)
Window.ZIndex = 2
Window.AutoButtonColor = false
Window.Font = Enum.Font.SourceSans
Window.Text = name
Window.TextColor3 = Color3.fromRGB(240, 240, 240)
Window.TextSize = 14.000
Container.Name = "Container"
Container.Parent = Holder
Container.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
Container.BackgroundTransparency = 0.080
Container.BorderSizePixel = 0
Container.Size = UDim2.new(0, 577, 0, 343)
Container.Visible = false
SideTabs.Name = "SideTabs"
SideTabs.Parent = Container
SideTabs.BackgroundColor3 = Color3.fromRGB(0, 0, 0)
SideTabs.BackgroundTransparency = 0.700
SideTabs.BorderSizePixel = 0
SideTabs.Position = UDim2.new(0.00173310225, 0, 0, 0)
SideTabs.Size = UDim2.new(0, 122, 0, 342)
SideTabs.ZIndex = 2
SideTabs.Visible = false
UIPadding.Parent = SideTabs
UIPadding.PaddingLeft = UDim.new(0, 6)
UIPadding.PaddingTop = UDim.new(0, 5)
UIListLayout.Parent = SideTabs
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 4)
function UITabs.ShowWindow()
Container.Visible = true
SideTabs.Visible = true
Window.BackgroundTransparency = .32
Window.Size = UDim2.new(0, 108,0, 23)
Window.TextSize = 15
end
local NewHolder = Holder
Window.MouseButton1Click:Connect(function()
for i,v in pairs(NewHolder:GetChildren()) do
if v:IsA("Frame") then
v.Visible = false
end
end
for i,v in pairs(TabHolder:GetChildren()) do
if v:IsA('TextButton') then
v.BackgroundTransparency = .5
v.Size = UDim2.new(0, 108,0, 20)
v.TextSize = 14
end
end
Container.Visible = true
SideTabs.Visible = true
Window.BackgroundTransparency = .32
Window.Size = UDim2.new(0, 108,0, 23)
Window.TextSize = 15
end)
function UITabs.SideTab(name)
local SideTabUI = {};
local TabButton = Instance.new("TextButton")
local Frame = Instance.new("Frame")
local Tab = Instance.new("ScrollingFrame")
local UIListLayout = Instance.new("UIListLayout")
local UIPadding = Instance.new("UIPadding")
TabButton.Name = name
TabButton.Parent = SideTabs
TabButton.BackgroundColor3 = Color3.fromRGB(48, 48, 48)
TabButton.BackgroundTransparency = 1.000
TabButton.BorderColor3 = Color3.fromRGB(63, 63, 63)
TabButton.LayoutOrder = 1
TabButton.Position = UDim2.new(0, 0, 0.171875, 0)
TabButton.Size = UDim2.new(0, 110, 0, 20)
TabButton.ZIndex = 2
TabButton.AutoButtonColor = false
TabButton.Font = Enum.Font.SourceSans
TabButton.Text = name
TabButton.TextColor3 = Color3.fromRGB(240, 240, 240)
TabButton.TextSize = 14.000
Frame.Parent = TabButton
Frame.BackgroundColor3 = Color3.fromRGB(49, 218, 46)
Frame.BorderSizePixel = 0
Frame.Size = UDim2.new(0.0350000001, 0, 0, 20)
Frame.Visible = false
function SideTabUI.ShowTab()
TabButton.TextSize = 15
TabButton.BackgroundTransparency = .5
Frame.Visible = true
Tab.Visible = true
end
Tab.Name = "Tabs"
Tab.Parent = Container
Tab.Active = true
Tab.BackgroundColor3 = Color3.fromRGB(31, 35, 37)
Tab.BackgroundTransparency = 1.000
Tab.BorderColor3 = Color3.fromRGB(27, 42, 53)
Tab.BorderSizePixel = 0
Tab.Position = UDim2.new(0.216637775, 0, 0.00290708849, 0)
Tab.Size = UDim2.new(0, 450, 0, 342)
Tab.ZIndex = 2
Tab.CanvasSize = UDim2.new(0,0,3,0)
Tab.ScrollBarThickness = 5
Tab.Visible = false
UIListLayout.Parent = Tab
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0, 5)
UIPadding.Parent = Tab
UIPadding.PaddingBottom = UDim.new(0, 2)
UIPadding.PaddingLeft = UDim.new(0, 2)
UIPadding.PaddingTop = UDim.new(0, 5)
TabButton.MouseButton1Click:Connect(function()
for i,v in pairs(Container:GetChildren()) do
if v.Name == "Tabs" then
v.Visible = false
end
end
for i,v in pairs(SideTabs:GetChildren()) do
if v:IsA("TextButton") then
v.TextSize = 14
v.BackgroundTransparency = 1
v.Frame.Visible = false
end
end
Tab.Visible = true
TabButton.TextSize = 15
TabButton.BackgroundTransparency = .5
TabButton.Frame.Visible = true
end)
function SideTabUI.Section(name)
local SectionUI = {};
local Section = Instance.new("Frame")
local SectionTitle = Instance.new("TextLabel")
local Underline = Instance.new("ImageLabel")
Section.Name = name
Section.Parent = Tab
Section.BackgroundColor3 = Color3.fromRGB(55, 55, 55)
Section.BorderSizePixel = 0
Section.Position = UDim2.new(0.00447427295, 0, 0.0146198831, 0)
Section.Size = UDim2.new(0, 438, 0, 200)
SectionTitle.Name = "SectionName"
SectionTitle.Parent = Section
SectionTitle.Active = true
SectionTitle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SectionTitle.BackgroundTransparency = 1.000
SectionTitle.BorderSizePixel = 0
SectionTitle.LayoutOrder = 1
SectionTitle.Size = UDim2.new(0, 442,0, 23)
SectionTitle.ZIndex = 3
SectionTitle.Font = Enum.Font.SourceSans
SectionTitle.Text = name
SectionTitle.TextColor3 = Color3.fromRGB(198, 198, 198)
SectionTitle.TextSize = 22.000
SectionTitle.TextXAlignment = Enum.TextXAlignment.Left
local UIPadding = Instance.new("UIPadding")
UIPadding.Parent = SectionTitle
UIPadding.PaddingBottom = UDim.new(0, 2)
UIPadding.PaddingLeft = UDim.new(0, 5)
Underline.Name = "Underline"
Underline.Parent = Section
Underline.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Underline.BackgroundTransparency = 1.000
Underline.LayoutOrder = 2
Underline.Position = UDim2.new(0.00894965976, 0, 0.100877196, 0)
Underline.Size = UDim2.new(0, 433, 0, 3)
Underline.ZIndex = 4
Underline.Image = "rbxassetid://3570695787"
Underline.ImageColor3 = Color3.fromRGB(59, 59, 59)
Underline.ScaleType = Enum.ScaleType.Slice
Underline.SliceCenter = Rect.new(100, 100, 100, 100)
Underline.SliceScale = 0.120
local UIListLayout2 = Instance.new("UIListLayout")
UIListLayout2.Parent = Section
UIListLayout2.HorizontalAlignment = Enum.HorizontalAlignment.Center
UIListLayout2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout2.Padding = UDim.new(0, 2)
local y = 0
for i, v in pairs(Section:GetChildren()) do
if (not v:IsA("UIListLayout") and not v:IsA("UIPadding")) then
y = y + v.AbsoluteSize.Y + 2;
end
end
Section.Size = UDim2.new(0, 438, 0, y)
function SectionUI:Resize()
local y = 0
for i, v in pairs(Section:GetChildren()) do
if (not v:IsA("UIListLayout") and not v:IsA("UIPadding")) then
y = y + v.AbsoluteSize.Y + 2;
end
end
Section.Size = UDim2.new(0, 438, 0, y)
end
SectionUI:Resize()
function SectionUI.Label(name)
local LabelHolder = Instance.new("Frame")
local Label = Instance.new("TextLabel")
LabelHolder.Name = "LabelHolder"
LabelHolder.Parent = Section
LabelHolder.BackgroundColor3 = Color3.fromRGB(44, 44, 44)
LabelHolder.BackgroundTransparency = 1.000
LabelHolder.BorderSizePixel = 0
LabelHolder.LayoutOrder = 3
LabelHolder.Position = UDim2.new(0.00570776267, 0, 0.220588237, 0)
LabelHolder.Size = UDim2.new(0, 432, 0, 30)
Label.Name = "Label"
Label.Parent = LabelHolder
Label.AnchorPoint = Vector2.new(0, 0.00999999978)
Label.BackgroundColor3 = Color3.fromRGB(55, 55, 55)
Label.BorderColor3 = Color3.fromRGB(58, 58, 58)
Label.Position = UDim2.new(0.00499999989, 0, 0.0700000003, 0)
Label.Size = UDim2.new(0.987999976, 1, 0.829999983, 1)
Label.Font = Enum.Font.SourceSans
Label.LineHeight = 1.1
Label.Text = name
Label.TextColor3 = Color3.fromRGB(194, 194, 194)
Label.TextSize = 20.000
SectionUI:Resize()
end
function SectionUI.Button(name,callback)
local ButtonHolder = Instance.new("Frame")
local Button = Instance.new("TextButton")
local Circle = Instance.new("ImageLabel")
ButtonHolder.Name = "ButtonHolder"
ButtonHolder.Parent = Section
ButtonHolder.BackgroundColor3 = Color3.fromRGB(44, 44, 44)
ButtonHolder.BorderSizePixel = 0
ButtonHolder.LayoutOrder = 3
ButtonHolder.Position = UDim2.new(0.008, 0,0.221, 0)
ButtonHolder.Size = UDim2.new(0, 432, 0, 30)
Button.Name = "Button"
Button.Parent = ButtonHolder
Button.AnchorPoint = Vector2.new(0, 0.01)
Button.BackgroundColor3 = Color3.fromRGB(52, 52, 52)
Button.BorderSizePixel = 0
Button.ClipsDescendants = true
Button.Position = UDim2.new(0.004, 0,0.08, 0)
Button.Size = UDim2.new(0.989, 1,0.83, 1)
Button.AutoButtonColor = false
Button.Text = name
Button.Font = Enum.Font.SourceSans
Button.TextColor3 = Color3.fromRGB(166, 166, 166)
Button.TextSize = 20.000
Circle.Name = "Circle"
Circle.Parent = game:GetService("CoreGui")
Circle.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Circle.BackgroundTransparency = 1.000
Circle.ZIndex = 10
Circle.Image = "http://www.roblox.com/asset/?id=33112574"
Circle.ImageColor3 = Color3.fromRGB(126, 126, 126)
Circle.ImageTransparency = 0.700
function CircleClick(Button, X, Y)
coroutine.resume(coroutine.create(function()
local Circle = game:GetService("CoreGui"):WaitForChild("Circle"):Clone()
Circle.Parent = Button
local NewX = X - Circle.AbsolutePosition.X
local NewY = Y - Circle.AbsolutePosition.Y
Circle.Position = UDim2.new(0, NewX, 0, NewY)
local Size = 0
if Button.AbsoluteSize.X > Button.AbsoluteSize.Y then
Size = Button.AbsoluteSize.X*1.5
elseif Button.AbsoluteSize.X < Button.AbsoluteSize.Y then
Size = Button.AbsoluteSize.Y*1.5
elseif Button.AbsoluteSize.X == Button.AbsoluteSize.Y then
Size = Button.AbsoluteSize.X*1.5
end
local Time = 0.5
Circle:TweenSizeAndPosition(UDim2.new(0, Size, 0, Size), UDim2.new(0.5, -Size/2, 0.5, -Size/2), "Out", "Quad", Time, false, nil)
for i=1,10 do
Circle.ImageTransparency = Circle.ImageTransparency + 0.03
wait(Time/10)
end
Circle:Destroy()
end))
end
local Mouse = game.Players.LocalPlayer:GetMouse()
Button.MouseButton1Click:Connect(function()
callback()
CircleClick(Button,Mouse.X,Mouse.Y)
end)
SectionUI:Resize()
end
function SectionUI.KeyBind(name,callback)
local KeybindHolder = Instance.new("Frame")
local KeyBindText = Instance.new("TextLabel")
local UIPadding = Instance.new("UIPadding")
local KeybindButton = Instance.new("TextButton")
KeybindHolder.Name = "KeybindHolder"
KeybindHolder.Parent = Section
KeybindHolder.BackgroundColor3 = Color3.fromRGB(44, 44, 44)
KeybindHolder.BorderSizePixel = 0
KeybindHolder.LayoutOrder = 3
KeybindHolder.Position = UDim2.new(0.00570776267, 0, 0.220588237, 0)
KeybindHolder.Size = UDim2.new(0, 432, 0, 30)
KeyBindText.Name = "KeyBindText"
KeyBindText.Parent = KeybindHolder
KeyBindText.Active = true
KeyBindText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
KeyBindText.BackgroundTransparency = 1.000
KeyBindText.BorderSizePixel = 0
KeyBindText.Size = UDim2.new(0, 431, 0, 30)
KeyBindText.Font = Enum.Font.SourceSans
KeyBindText.Text = name
KeyBindText.TextColor3 = Color3.fromRGB(198, 198, 198)
KeyBindText.TextSize = 18.000
KeyBindText.TextXAlignment = Enum.TextXAlignment.Left
UIPadding.Parent = KeyBindText
UIPadding.PaddingBottom = UDim.new(0, 3)
UIPadding.PaddingLeft = UDim.new(0, 5)
KeybindButton.Name = "KeybindButton"
KeybindButton.Parent = KeybindHolder
KeybindButton.BackgroundColor3 = Color3.fromRGB(52, 52, 52)
KeybindButton.BorderSizePixel = 0
KeybindButton.Position = UDim2.new(0.810000002, 0, 0.100000001, 0)
KeybindButton.Size = UDim2.new(0, 79, 0, 24)
KeybindButton.AutoButtonColor = false
KeybindButton.Font = Enum.Font.SourceSans
KeybindButton.Text = ""
KeybindButton.TextColor3 = Color3.fromRGB(166, 166, 166)
KeybindButton.TextSize = 15.000
local userInputService = game:GetService("UserInputService")
local waitingForKeyPress, currentKey
KeybindButton.Text = "Set Bind"
KeybindButton.MouseButton1Click:Connect(function()
KeybindButton.Text = "..."
waitingForKeyPress = true
end)
local Blacklisted = {
[Enum.KeyCode.Space] = "Space";
[Enum.KeyCode.RightShift] = "RightShift";
[Enum.KeyCode.F1] = "F1";
[Enum.KeyCode.F2] = "F2";
[Enum.KeyCode.F3] = "F3";
[Enum.KeyCode.F4] = "F4";
[Enum.KeyCode.F5] = "F5";
[Enum.KeyCode.F6] = "F6";
[Enum.KeyCode.F7] = "F7";
[Enum.KeyCode.F8] = "F8";
[Enum.KeyCode.F9] = "F9";
[Enum.KeyCode.F10] = "F10";
[Enum.KeyCode.F11] = "F11";
[Enum.KeyCode.F12] = "F12";
[Enum.KeyCode.Escape] = "Escape";
[Enum.KeyCode.CapsLock] = "CapsLock";
[Enum.KeyCode.Print] = "Print";
[Enum.KeyCode.Tab] = "Tab";
[Enum.KeyCode.NumLock] = "NumLock";
[Enum.KeyCode.PageDown] = "PageDown";
[Enum.KeyCode.PageUp] = "PageUp";
[Enum.KeyCode.Home] = "Home";
[Enum.KeyCode.End] = "End";
[Enum.KeyCode.Delete] = "Delete";
[Enum.KeyCode.Insert] = "Insert";
[Enum.KeyCode.Backquote] = "Backquote";
[Enum.KeyCode.Pause] = "Pause";
[Enum.KeyCode.ScrollLock] = "ScrollLock";
[Enum.KeyCode.Up] = "Up";
[Enum.KeyCode.Right] = "Right";
[Enum.KeyCode.Left] = "Left";
[Enum.KeyCode.Down] = "Down";
[Enum.KeyCode.W] = "W";
[Enum.KeyCode.A] = "A";
[Enum.KeyCode.S] = "S";
[Enum.KeyCode.D] = "D";
}
userInputService.InputBegan:Connect(function(Input)
local keyName = string.split(tostring(Input.KeyCode), ".")[3]
local BlacklistedKeys = Blacklisted[Input.KeyCode]
if waitingForKeyPress and keyName ~= "Unknown" and keyName ~= BlacklistedKeys then
KeybindButton.Text = keyName
currentKey = Input.KeyCode
waitingForKeyPress = false
end
if not waitingForKeyPress and currentKey and Input.KeyCode == currentKey then
callback()
end
end)
SectionUI:Resize()
end
function SectionUI.Toggle(name,callback)
local ToggleHolder = Instance.new("Frame")
local ToggleText = Instance.new("TextLabel")
local UIPadding = Instance.new("UIPadding")
local ToggleButton = Instance.new("TextButton")
ToggleHolder.Name = "ToggleHolder"
ToggleHolder.Parent = Section
ToggleHolder.BackgroundColor3 = Color3.fromRGB(44, 44, 44)
ToggleHolder.BorderSizePixel = 0
ToggleHolder.LayoutOrder = 3
ToggleHolder.Position = UDim2.new(0.00570776267, 0, 0.220588237, 0)
ToggleHolder.Size = UDim2.new(0, 432, 0, 30)
ToggleText.Name = "ToggleText"
ToggleText.Parent = ToggleHolder
ToggleText.Active = true
ToggleText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleText.BackgroundTransparency = 1.000
ToggleText.BorderSizePixel = 0
ToggleText.Size = UDim2.new(0, 431, 0, 30)
ToggleText.Font = Enum.Font.SourceSans
ToggleText.Text = name
ToggleText.TextColor3 = Color3.fromRGB(198, 198, 198)
ToggleText.TextSize = 18.000
ToggleText.TextXAlignment = Enum.TextXAlignment.Left
UIPadding.Parent = ToggleText
UIPadding.PaddingBottom = UDim.new(0, 3)
UIPadding.PaddingLeft = UDim.new(0, 5)
ToggleButton.Name = "ToggleButton"
ToggleButton.Parent = ToggleHolder
ToggleButton.BackgroundColor3 = Color3.fromRGB(35, 35, 35)
ToggleButton.BorderColor3 = Color3.fromRGB(40, 40, 40)
ToggleButton.Position = UDim2.new(0.935000002, 0, 0.100000001, 0)
ToggleButton.Size = UDim2.new(0, 24, 0, 24)
ToggleButton.AutoButtonColor = false
ToggleButton.Font = Enum.Font.SourceSans
ToggleButton.Text = "X"
ToggleButton.TextColor3 = Color3.fromRGB(197, 197, 197)
ToggleButton.TextSize = 25.000
ToggleButton.TextTransparency = 1.000
local Toggled = false;
local tweenInfo = TweenInfo.new(.15,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0)
ToggleButton.MouseButton1Click:Connect(function()
Toggled = not Toggled
callback(Toggled)
local Transparency = Toggled and 0 or 1
game:GetService("TweenService"):Create(ToggleButton,tweenInfo,{TextTransparency = Transparency}):Play()
end)
SectionUI:Resize()
end
function SectionUI.Slider(name,min,max,default,callback)
local SliderHolder = Instance.new("Frame")
local Slider = Instance.new("TextButton")
local Fill = Instance.new("Frame")
local UIGradient = Instance.new("UIGradient")
local ValueSlider = Instance.new("TextLabel")
local UIPadding = Instance.new("UIPadding")
local SliderText = Instance.new("TextLabel")
local UIPadding_2 = Instance.new("UIPadding")
local SetSlider = Instance.new("TextBox")
SliderHolder.Name = "SliderHolder"
SliderHolder.Parent = Section
SliderHolder.BackgroundColor3 = Color3.fromRGB(44, 44, 44)
SliderHolder.BorderSizePixel = 0
SliderHolder.LayoutOrder = 3
SliderHolder.Position = UDim2.new(0.00570776267, 0, 0.455882341, 0)
SliderHolder.Size = UDim2.new(0, 432, 0, 40)
Slider.Name = "Slider"
Slider.Parent = SliderHolder
Slider.BackgroundColor3 = Color3.fromRGB(79, 79, 79)
Slider.BorderSizePixel = 0
Slider.Position = UDim2.new(0.0189999994, 0, 0.680000007, 0)
Slider.Size = UDim2.new(0, 415, 0, 4)
Slider.AutoButtonColor = false
Slider.Font = Enum.Font.SourceSans
Slider.Text = ""
Slider.TextColor3 = Color3.fromRGB(0, 0, 0)
Slider.TextSize = 14.000
Fill.Name = "Fill"
Fill.Parent = Slider
Fill.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Fill.BorderSizePixel = 0
Fill.LayoutOrder = 3
Fill.Size = UDim2.new(0, 0, 0, 4)
UIGradient.Color = ColorSequence.new{ColorSequenceKeypoint.new(0.00, Color3.fromRGB(32, 157, 53)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(80, 162, 44))}
UIGradient.Parent = Fill
ValueSlider.Name = "ValueSlider"
ValueSlider.Parent = Slider
ValueSlider.Active = true
ValueSlider.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ValueSlider.BackgroundTransparency = 1.000
ValueSlider.BorderSizePixel = 0
ValueSlider.Position = UDim2.new(-0.0186192524, 0, -6.80000305, 0)
ValueSlider.Size = UDim2.new(0, 431, 0, 22)
ValueSlider.Font = Enum.Font.SourceSans
ValueSlider.Text = "Minimum/Maximum"
ValueSlider.TextColor3 = Color3.fromRGB(198, 198, 198)
ValueSlider.TextSize = 14.000
UIPadding.Parent = ValueSlider
UIPadding.PaddingBottom = UDim.new(0, 4)
SliderText.Name = "SliderText"
SliderText.Parent = SliderHolder
SliderText.Active = true
SliderText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SliderText.BackgroundTransparency = 1.000
SliderText.BorderSizePixel = 0
SliderText.Position = UDim2.new(0.018999977, 0, 0, 0)
SliderText.Size = UDim2.new(0, 415, 0, 22)
SliderText.Font = Enum.Font.SourceSans
SliderText.Text = name
SliderText.TextColor3 = Color3.fromRGB(198, 198, 198)
SliderText.TextSize = 16.000
SliderText.TextXAlignment = Enum.TextXAlignment.Left
UIPadding_2.Parent = SliderText
UIPadding_2.PaddingBottom = UDim.new(0, 2)
SetSlider.Name = "SetSlider"
SetSlider.Parent = SliderHolder
SetSlider.BackgroundColor3 = Color3.fromRGB(50, 50, 50)
SetSlider.BackgroundTransparency = 1.000
SetSlider.BorderColor3 = Color3.fromRGB(58, 58, 58)
SetSlider.Position = UDim2.new(0.858524144, 0, 0.0500000007, 0)
SetSlider.Size = UDim2.new(0, 51, 0, 16)
SetSlider.Font = Enum.Font.SourceSans
SetSlider.PlaceholderColor3 = Color3.fromRGB(178, 178, 178)
SetSlider.PlaceholderText = "Slider Int"
SetSlider.Text = ""
SetSlider.TextColor3 = Color3.fromRGB(178, 178, 178)
SetSlider.TextSize = 14.000
SetSlider.TextXAlignment = Enum.TextXAlignment.Right
local Connection;
local RunService = game:GetService("RunService");
local UIS = game:GetService("UserInputService");
local tweenInfo = TweenInfo.new(.05,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut,0,false,0)
local function Fade(Object,Number)
game:GetService("TweenService"):Create(Object,tweenInfo,{TextTransparency = tonumber(Number)}):Play()
end
UIS.InputEnded:Connect(function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1 then
if (Connection) then
Connection:Disconnect();
Connection = nil;
Fade(ValueSlider,1)
end;
end;
end);
local Vals = {
["Minimum"] = min,
["Maximum"] = max
}
ValueSlider.Text = Vals.Minimum .. "/" .. Vals.Maximum
Slider.MouseButton1Down:Connect(function()
if (Connection) then
Connection:Disconnect();
end;
Connection = RunService.Stepped:Connect(function()
local Mouse = UIS:GetMouseLocation();
local Percentage = math.clamp((Mouse.X - Slider.AbsolutePosition.X)/(Slider.AbsoluteSize.X),0,1)
local ValueToNumber = Vals.Minimum + (Vals.Maximum - Vals.Minimum)*Percentage
ValueToNumber = math.floor(ValueToNumber)
ValueSlider.Text = ValueToNumber .. "/" .. Vals.Maximum
game:GetService("TweenService"):Create(Fill,tweenInfo,{Size = UDim2.new(Percentage,0,0,4)}):Play()
Fade(ValueSlider,0)
callback(tonumber(ValueToNumber))
SetSlider.Text = ValueToNumber
end);
end);
local function SetValue(value)
local percent = 1 - ((Vals.Maximum - value)/(Vals.Maximum - Vals.Minimum))
local Number = value
Number = math.floor(Number)
game:GetService("TweenService"):Create(Fill,tweenInfo,{Size = UDim2.new(percent,0,0,4)}):Play()
ValueSlider.Text = Number .. "/" .. Vals.Maximum
end
SetValue(default or Vals.Minimum)
SetSlider.Changed:Connect(function()
pcall(function()
local Value = tonumber(SetSlider.Text)
if Value >= Vals.Minimum and Value <= Vals.Maximum then
SetValue(tonumber(SetSlider.Text))
callback(tonumber(SetSlider.Text))
end
end)
end)
SetSlider.FocusLost:Connect(function()
SetSlider.Text = tonumber(SetSlider.Text)
end)
SectionUI:Resize()
end
function SectionUI.Dropdown(name,list,callback)
local DropFrame = Instance.new("Frame")
local Dropdown = Instance.new("Frame")
local DropdownText = Instance.new("TextLabel")
local UIPadding = Instance.new("UIPadding")
local ToggleButton = Instance.new("ImageButton")
local DropdownObjects = Instance.new("Frame")
local UIPadding_2 = Instance.new("UIPadding")
local UIListLayout = Instance.new("UIListLayout")
DropFrame.Name = "DropFrame"
DropFrame.Parent = Section
DropFrame.BackgroundColor3 = Color3.fromRGB(44, 44, 44)
DropFrame.BorderSizePixel = 0
DropFrame.LayoutOrder = 3
DropFrame.Position = UDim2.new(0.00570776267, 0, 0.519999981, 0)
DropFrame.Size = UDim2.new(0, 432, 0, 30)
DropFrame.ZIndex = 6
Dropdown.Name = "Dropdown"
Dropdown.Parent = DropFrame
Dropdown.BackgroundColor3 = Color3.fromRGB(44, 44, 44)
Dropdown.BackgroundTransparency = 0.200
Dropdown.BorderSizePixel = 0
Dropdown.LayoutOrder = 3
Dropdown.Position = UDim2.new(0.00111346773, 0, 0, 0)
Dropdown.Size = UDim2.new(0, 432, 0, 30)
Dropdown.ZIndex = 6
DropdownText.Name = "DropdownText"
DropdownText.Parent = Dropdown
DropdownText.Active = true
DropdownText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DropdownText.BackgroundTransparency = 1.000
DropdownText.BorderSizePixel = 0
DropdownText.Position = UDim2.new(0.00337645644, 0, 0, 0)
DropdownText.Size = UDim2.new(0, 431, 0, 30)
DropdownText.ZIndex = 6
DropdownText.Font = Enum.Font.SourceSans
DropdownText.Text = name
DropdownText.TextColor3 = Color3.fromRGB(198, 198, 198)
DropdownText.TextSize = 18.000
DropdownText.TextXAlignment = Enum.TextXAlignment.Left
UIPadding.Parent = DropdownText
UIPadding.PaddingBottom = UDim.new(0, 3)
UIPadding.PaddingLeft = UDim.new(0, 5)
ToggleButton.Name = "ToggleButton"
ToggleButton.Parent = Dropdown
ToggleButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
ToggleButton.BackgroundTransparency = 1.000
ToggleButton.BorderSizePixel = 0
ToggleButton.Position = UDim2.new(0.944999993, 0, 0.219999999, 0)
ToggleButton.Rotation = 90.000
ToggleButton.Size = UDim2.new(0, 15, 0, 15)
ToggleButton.ZIndex = 6
ToggleButton.Image = "http://www.roblox.com/asset/?id=4888315295"
ToggleButton.ImageColor3 = Color3.fromRGB(80, 80, 80)
ToggleButton.SliceCenter = Rect.new(100, 100, 100, 100)
DropdownObjects.Name = "DropdownObjects"