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OK, so as I thought, it's not the same idea than what I thought for #4 (I know that the issue doesn't describe much. I thought about multiplay as the same gun passed from one to the other and either there would be one loser and all the others winners, either add more bullets and then, there would only be one winner. Your idea would be to give a different gun at each rounds, right? If I understood well, it would be a command like this;
For the amount of bullets and the chamber size, the code is normally ready for that (variables are already there). |
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The project relative to a Horsengel roulette played as a Tournament was suggested in the following topic : #46
I had two main ideas for this :
Another idea would be to increase the number of chambers to the number of participants. For instance : If 7 people play, there would be a 1/7 chance of being eliminated. On the second turn, 1/6 and so on.
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