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[WIP]Visual novel game engine with a focus on customization, portability, and preformance.
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Visual novel game engine with a focus on customization, portability, and preformance.
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The showcase for this game will likely be a release of a Doki Doki Literature Club fan title.
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## Primary Goals
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- Bring the power of generative dialog to games, more specifically visual novels.
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Why hasn't this been done? I don't know, honestly. I think games like visual novels are perfectly suited for this.
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These games have been missing AI dialog, and I believe that it will allow players to further explore a universe tailed to their gameplay.
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- Speed.
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RenPy is not browser friendly. This is. And this is FAST. Rust and Bevy are extremely efficient, and will allow this to be blazingly quick!.
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- Self-hostability.
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I like the ability to host my own game, and I think you should too. This allows you to host the entire game via Rust, and run your own private models for dialog!
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## Features (see ettethread repo for the prototype!):
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Rust / NodeJS prototype
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## `todo!();`
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-[ ] Revamp `README.md`
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-[x] Characters
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-[x] Uniforms
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-[x] Emotions
@@ -39,6 +25,4 @@ Rust / NodeJS prototype
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--[ ] Typing sound
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--[ ] Character max indicator
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--[ ] Hints on high response count
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--[ ] Skill issues with players not knowing what to do
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Until the word WIP is purged from this README, this is NOT a release. This will be a long-running project.
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--[ ] Skill issues with players not knowing what to do
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