Skip to content

Latest commit

 

History

History
20 lines (14 loc) · 839 Bytes

notes.md

File metadata and controls

20 lines (14 loc) · 839 Bytes

Notes for the development of HeroRotation Generator

Structure

An action is a combination of an execution (the spell, item or such to execute) and a condition.

List of conditional expressions to parse

  • cooldown.{spell}.ready: S.{Spell}:IsReady()
  • buff.{spell}.up: Player:Buff(S.{SpellBuff})
  • runic_power.deficit: Player:RunicPowerDeficit()
  • talent.{spell}.enabled: S.{Spell}:IsAvailable()
  • gcd: Player:GCD()
  • buff.{spell}.stack: Player:BuffStack(S.{SpellBuff})
  • charges_fractional: S.BloodBoil:ChargesFractional()
  • rune.time_to_3: Player:RuneTimeToX(3)

Context

  • Use a Context class to manage elements outside the APL function, notably the spell/item objects. This will make specific parsing modifiers futile, but will require to retrieve the IDs of spells/items one way or another.