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Logger.NullHandler.pp
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Logger.NullHandler.pp
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{*******************************************************}
{ Renegade BBS }
{ Copyright (c) 1990-2013 The Renegade Dev Team }
{ Copyleft (ↄ) 2016-2017 Renegade BBS }
{ This file is part of Renegade BBS }
{ Renegade is free software: you can redistribute it }
{ and/or modify it under the terms of the GNU General }
{ Public License as published by the Free Software }
{ Foundation, either version 3 of the License, or }
{ (at your option) any later version. }
{ Renegade is distributed in the hope that it will be }
{ useful, but WITHOUT ANY WARRANTY; without even the }
{ implied warranty of MERCHANTABILITY or FITNESS FOR }
{ A PARTICULAR PURPOSE. See the GNU General Public }
{ License for more details. }
{ You should have received a copy of the GNU General }
{ Public License along with Renegade. If not, see }
{ <http://www.gnu.org/licenses/>. }
{*******************************************************}
{ _______ __ }
{ | _ .-----.-----.-----.-----.---.-.--| .-----. }
{ |. l | -__| | -__| _ | _ | _ | -__| }
{ |. _ |_____|__|__|_____|___ |___._|_____|_____| }
{ |: | | |_____| }
{ |::.|:. | }
{ `--- ---' }
{*******************************************************}
{$mode objfpc}
{$codepage utf8}
{$h+}
{ Namespace Renegade.Logger }
{ Null Handler Log Class }
{ This class doesn't do anything. }
{
If you want to implement a logger, but you aren't sure what kind of logger
you need, you can implement this. You could probably also use it for testing
purposes
}
unit Logger.NullHandler;
interface
uses
Classes,
SysUtils,
Logger.HandlerInterface;
type
NullHandler = class(TObject, LoggingHandlerInterface)
public
constructor Create();
destructor Destroy();
function Open(Identifier: UTF8String): boolean;
function Close(): boolean;
function Write(const LogData: UTF8String): boolean;
end;
implementation
constructor NullHandler.Create();
begin
inherited Create;
end;
destructor NullHandler.Destroy();
begin
inherited Destroy;
end;
function NullHandler.Open(Identifier: UTF8String): boolean;
begin
Result := True;
end;
function NullHandler.Close(): boolean;
begin
Result := True;
end;
function NullHandler.Write(const LogData: UTF8String): boolean;
begin
Result := True;
end;
end.