-
Notifications
You must be signed in to change notification settings - Fork 13
/
Copy pathglobals.zil
1327 lines (1174 loc) · 32.9 KB
/
globals.zil
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
"GLOBALS for
BALLYHOO
(c) Copyright 1986 Infocom, Inc. All Rights Reserved."
<DIRECTIONS ;"Do not change the order of the first 8 without consulting MARC!"
NORTH NE EAST SE SOUTH SW WEST NW UP DOWN IN OUT>
<GLOBAL HERE <>>
<GLOBAL LIT T>
<GLOBAL MOVES 0>
<GLOBAL SCORE 0>
;<GLOBAL INDENTS
<PTABLE ""
" "
" "
" "
" "
" ">>
;"global objects and associated routines"
<OBJECT GLOBAL-OBJECTS
(FLAGS INVISIBLE TOUCHBIT SURFACEBIT TRYTAKEBIT OPENBIT
SEARCHBIT TRANSBIT WEARBIT RMUNGBIT ONBIT
LIGHTBIT RLANDBIT WORNBIT VEHBIT INDOORSBIT
LOCKEDBIT EATBIT CAGEBIT CONTBIT PERSON
VOWELBIT NDESCBIT DOORBIT ACTORBIT FEMALE
NOA AIRBIT CLEARBIT REWEARBIT)>
<OBJECT LOCAL-GLOBALS
(IN GLOBAL-OBJECTS)
(SYNONYM ZZMGCK)
(DESCFCN 0)
(GLOBAL GLOBAL-OBJECTS)
(FDESC "F")
(LDESC "F")
(PSEUDO "FOOBAR" V-WALK)
(SIZE 0)
(TEXT "")
(CAPACITY 0)>
;"Yes, this synonym for LOCAL-GLOBALS needs to exist... sigh"
<OBJECT ROOMS
(IN TO ROOMS)>
<OBJECT BACK
(IN GLOBAL-OBJECTS)
(DESC "your back")
(SYNONYM BACK SHOULDER STOMACH)
(ADJECTIVE YOUR MY)
(FLAGS NARTICLEBIT NDESCBIT)
(ACTION BACK-F)>
<ROUTINE BACK-F ()
<COND (<IS-NOUN? ,W?STOMACH>
<COND (<VERB? LISTEN>
<PERFORM ,V?LISTEN ,ROAR>
<RTRUE>)
(T
<V-COUNT>)>)>>
<OBJECT INTDIR
(IN GLOBAL-OBJECTS)
(DESC "direction")
(SYNONYM DIRECTION)
(ADJECTIVE NORTH EAST SOUTH WEST ; "UP DOWN" NE NW SE SW)
; "(NE 0)
(SE 0)
(SW 0)
(NW 0)" >
;<OBJECT INTNUM
(IN GLOBAL-OBJECTS)
(DESC "number")
(SYNONYM INTNUM)
(ADJECTIVE NUMBER)>
<OBJECT INTNUM
(IN GLOBAL-OBJECTS)
(SYNONYM NUMBER INTNUM)
;(DESC "number")
(SDESC "number")
(ACTION INTNUM-F)>
<ROUTINE INTNUM-F ()
<COND (<AND ,P-DOLLAR-FLAG
<NOT <EQUAL? ,PRSA ,V?TAKE ,V?ASK-FOR ,V?BET>>
;<NOT <EQUAL? ,PRSA ,V?COUNT-BACK>>
<EQUAL? ,WINNER ,PROTAGONIST>
<G? ,P-AMOUNT ,POCKET-CHANGE>>
<TELL ,THAT-MUCH>)
(<EQUAL? ,P-NUMBER 21>
<COND (<EQUAL? ,INTNUM ,PRSO>
<PERFORM ,PRSA ,BLACKJACK ,PRSI>)
(T
<PERFORM ,PRSA ,PRSO ,BLACKJACK>)>
<RTRUE>)>>
<GLOBAL POCKET-CHANGE 1281>
<OBJECT GLOBAL-MONEY
(IN GLOBAL-OBJECTS)
(SYNONYM MONEY CASH)
(ADJECTIVE COIN COINS MY)
(DESC "money")
(FLAGS NOA ;NARTICLEBIT)
(ACTION GLOBAL-MONEY-F)>
<ROUTINE GLOBAL-MONEY-F ()
<COND (<DONT-HANDLE? ,GLOBAL-MONEY>
<RFALSE>)
(<VERB? FIND>
<V-DIG>
<RTRUE>)
(<VERB? PASS>
<RFALSE>)
(<G? ,POCKET-CHANGE 0>
<COND (<VERB? COUNT>
<TELL "You're carrying ">
<PRINT-AMOUNT ,POCKET-CHANGE>
<TELL ,PERIOD>)
(<VERB? EXAMINE>
<TELL "It looks a lot like ">
<PRINT-AMOUNT ,POCKET-CHANGE>
<TELL ,PERIOD>)
(<VERB? TAKE>
<HAVE-IT>)
(T
<TELL
"Treating your hard-earned cash this way won't get you anywhere." CR>
<RFATAL>)>)
(T
<CANT-SEE ,GLOBAL-MONEY>)>>
<OBJECT DOLLAR
(IN GLOBAL-OBJECTS)
(SYNONYM DOLLAR BILL BUCK BUCKS)
(ADJECTIVE DOLLAR TWO)
(DESC "dollar")
;(FLAGS NARTICLEBIT)
(ACTION DOLLAR-F)>
<ROUTINE DOLLAR-F ()
<COND (<AND <L? ,POCKET-CHANGE 100>
<NOT <ZERO? ,POCKET-CHANGE>>>
<TELL ,THAT-MUCH>)
(,P-MULT
<SPECIFY-MONEY>
<RFATAL>)
(<VERB? BET>
<COND (<EQUAL? <GET ,P-ADJW 0> ,W?TWO>
<SETG P-AMOUNT 200>)
(T
<SETG P-AMOUNT 100>)>
<SETG P-DOLLAR-FLAG T>
<PERFORM ,V?BET ,INTNUM>
<RTRUE>)
(<NOT <VERB? EXAMINE>>
<GLOBAL-MONEY-F>)>>
<OBJECT PSEUDO-OBJECT
(DESC "pseudo")
(ACTION ME-F)>
<OBJECT IT
(IN GLOBAL-OBJECTS)
(SYNONYM IT THEM HER HIM)
(DESC "it")
(FLAGS VOWELBIT NARTICLEBIT NDESCBIT TOUCHBIT)>
<OBJECT NOT-HERE-OBJECT
(DESC "it")
(FLAGS NARTICLEBIT)
(ACTION NOT-HERE-OBJECT-F)>
<ROUTINE NOT-HERE-OBJECT-F ("AUX" TBL (PRSO? T) OBJ (X <>))
<COND (<AND <PRSO? ,NOT-HERE-OBJECT>
<PRSI? ,NOT-HERE-OBJECT>>
<TELL "[Those things aren't here!]" CR>
<RTRUE>)
(<PRSO? ,NOT-HERE-OBJECT>
<SET TBL ,P-PRSO>)
(T
<SET TBL ,P-PRSI>
<SET PRSO? <>>)>
<COND (.PRSO?
<COND (<OR <EQUAL? ,PRSA ,V?FIND ,V?FOLLOW ,V?PHONE>
<EQUAL? ,PRSA ,V?WHAT ,V?WHERE ,V?WHO>
<EQUAL? ,PRSA ,V?WAIT-FOR ,V?WALK-TO ,V?PHONE-WITH>
<EQUAL? ,PRSA ,V?BUY ,V?CALL ;,V?SAY>
<AND <EQUAL? ,PRSO ,GIRL>
<EQUAL? ,PRSA ,V?LISTEN>
<IN? ,GIRL ,LOCAL-GLOBALS>>>
<SET X T>
<COND (<SET OBJ <FIND-NOT-HERE .TBL .PRSO?>>
<COND (<NOT <EQUAL? .OBJ ,NOT-HERE-OBJECT>>
<RTRUE>)>)
(T
<RFALSE>)>)>)
(T
<COND (<OR <EQUAL? ,PRSA ,V?ASK-ABOUT ,V?ASK-FOR ,V?TELL-ABOUT>
<EQUAL? ,PRSA ,V?SEARCH-OBJECT-FOR>>
<SET X T>
<COND (<SET OBJ <FIND-NOT-HERE .TBL .PRSO?>>
<COND (<NOT <EQUAL? .OBJ ,NOT-HERE-OBJECT>>
<RTRUE>)>)
(T
<RFALSE>)>)>)>
;"Here is the default 'cant see any' printer"
<COND (.X
<TELL ,SPECIFIC>)
(<EQUAL? ,WINNER ,PROTAGONIST>
<TELL "[You can't ">
<COND (<EQUAL? ,P-XNAM ,W?CONVER ,W?VOICE ,W?VOICES>
<TELL "hear">)
(T
<TELL "see">)>
<COND (<NOT <NAME? ,P-XNAM>>
<TELL " any">)>
<NOT-HERE-PRINT .PRSO?>
<TELL " here.]" CR>)
(<OR <EQUAL? ,THUMB ,WINNER>
<AND <EQUAL? ,DICK ,WINNER>
<OR <FSET? ,DICK ,RMUNGBIT>
,DICK-UNRESPONSIVE>>>
<RFALSE>)
(<EQUAL? ,WINNER ,GUARD>
<RFALSE>)
(T
<TELL "Looking confused,">
<ARTICLE ,WINNER T>
<TELL " says, \"I don't see">
<COND (<NOT <NAME? ,P-XNAM>>
<TELL " any">)>
<NOT-HERE-PRINT .PRSO?>
<TELL " here!\"" CR>)>
<STOP>>
<ROUTINE FIND-NOT-HERE (TBL PRSO? "AUX" M-F OBJ)
;"Protocol: return T if case was handled and msg TELLed, NOT-HERE-OBJECT
if 'can't see' msg TELLed, <> if PRSO/PRSI ready to use"
;"Special-case code goes here. <MOBY-FIND .TBL> returns # of matches. If 1,
then P-MOBY-FOUND is it. You can treat the 0 and >1 cases alike or differently.
Always return RFALSE (not handled) if you have resolved the problem."
<SET M-F <MOBY-FIND .TBL>>
;<COND (,DEBUG
<TELL "[Found " N .M-F " obj]" CR>)>
<COND (<EQUAL? 1 .M-F>
;<COND (,DEBUG
<TELL "[Namely: " D ,P-MOBY-FOUND "]" CR>)>
<COND (.PRSO?
<SETG PRSO ,P-MOBY-FOUND>
<SETG P-IT-OBJECT ,PRSO>)
(T
<SETG PRSI ,P-MOBY-FOUND>)>
<RFALSE>)
(<AND <L? 1 .M-F>
<SET OBJ <APPLY <GETP <SET OBJ <GET .TBL 1>> ,P?GENERIC>>>>
;"Protocol: returns .OBJ if that's the one to use
,NOT-HERE-OBJECT if case was handled and msg TELLed
<> if WHICH-PRINT should be called"
;<COND (,DEBUG
<TELL "[Generic: " D .OBJ "]" CR>)>
<COND (<EQUAL? .OBJ ,NOT-HERE-OBJECT>
<RTRUE>)
(.PRSO?
<SETG PRSO .OBJ>
<SETG P-IT-OBJECT ,PRSO>)
(T
<SETG PRSI .OBJ>)>
<RFALSE>)
(T
,NOT-HERE-OBJECT)>>
<ROUTINE NOT-HERE-PRINT (PRSO?)
<COND (<EQUAL? ,P-XNAM ,EDDIE>
<TELL "anyone by that name">)
(,P-OFLAG
<COND (,P-XADJ
<TELL " ">
<PRINTB ,P-XADJN>)>
<COND (,P-XNAM
<TELL " ">
<PRINTB ,P-XNAM>)>)
(.PRSO?
<BUFFER-PRINT <GET ,P-ITBL ,P-NC1> <GET ,P-ITBL ,P-NC1L> <>>)
(T
<BUFFER-PRINT <GET ,P-ITBL ,P-NC2> <GET ,P-ITBL ,P-NC2L> <>>)>>
<OBJECT LIGHT
(IN GLOBAL-OBJECTS)
(DESC "light")
(SYNONYM LIGHT LIGHTS LAMP SPOTLIGHT)
(ADJECTIVE GLARING)
(FLAGS LIGHTBIT)
(ACTION LIGHT-F)>
<ROUTINE LIGHT-F ()
<COND (<VERB? LAMP-ON LAMP-OFF>
<TELL "You've no access to the lighting equipment." CR>)>>
<OBJECT DARKNESS
(IN GLOBAL-OBJECTS)
(DESC "darkness")
(SYNONYM DARK DARKNESS)
(FLAGS NARTICLEBIT)
(ACTION DARKNESS-F)>
<ROUTINE DARKNESS-F ()
<COND (<VERB? THROUGH BOARD WALK-TO>
<V-WALK-AROUND>)>>
;<OBJECT HELLO-OBJECT
(IN GLOBAL-OBJECTS)
(DESC "greeting")
(SYNONYM HELLO HI)
(FLAGS NDESCBIT)
;(ACTION HELLO-OBJECT-F)>
;<OBJECT GLOBAL-SLEEP
(IN GLOBAL-OBJECTS)
(DESC "sleep")
(SYNONYM SLEEP NAP SNOOZE)
(FLAGS NARTICLEBIT)
(ACTION GLOBAL-SLEEP-F)>
;<ROUTINE GLOBAL-SLEEP-F ()
<COND (<VERB? WALK-TO TAKE>
<PERFORM ,V?SLEEP>
<RTRUE>)>>
<OBJECT GROUND
(IN GLOBAL-OBJECTS)
(SYNONYM FLOOR GROUND FIELD)
(ADJECTIVE GRASSY ARENA)
(DESC "ground")
(ACTION GROUND-F)>
<ROUTINE GROUND-F ()
<COND (<VERB? CLIMB-UP CLIMB-ON CLIMB-FOO BOARD>
<V-DIG>)
(<VERB? LOOK-UNDER>
<V-COUNT>)
(<AND <VERB? SEARCH-OBJECT-FOR>
<EQUAL? ,HERE ,UNDER-STANDS>
<PRSO? ,GROUND>>
<PERFORM ,V?SEARCH-OBJECT-FOR ,GARBAGE ,PRSI>
<RTRUE>)
(<AND <VERB? EXAMINE>
<EQUAL? ,HERE ,PLATFORM-1 ,PLATFORM-2 ,TIGHTROPE-ROOM>>
<PERFORM ,V?LOOK-DOWN>
<RTRUE>)
(<AND <VERB? EXAMINE>
<EQUAL? ,HERE ,APE-ROOM>>
<V-LOOK>)
(<VERB? THROUGH> ;"cross"
<V-WALK-AROUND>)
(<VERB? LEAVE>
<DO-WALK ,P?UP>)>>
<OBJECT WALLS
(IN GLOBAL-OBJECTS)
(FLAGS NDESCBIT TOUCHBIT)
(DESC "wall")
(SYNONYM WALL WALLS)
(ADJECTIVE SIDE)
(ACTION WALLS-F)>
<ROUTINE WALLS-F ()
<COND (<EQUAL? ,HERE ,PROP-ROOM ,WEST-CAMP>
<PERFORM ,PRSA ,CANVAS>
<RTRUE>)
(<AND <VERB? PUT>
<PRSO? ,THUMB>
<EQUAL? ,HERE ,TAMER-ROOM>>
<PERFORM ,V?PUT ,THUMB ,CRAWL-SPACE>
<RTRUE>)
(<AND <VERB? KNOCK>
<EQUAL? ,HERE ,TAMER-ROOM>
<IN? ,GIRL ,LOCAL-GLOBALS>
<NOT ,GIRL-CRIED>>
<TELL-WIMPER>)>>
<OBJECT HOME
(IN LOCAL-GLOBALS)
(DESC "home")
(SYNONYM HOME)>
<ROUTINE TELL-WIMPER ()
<SETG GIRL-CRIED T>
<TELL
"You can hear a faint whimper coming from the " D ,CRAWL-SPACE "." CR>>
<OBJECT CEILING
(IN GLOBAL-OBJECTS)
(FLAGS NDESCBIT TOUCHBIT)
(DESC "ceiling")
(SYNONYM CEILIN ROOF)
(ACTION CEILING-F)>
<ROUTINE CEILING-F ()
<COND (<AND <EQUAL? ,HERE ,ON-WAGON>
<IN? ,MUNRAB ,ON-WAGON>>
<PERFORM ,V?KNOCK ,OFFICE-DOOR>
<RTRUE>)
(<VERB? LOOK-UNDER>
<PERFORM ,V?LOOK>
<RTRUE>)>>
<OBJECT CORNER
(IN GLOBAL-OBJECTS)
(DESC "corner")
(SYNONYM CORNER)
(FLAGS NDESCBIT)
(ACTION CORNER-F)>
<ROUTINE CORNER-F ()
<COND (<VERB? EXAMINE LOOK-INSIDE>
<V-LOOK>
<RTRUE>)
(<VERB? WALK-TO ENTER THROUGH>
<COND (<EQUAL? ,HERE ,BLUE-ROOM>
<PERFORM ,V?WALK-TO ,POKER>
<RTRUE>)
(T
<TELL
"You're close enough to the " D ,CORNER " already." CR>)>)>>
<OBJECT EGRESS
(IN GLOBAL-OBJECTS)
(DESC "egress")
(SYNONYM EGRESS)
(FLAGS NDESCBIT VOWELBIT)
(ACTION EGRESS-F)>
<ROUTINE EGRESS-F ()
<COND (<VERB? WHAT>
<TELL
"You'd have to see it to believe it." CR>)
(<VERB? WALK-TO>
<DO-WALK ,P?OUT>)>>
<OBJECT LADDER
(IN LOCAL-GLOBALS)
(DESC "ladder")
(SYNONYM LADDER ;ROPE STEPLADDER)
(ADJECTIVE ROPE SMALL)
(FLAGS NDESCBIT TRYTAKEBIT)
(ACTION LADDER-F)>
;"LADDER rmungbit = have walked SW from broken fence and seen ladder on wagon"
<ROUTINE LADDER-F ()
<COND (<AND <EQUAL? ,HERE ,NEAR-WAGON>
<NOT <FSET? ,LADDER ,RMUNGBIT>>>
<CANT-SEE ,LADDER>)
(<VERB? TAKE>
<COND (<EQUAL? ,P-PRSA-WORD ,W?TAKE ,W?GET ,W?REMOVE>
<TELL "It's not takeable." CR>)
(T
<PERFORM ,V?CLIMB-FOO ,LADDER>)>
<RTRUE>)
(<EQUAL? ,HERE ,ON-TENT>
<COND (<VERB? EXAMINE FIND CLIMB-DOWN CLIMB-FOO>
<COND (<ENABLED? ,I-POKE>
<TELL
"You desperately grope in the darkness for the rope ladder, but can't
seem to find it." CR>
<RTRUE>)
(T
<TELL "You can barely see the ladder. ">
<COND (<VERB? CLIMB-DOWN CLIMB-FOO>
<DO-WALK ,P?DOWN>
<RTRUE>)>
<CRLF>
<RTRUE>)>)
(T
<COND (<ENABLED? ,I-POKE>
<CANT-SEE ,LADDER>)
(T
<RFALSE>)>)>)
(<AND ,END-GAME
<EQUAL? ,HERE ,RING ,PLATFORM-1>
<NOT <EQUAL? <LOC ,PROTAGONIST> ,STAND>>
<NOT <VERB? UNTIE>>>
<COND (<TOUCHING? ,LADDER>
<DO-WALK ,P?UP>)
(<VERB? EXAMINE>
<TANGLED-ROPE T>)>)
(<AND <VERB? UNTIE TAKE-WITH>
<PRSI? ,POLE>>
<PERFORM ,V?UNTIE ,LADDER>
<RTRUE>)
(<AND <VERB? CLIMB-UP CLIMB-FOO>
<EQUAL? ,HERE ,CLOWN-ALLEY>>
<PERFORM ,V?BOARD ,UPPER>
<RTRUE>)
(<AND <VERB? CLIMB-FOO>
<EQUAL? ,HERE ,ON-WAGON>>
<PERFORM ,V?CLIMB-DOWN ,LADDER>
<RTRUE>)
(<VERB? CLIMB-UP CLIMB-FOO>
<DO-WALK ,P?UP>)
(<VERB? CLIMB-DOWN>
<COND (<EQUAL? ,HERE ,ON-WAGON>
<COND (<NOT <CLIMB?>>
<COND (<RUNNING? ,I-OFFICE>
<MUNRAB-ENTERS-OFFICE T>)>
<GOTO ,NEAR-WAGON>
<RTRUE>)>
<RTRUE>)
(T
<DO-WALK ,P?DOWN>)>)>>
<ROUTINE CLIMB? ("AUX" X (TO-GROUND? T) (GROUND <>))
<COND (<AND ,END-GAME
<EQUAL? ,HERE ,RING>
<NOT <IN? ,PROTAGONIST ,STAND>>>
<TELL
"The rope " D ,LADDER ", which is tangled around its platform, dangles down
a couple of feet out of your reach." CR>
<RTRUE>)
(<CANT-CLIMB?>
<SET X <FIRST? ,PROTAGONIST>>
<REPEAT ()
<COND (<AND <NOT <FSET? .X ,WORNBIT>>
<NOT <EQUAL? .X ,BALLOON ,MOUSE>>>
<RETURN>)
(T
<SET X <NEXT? .X>>)>>
<COND (<SET GROUND <GETP ,HERE ,P?GROUND-LOC>>
<MOVE .X .GROUND>)
(T
<SET TO-GROUND? <>>
<MOVE .X ,HERE>)>
<TELL
"Trying to grip the " D ,LADDER ", you fumble away">
<ARTICLE .X T>
<COND (.TO-GROUND?
<TELL " and it falls to the ground below">)>
<TELL ,PERIOD>
<RTRUE>)
(<AND <EQUAL? ,APE-LOC 1>
<EQUAL? ,HERE ,RING>>
<SETG APE-LOC 2>
<FCLEAR ,PLATFORM-1 ,TOUCHBIT>
<TELL
"As you hoist " D ,ME " onto the " D ,LADDER ", the platform buckles with the
addition of your weight. " D ,APE " is spooked, and ">
<COND (<NOT <IN? ,NET ,MUNRAB>>
<TELL
"loses his bundle which falls tragically in front of your horrified face
to the ground below.">
<FINISH>)
(T
<TELL
"clambers up into the supporting apparatus as you board the platform." CR CR>
<COND (<AND <EQUAL? <META-LOC ,RADIO> ,PLATFORM-1>
<FSET? ,RADIO ,ONBIT>
<EQUAL? ,STATION 1170>>
<TELL
"In his distress, " D ,APE " must not have noticed the radio playing." CR CR>)>
<GOTO ,PLATFORM-1>
<RTRUE>)>)
(T
<RFALSE>)>>
<ROUTINE CANT-CLIMB? ()
<COND (<AND <OR <G? <CCOUNT ,PROTAGONIST> 2>
<G? <WEIGHT ,PROTAGONIST> 30>>
<NOT <HELD? ,POLE>>>
<RTRUE>)
(<OR <AND <HELD? ,POLE>
<G? <CCOUNT ,PROTAGONIST> 1>>
<HELD? ,STAND>>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE UP-LADDER ()
<COND (<AND <EQUAL? ,HERE ,NEAR-WAGON>
<NOT <FSET? ,LADDER ,RMUNGBIT>>>
<TELL ,CANT-GO CR>
<RFALSE>)>
<COND (<NOT <CLIMB?>>
<TELL-CLIMBING>
<COND (<EQUAL? ,HERE ,RING>
<RETURN ,PLATFORM-1>)
(<EQUAL? ,HERE ,NEAR-WAGON>
<RETURN ,ON-WAGON>)
(T
<RETURN ,ON-TENT>)>)
(T
<RFALSE>)>>
<ROUTINE DOWN-LADDER ()
<COND (<NOT <CLIMB?>>
<TELL-CLIMBING>
<COND (<EQUAL? ,HERE ,PLATFORM-1>
<RETURN ,RING>)
(<EQUAL? ,HERE ,ON-WAGON>
<RETURN ,NEAR-WAGON>)
(T
<RETURN ,ON-CAGE>)>)
(T
<RFALSE>)>>
<ROUTINE TELL-CLIMBING ()
<COND (<AND <EQUAL? ,HERE ,ON-WAGON>
<RUNNING? ,I-OFFICE>>
<MUNRAB-ENTERS-OFFICE T>
<RTRUE>)
(T
<TELL "You grasp the " D ,LADDER " firmly and climb ">
<COND (<EQUAL? ,P-WALK-DIR ,P?UP>
<TELL "up">)
(T
<TELL "down">)>)>
<TELL " ..." CR CR>>
<OBJECT AIR
(IN GLOBAL-OBJECTS)
(DESC "air")
(SYNONYM AIR)
(FLAGS VOWELBIT NARTICLEBIT AIRBIT)
(ACTION AIR-F)>
<ROUTINE AIR-F ()
<COND (<VERB? SMELL>
<PERFORM ,V?SMELL>
<RTRUE>)>>
;<OBJECT SKY
(IN GLOBAL-OBJECTS)
(DESC "sky")
(SYNONYM SKY)
(ACTION SKY-F)>
;<ROUTINE SKY-F ()
<COND (<NOT <FSET? ,HERE ,OUTSIDEBIT>>
<CANT-SEE ,SKY>)
(<AND <IN? ,FLEET ,HERE>
<VERB? EXAMINE>>
<TELL
"The sky is filled with the ships of the " D ,FLEET "." CR>)>>
;<OBJECT STAR
(IN GLOBAL-OBJECTS)
(DESC "sun")
(SYNONYM STAR SUN SYSTEM SOL)
(ADJECTIVE APPROA STAR SOLAR SMALL UNREGA YELLOW ORANGE)
(FLAGS NDESCBIT)
(ACTION STAR-F)>
;<ROUTINE STAR-F ()
<COND (<VERB? EXAMINE>
<COND (<EQUAL? ,HERE ,WAR-CHAMBER>
<TELL
"The approaching star is a small, unregarded yellow sun, with nine planets of
varying sizes. The " D ,THIRD-PLANET " catches your attention.">
<CRLF>)
(<EQUAL? ,HERE ,DAIS ,SPEEDBOAT>
<TELL "The sun is a smallish orange star." CR>)
(<EQUAL? ,HERE ,FRONT-OF-HOUSE ,COUNTRY-LANE ,BACK-OF-HOUSE>
<TELL "The sun is a smallish yellow star." CR>)
(T
<CANT-SEE ,STAR>)>)>>
<OBJECT HANDS
(IN GLOBAL-OBJECTS)
(SYNONYM HANDS HAND PALM)
(ADJECTIVE ;BARE MY YOUR)
(DESC "your hand")
(FLAGS NDESCBIT TOUCHBIT NARTICLEBIT)
(ACTION HANDS-F)>
;"RMUNGBIT for hands = Rimshaw has read palm"
<ROUTINE HANDS-F ("AUX" ACTOR)
<COND (<VERB? WAVE>
<SETG PRSO <>>
<PERFORM ,V?WAVE-AT>
<RTRUE>)
(<AND <VERB? READ RUB>
<PRSO? ,HANDS>
<ENABLED? ,I-HYP>>
<SETG WINNER ,HYP>
<PERFORM ,PRSA ,PRSO>
<SETG WINNER ,PROTAGONIST>
<RTRUE>)
(<VERB? READ EXAMINE>
<TELL "Your lifeline is very short." CR>)
(<VERB? CLAP>
<SETG PRSO <>>
<PERFORM ,V?CLAP>
<RTRUE>)
(<AND <VERB? PUT>
<PRSI? ,HANDS>>
<PERFORM ,V?TAKE ,PRSO>
<RTRUE>)
(<VERB? SHAKE>
<COND (<SET ACTOR <FIND-IN ,HERE ,PERSON>>
<COND (<EQUAL? .ACTOR ,FAT>
<PERFORM ,V?SHAKE ,FAT-HAND>)
(T
<PERFORM ,V?THANK .ACTOR>)>
<RTRUE>)
(T
<TELL "Glad to meet you." CR>)>)>>
;<OBJECT FLY
(IN GLOBAL-OBJECTS)
(DESC "your fly")
(SYNONYM FLY)
(ADJECTIVE YOUR MY)
(FLAGS NARTICLEBIT DOORBIT)>
;<ROUTINE BACK-F () ;"verbose version"
<COND (<VERB? EXAMINE>
<COND (<IN? ,MONKEY ,PROTAGONIST>
<TELL
"Out of the corner of your eye you see a dark, hairy object which
just now scampers to your opposite shoulder. There is no longer any
doubt: You have a monkey on your back." CR>)
(T
<RFALSE>)>)>>
<OBJECT MONKEY
(IN DICK)
(DESC "monkey")
(SYNONYM MONKEY MUGSY ANIMAL)
(FLAGS NDESCBIT ACTORBIT)
(ACTION MONKEY-F)>
;"MONKEY RMUNGBIT = he falls upon you for first and only time"
<ROUTINE MONKEY-F ()
<COND (<AND <IN? ,MONKEY ,DICK>
<IN? ,DICK ,HERE>>
<TELL
"Obviously, the " D ,DICK " doesn't ACTUALLY have a " D ,MONKEY "
on his back. This is merely a metaphor indicating \"obsession\" or
\"addiction\"; in the detective's case, the latter." CR>)
(<IN? ,MONKEY ,PROTAGONIST>
<COND (<VERB? EXAMINE>
<TELL
"\"Obsessed\" though you may be, that is no metaphorical " D ,MONKEY
". It's high-strung, ill-mannered and foul-smelling." CR>)
(<OR <HURT? ,MONKEY>
<VERB? TAKE REMOVE FOLLOW MOVE>>
<TELL
"The animal darts over to your opposite shoulder, piercing your ear with a
shriek." CR>)
(<VERB? RUB>
<TELL
"He snaps his primate choppers at " D ,HANDS " and you flinch." CR>)
(<AND <VERB? GIVE SHOW>
<PRSI? ,MONKEY>>
<COND (<PRSO? ,BANANA>
<COND (<FSET? ,BANANA ,RMUNGBIT>
<MOVE ,BANANA ,MONKEY>
<FSET ,BANANA ,NDESCBIT>
<TELL
"The human-like hand of the " D ,MONKEY " grasps it and chomps away while
clinging ever more tightly onto " D ,BACK "." CR>)
(T
<NOT-INTERESTED>)>)
(T
<PERFORM ,V?TAKE ,MONKEY>
<RTRUE>)>)
(<TALKING-TO? ,MONKEY>
<TELL "It screeches loudly." CR>
<STOP>)
(<VERB? SMELL>
<TELL "Foul." CR>)>)>>
<OBJECT HEAD
(IN GLOBAL-OBJECTS)
(DESC "your head")
(SYNONYM HEAD SKULL BUMP BUMPS)
(ADJECTIVE YOUR MY)
(FLAGS NARTICLEBIT)
(ACTION HEAD-F)>
;"RMUNGBIT = have been felt by Rimshaw"
<ROUTINE HEAD-F ()
<COND (<AND <VERB? RUB READ>
<PRSO? ,HEAD>
<ENABLED? ,I-HYP>>
<SETG WINNER ,HYP>
<PERFORM ,PRSA ,PRSO>
<SETG WINNER ,PROTAGONIST>
<RTRUE>)>>
<OBJECT PROTAGONIST
(SYNONYM PROTAG)
(DESC "it")
(FLAGS NDESCBIT INVISIBLE)
(ACTION PROTAGONIST-F)>
;"RMUNGBIT = can win the DID puzzle of yes-no stuff"
<ROUTINE PROTAGONIST-F ()
<RFALSE>>
<ROUTINE PROTAGONIST-HACK-F ()
<COND (<FSET? ,MASK ,WORNBIT>
<COND (<OR <NOT <EQUAL? ,WINNER ,PROTAGONIST>>
<VERB? ASK-ABOUT TELL TELL-ABOUT HELLO REPLY>>
<TELL "The " D ,MASK " muffles your words." CR>
<SETG P-IT-OBJECT ,MASK>
<STOP>)
(<AND <VERB? INHALE KISS>
,PRSO>
<TELL "The " D ,MASK " is in the way." CR>
<SETG P-IT-OBJECT ,MASK>
<STOP>)
(T
<RFALSE>)>)
(<AND <ENABLED? ,I-HELIUM>
<NOT <TALKING-TO? ,GUARD>>
<NOT <EQUAL? ,PRSO ,HEADPHONES>>
<OR <VERB? ASK-ABOUT TELL TELL-ABOUT HELLO REPLY>
<NOT <EQUAL? ,WINNER ,PROTAGONIST>>>>
<SETG SPEAK-HELIUM T>
<PUTP ,PROTAGONIST ,P?ACTION ,PROTAGONIST-F>
<TELL
"As a squeaky voice emerges, you're surprised">
<COND (<AND ,PRSO
<NOT <EQUAL? ,PRSO ,ME>>>
<TELL " but">
<ARTICLE ,PRSO T>
<TELL " isn't at all amused">)>
<TELL ,PERIOD>
<STOP>)>>
<OBJECT YOU
(IN GLOBAL-OBJECTS)
(SYNONYM YOU YOURSELF HIMSELF HERSELF)
(DESC "himself or herself")
(FLAGS NDESCBIT NARTICLEBIT)
(ACTION YOU-F)>
<ROUTINE YOU-F ()
<COND (<AND <VERB? ASK-ABOUT>
<EQUAL? ,PRSI ,YOU>>
<PERFORM ,V?ASK-ABOUT ,PRSO ,PRSO>
<RTRUE>)
(<AND <VERB? TELL-ABOUT>
<EQUAL? ,PRSI ,YOU>>
<PERFORM ,V?TELL-ABOUT ,PRSO ,WINNER>
<RTRUE>)>>
<OBJECT ME
(IN GLOBAL-OBJECTS)
(SYNONYM I ME MYSELF SUCKER)
(DESC "yourself")
(FLAGS ACTORBIT TOUCHBIT NARTICLEBIT)
;(GENERIC SUCKER-F)
(ACTION ME-F)>
<ROUTINE ME-F ("AUX" OLIT)
<COND (<VERB? TELL>
<TELL
"Talking to yourself is a sign that it's getting late." CR>
<STOP>)
(<VERB? LISTEN>
<TELL "Yes?" CR>)
(<VERB? ALARM>
<COND (,DREAMING
<WAKE-UP>)
(T
<TELL ,YOU-ARE CR>)>)
(<VERB? TAKE KILL MUNG>
<TELL ,BASKET-CASE CR>)
(<AND <VERB? THROW POUR PUT-ON>
<PRSO? ,WATER>>
<MOVE ,WATER ,LOCAL-GLOBALS>
<TELL ,ALL-WET>)
(<AND <VERB? GIVE>
<PRSI? ,ME>>
<PERFORM ,V?TAKE ,PRSO>
<RTRUE>)
(<VERB? MOVE>
<V-WALK-AROUND>)
(<VERB? SEARCH>
<V-INVENTORY>
<RTRUE>)
(<AND <VERB? WHIP>
<PRSI? ,WHIP>>
<COND (<WHIP-HOLD>
<RTRUE>)
(T
<TELL
"You may feel this mystery has got you whipped, but now it's clear you've
actually beaten yourself." CR>
<RTRUE>)>)
(<VERB? FIND>
<TELL "You're right here!" CR>)
;(<VERB? WHO>
<TELL "You are " D ,IDENTITY-FLAG "." CR>)
(<VERB? FOLLOW>
<V-WALK-AROUND>)>>
<OBJECT GLOBAL-ROOM
(IN GLOBAL-OBJECTS)
(DESC "room")
(SYNONYM ROOM PLACE ARENA)
;(ADJECTIVE AREA)
(ACTION GLOBAL-ROOM-F)>
<ROUTINE GLOBAL-ROOM-F ()
<COND (<VERB? LOOK LOOK-INSIDE EXAMINE>
<V-LOOK>
<RTRUE>)
(<AND <VERB? SEARCH>
<EQUAL? ,HERE ,TAMER-ROOM>
<IN? ,CROWBAR ,LOCAL-GLOBALS>>
<PERFORM ,V?CLOSE ,TAMER-DOOR>
<RTRUE>)
(<VERB? THROUGH WALK-TO ENTER>
<COND (<AND <PRSO? ,RING>
<EQUAL? ,HERE ,WINGS>>
<DO-WALK ,P?NORTH>)
(<AND <PRSO? ,MENAGERIE>
<EQUAL? ,HERE ,MIDWEST>>
<DO-WALK ,P?SOUTH>)
(<AND <PRSO? ,MIDWAY>
<EQUAL? ,HERE ,CON-AREA>>
<DO-WALK ,P?EAST>)
(T
<V-WALK-AROUND>)>)
(<VERB? LEAVE EXIT>
<DO-WALK ,P?OUT>)
(<VERB? WALK-AROUND>
<TELL
"Walking around here reveals nothing new. To move elsewhere, just type
the desired direction." CR>)
(<VERB? LAMP-ON>
<PERFORM ,V?LAMP-ON ,LIGHT>
<RTRUE>)>>
<OBJECT VOICES
(IN GLOBAL-OBJECTS)
(DESC "conversation")
(SYNONYM CONVER VOICES VOICE)
(FLAGS INVISIBLE CLEARBIT)
(GENERIC GEN-VOICE-F)
(ACTION VOICES-F)>
<ROUTINE VOICES-F ()
<COND (<VERB? LISTEN>
<COND (<EQUAL? ,HERE ,MIDWEST>
<TELL
"The scratchy recording of a calliope, blaring out from unseen speakers,
is drowning out the voices." CR>)
(<RUNNING? ,I-MEET>
<COND (<EQUAL? ,MEET-COUNTER 7 8>
<RTRUE>)
(T
<TELL "They're too muffled." CR>)>)
(T
<CANT-SEE ,VOICES>)>)>>
<OBJECT HIGH-VOICE
(IN GLOBAL-OBJECTS)
(DESC "voice")
(SYNONYM VOICE)
(ADJECTIVE HIGH HIGH- ;SQUEEKY)
(FLAGS ;INVISIBLE NDESCBIT CLEARBIT)
(GENERIC GEN-VOICE-F)
(ACTION HIGH-VOICE-F)>
<ROUTINE HIGH-VOICE-F ("AUX" ACTOR)
<COND (<VERB? LISTEN>
<COND (<EQUAL? <META-LOC ,THUMB> ,HERE>
<PERFORM ,V?LISTEN ,THUMB>
<RTRUE>)
(<ZERO? <GET ,P-ADJW 0>>
<CANT-SEE ,VOICES>)
(T
<CANT-SEE <> "the midget">)>)
(<VERB? TALK-INTO>
<COND (<IN? ,GUARD ,HERE>
<COND (<ENABLED? ,I-HELIUM>
<PERFORM ,V?HELLO ,GUARD>
<RTRUE>)
(T
<TELL
"The guard turns his head toward you but seems unmoved by your falsetto
performance." CR>)>)
(<SET ACTOR <FIND-IN ,HERE ,PERSON>> ;"me isn't person"
<TELL