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verbs.zil
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"VERBS for
BORDER ZONE
(c) Copyright 1986 Infocom, Inc. All Rights Reserved."
;"subtitle game commands"
<GLOBAL VERBOSITY 1> ;"0 = super-brief, 2 = verbose (1 not allowed)"
<ROUTINE V-VERBOSE ()
<SETG VERBOSITY 2>
<TELL "Verbose descriptions." CR CR>
<V-LOOK>>
<ROUTINE V-BRIEF ()
<TELL
"In BORDER ZONE, you can choose only between VERBOSE descriptions (the
default) or SUPERBRIEF descriptions." CR>>
<ROUTINE V-SUPER-BRIEF ()
<SETG VERBOSITY 0>
<TELL "Superbrief descriptions." CR>>
<GLOBAL SAVE-FLAG <>>
<ROUTINE V-SAVE ("AUX" SV FLG)
<SETG SAVE-FLAG T>
<COND (<EQUAL? <SET SV <SAVE>> 1>
<CHECK-REFRESH>
<TELL "Ok." CR>)
(<EQUAL? .SV 2>
<CHECK-REFRESH>
<COND (,G-WATCH
<PERFORM ,V?OFF-2 ,TIMING-OBJECT ,GUARDS>
<CRLF>
<PERFORM ,V?WATCH ,GUARDS>
<UPDATE-CHRONOGRAPH 0 T>)
(,SL-WATCH
<PERFORM ,V?OFF-2 ,TIMING-OBJECT ,SEARCHLIGHTS>
<CRLF>
<PERFORM ,V?WATCH ,SEARCHLIGHTS>
<UPDATE-CHRONOGRAPH 0 T>)
(T
<REDISPLAY-CHRONOGRAPH>
<FLUSH-WATCHER>)>
<TELL "Ok." CR>)
(T
<TELL "Failed." CR>)>
<UPDATE-TIME>
<SETG SAVE-FLAG <>>
<RTRUE>>
<ROUTINE V-RESTORE ()
<COND (<ZERO? ,SCENARIO>
<INIT-STATUS-LINE 3>
<CRLF>)>
<COND (<RESTORE>
<TELL "Ok." CR CR>
<V-LOOK>)
(T
<TELL "Failed." CR>)>>
<ROUTINE V-SCRIPT ()
<PRINT "[Transcripting o">
<TELL "n.]" CR>
<DIROUT ,D-PRINTER-ON>
<TRANSCRIPT "begin">
<RTRUE>>
<ROUTINE V-UNSCRIPT ()
<TRANSCRIPT "end">
<DIROUT ,D-PRINTER-OFF>
<PRINT "[Transcripting o">
<TELL "ff.]" CR>
<RTRUE>>
<ROUTINE TRANSCRIPT (STR)
<DIROUT ,D-SCREEN-OFF>
<TELL CR "Here " .STR "s a transcript of interaction with" CR>
<V-VERSION>
<DIROUT ,D-SCREEN-ON>
<RTRUE>>
<ROUTINE V-DIAGNOSE ()
<COND (<OR <L? ,HEALTH 9> <L? ,WARMTH 9>>
<TELL "You are suffering from ">
<SLOWDOWN T>
<TELL ,PERIOD-CR>)
(<NOT <EQUAL? ,SCENARIO 2>>
<TELL
"You're in good enough shape to accomplish your goal." CR>)
(T
<TELL
"You are in reasonably good health, though your arm hurts badly and
you've lost some blood." CR>)>>
<ROUTINE V-INVENTORY ()
<SETG CLOCK-MOVE 5>
<SETG D-BIT <- ,WORNBIT ;,WEARBIT>>
<COND (<NOT <DESCRIBE-CONTENTS ,WINNER
<>
<+ ,D-ALL? ,D-PARA?>>>
<TELL "You are empty-handed.">)>
<SETG D-BIT ,WORNBIT ;,WEARBIT>
<DESCRIBE-CONTENTS ,WINNER
<>
<+ ,D-ALL? ,D-PARA?>>
<SETG D-BIT <>>
<CRLF>>
;<ROUTINE PRINT-AMOUNT (AMT)
<TELL "$" N </ .AMT 100> ".">
<SET AMT <MOD .AMT 100>>
<COND (<0? .AMT>
<TELL "00">)
(<L? .AMT 10>
<TELL "0" N .AMT>)
(T
<TELL N .AMT>)>>
<ROUTINE V-QUIT ()
<DO-YOU-WISH "leave the game">
<COND (<YES?>
<QUIT>)
(T
<TELL "Okay." CR>)>>
<ROUTINE V-RESTART ()
<DO-YOU-WISH "restart">
<COND (<YES?>
<TELL "Restarting." CR>
<RESTART>
<TELL "Failed." CR>)>>
<ROUTINE DO-YOU-WISH (STRING)
<TELL CR "Do you wish to " .STRING "?:">>
<ROUTINE YES? ("OPTIONAL" (TO-PERSON <>))
<COND (.TO-PERSON
<PRINTI ">>">)
(T
<PRINTI ">">)>
<PUTB ,P-INBUF 1 0>
<READ ,P-INBUF ,P-LEXV>
<COND (<YES-WORD? <GET ,P-LEXV 1>>
<RTRUE>)
(<EQUAL? <GET ,P-LEXV 1> ,W?N ,W?NO>
<RFALSE>)
(<EQUAL? .TO-PERSON ,BAD-SPY>
<TELL "\"Please, just a simple yes or no.\"">
<CRLF>
<CRLF>
<AGAIN>)
(T
<TELL "Please answer YES or NO.">)>
<CRLF>
<CRLF>
<AGAIN>>
<ROUTINE YES-WORD? (WRD)
<COND (<EQUAL? .WRD ,W?YES ,W?Y>
<RTRUE>)
(<EQUAL? .WRD ,W?OK ,W?OKAY>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE FINISH ("OPTIONAL" (CONTIN <>) "AUX" W)
<HLIGHT ,H-NORMAL>
<CRLF>
<CRLF>
<TELL
"Would you like to ">
<COND (.CONTIN
<TELL "continue with the next scenario, ">)>
<TELL "start over, restore a saved position, get a hint, or
end this session of the game?|
(Type ">
<COND (.CONTIN
<TELL "CONTINUE, ">)>
<TELL "RESTART, RESTORE, HINT, or QUIT) >">
<PUTB ,P-INBUF 1 0>
<READ ,P-INBUF ,P-LEXV>
<COND (<EQUAL? <SET W <GET ,P-LEXV 1>> ,W?RESTART>
<RESTART>
<TELL "Failed." CR>
<FINISH .CONTIN>)
(<EQUAL? .W ,W?RESTORE>
<COND (<RESTORE>
<>)
(T
<TELL "Failed." CR>
<FINISH .CONTIN>)>)
(<EQUAL? .W ,W?HINT>
<V-HINT>
<AGAIN>)
(<EQUAL? .W ,W?QUIT ,W?Q>
<QUIT>)
(<AND .CONTIN
<EQUAL? .W ,W?CONTINUE ,W?C>>
<FLUSH-BAD-SCENARIO .CONTIN>
<COND (<EQUAL? .CONTIN 2>
<START-SCENARIO-2 T>)
(T
<START-SCENARIO-3 T>)>)
(T
<AGAIN>)>>
<ROUTINE V-VERSION ("AUX" (CNT 17) V)
<SET V <BAND <GET 0 1> *3777*>>
<TELL CR
"BORDER ZONE: A Game of Intrigue|
Copyright (c) 1987 by Infocom, Inc. All rights reserved.|
BORDER ZONE is a trademark of Infocom, Inc.|
Release " N .V " / Serial number ">
<REPEAT ()
<COND (<G? <SET CNT <+ .CNT 1>> 23>
<RETURN>)
(T
<PRINTC <GETB 0 .CNT>>)>>
<TELL " / ">
<V-$ID>
<CRLF>>
<CONSTANT D-RECORD-ON 4>
<CONSTANT D-RECORD-OFF -4>
<ROUTINE V-$RANDOM ()
<COND (<NOT <PRSO? ,INTNUM>>
<TELL "Illegal call to #RANDOM." CR>)
(T
<RANDOM <- 0 ,P-NUMBER>>
<RTRUE>)>>
<ROUTINE V-$ID ()
<TELL "Interpreter ">
<PRINTN <GETB 0 30>>
<TELL " Version ">
<PRINTC <GETB 0 31>>
<CRLF>
<RTRUE>>
<ROUTINE V-$VERIFY ()
<COND (<AND <PRSO? ,INTNUM>
<EQUAL? ,P-NUMBER 811>>
<TELL N ,SERIAL CR>)
(T
<V-$ID>
<TELL CR "[Verifying.]" CR>
<COND (<VERIFY>
<TELL "Ok." CR>)
(T
<TELL CR "** Bad **" CR>)>)>>
<CONSTANT SERIAL 0>
;<GLOBAL DEBUG <>>
;<ROUTINE V-$DEBUG ()
<TELL "Debugging o">
<COND (,DEBUG
<SETG DEBUG <>>
<TELL "ff">)
(T
<SETG DEBUG T>
<TELL "n">)>
<TELL "." CR>>
;"subtitle real verbs"
<ROUTINE V-ADVANCE ()
<WASTES>>
<ROUTINE V-ALARM ()
<COND (<PRSO? ,ROOMS>
<PERFORM ,V?ALARM ,ME>
<RTRUE>)
(T
<TELL "But" T ,PRSO " isn't asleep." CR>)>>
<ROUTINE V-ANSWER ()
<TELL "Nobody is awaiting your answer." CR>
<STOP>>
<ROUTINE V-ARREST ()
<TELL "Be glad it isn't you that's arrested." CR>>
<ROUTINE V-ASK-ABOUT ()
<COND (<PRSO? ,ME>
<PERFORM ,V?TELL ,ME>
<RTRUE>)
(<FSET? ,PRSO ,PERSON>
<SETG WINNER ,PRSO>
<PERFORM ,V?TELL-ABOUT ,ME ,PRSI>
<RTRUE>)
;(<FSET? ,PRSO ,PERSON>
<TELL
"A long silence tells you that" T ,PRSO " isn't interested in talking about">
<COND (<IN? ,PRSI ,ROOMS>
<TELL " that." CR>)
(T
<TELL TR ,PRSI>)>)
(T
<PERFORM ,V?TELL ,PRSO>
<RTRUE>)>>
<ROUTINE V-ASK-FOR ()
<TELL "Unsurprisingly," T ,PRSO " doesn't oblige." CR>>
<ROUTINE V-BITE ()
<HACK-HACK "Biting ">>
<ROUTINE V-BEND ()
<COND (<AND ,PRSI <NOT <EQUAL? ,PRSI ,WAY>>>
<TELL "Huh?" CR>)
(T
<TELL "You can't bend that." CR>)>>
<ROUTINE PRE-BOARD ()
<COND (<IN? ,PROTAGONIST ,PRSO>
<TELL ,LOOK-AROUND>)
(<HELD? ,PRSO>
<TELL ,HOLDING-IT>)>>
<ROUTINE V-BOARD ()
<TELL "You can't get into " THE ,PRSO "!" CR>>
<ROUTINE V-BUY ()
<TELL "It's not for sale." CR>>
<ROUTINE V-BUY-WITH ("AUX" ACTOR) ;"PAY WITH --"
<IMPOSSIBLES>>
<ROUTINE V-BUY-OBJECT-WITH ("AUX" ACTOR)
<IMPOSSIBLES>>
<ROUTINE V-CALL () ;"prso need not be in room"
<COND (<AND <NOT <EQUAL? <META-LOC ,PRSO> ,HERE>>
<NOT <EQUAL? ,PRSO ,ME>>
<NOT <GLOBAL-IN? ,PRSO ,HERE>>>
<CANT-SEE ,PRSO>)
(T
<PERFORM ,V?TELL ,PRSO>
<RTRUE>)>>
<ROUTINE V-CHASTISE () <TELL ,TOO-LATE CR>>
<ROUTINE PRE-CHASTISE ()
<COND (<DIRECTION? ,PRSO>
<TELL
"You'll have to go in that direction to see what's there." CR>)
(T
<TELL
"Use prepositions to indicate precisely what you want to do: LOOK AT the
object, LOOK INSIDE it, LOOK UNDER it, etc." CR>)>>
<ROUTINE V-CLEAN ()
<TELL "A nice thought, but not that important just now." CR>>
<ROUTINE V-CLIMB-NUL ()
<TELL
"You'll have to be more specific." CR>>
<ROUTINE V-CLIMB ()
<COND (<PRSO? ,ROOMS>
<DO-WALK ,P?UP>)
(<HELD? ,PRSO>
<TELL ,HOLDING-IT>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CLIMB-DOWN ()
<COND (<PRSO? ,ROOMS>
<DO-WALK ,P?DOWN>)
(<HELD? ,PRSO>
<TELL ,HOLDING-IT>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CLIMB-ON ()
<COND (<HELD? ,PRSO>
<TELL ,HOLDING-IT>)
(<EQUAL? <LOC ,PRSO> ,COMP-SEAT-FRONT ,COMP-SEAT-BACK>
<COND (<EQUAL? ,PRSO ,DOCUMENT ,SHRED ,SHREDS>
<TELL
"It's a clever idea, but you wouldn't get away with it." CR>)
(T
<TELL
"It would neither be comfortable nor helpful." CR>)>)
(T
<TELL "You can't climb onto " THE ,PRSO ,PERIOD-CR>)>>
<ROUTINE V-CLIMB-OVER ()
<COND (<HELD? ,PRSO>
<TELL ,HOLDING-IT>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CLIMB-UP ()
<COND (<PRSO? ,ROOMS>
<DO-WALK ,P?UP>)
(<HELD? ,PRSO>
<TELL ,HOLDING-IT>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CLOSE ()
<COND (<OR <FSET? ,PRSO ,SURFACEBIT>
<FSET? ,PRSO ,PERSON>>
<CANT-VERB-A-PRSO "close">)
(<OR <FSET? ,PRSO ,DOORBIT>
<FSET? ,PRSO ,CONTBIT>>
<COND (<FSET? ,PRSO ,OPENBIT>
<FCLEAR ,PRSO ,OPENBIT>
<TELL "Okay," T ,PRSO " is now closed." CR>
;<NOW-DARK?>)
(T
<TELL "It's already closed." CR>)>)
(T
<CANT-VERB-A-PRSO! "close">)>>
<ROUTINE V-COUNT ()
<IMPOSSIBLES>>
<ROUTINE V-CRAWL-UNDER ()
<COND (<NOT <FSET? ,PRSO ,TAKEBIT>>
<TELL-HIT-HEAD>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-CUT ()
<COND (<NOT ,PRSI>
<IMPOSSIBLES>)
(<EQUAL? ,PRSI ,WOOD-SAW>
<TELL
"It's not wood, so you won't get anywhere." CR>)
(<EQUAL? ,PRSI ,BOLT-CUTTER>
<TELL
"There's no use cutting that." CR>)
(T
<TELL
"You'll never get anywhere with " A ,PRSI ,PERIOD-CR>)>>
<ROUTINE V-DIG ()
<WASTES>>
<ROUTINE V-DISEMBARK ()
<COND (<AND <FSET? ,PRSO ,TAKEBIT> ;"since GET OUT is also TAKE OUT"
<EQUAL? <META-LOC ,PRSO> ,HERE>
<NOT <IN? ,PRSO ,HERE>>
<NOT <IN? ,PRSO ,PROTAGONIST>>
<NOT <IN? ,PROTAGONIST ,PRSO>>>
<PERFORM ,V?TAKE ,PRSO>
<RTRUE>)
(<NOT <IN? ,PROTAGONIST ,PRSO>>
<TELL ,LOOK-AROUND>
<RFATAL>)
;(<EQUAL? ,HERE ,CANAL>
<PERFORM ,V?ENTER ,CANAL-OBJECT>
<RTRUE>)
(T
<MOVE ,PROTAGONIST ,HERE>
<TELL "You">
;<COND (<IN? ,SIDEKICK ,PRSO>
<MOVE ,SIDEKICK ,HERE>
<TELL " and " D ,SIDEKICK>)>
<TELL " get out of the " D ,PRSO ".">
<CRLF>)>>
<ROUTINE V-DRINK ()
<TELL "You can't drink that!" CR>>
<ROUTINE V-DRINK-FROM ()
<IMPOSSIBLES>>
<ROUTINE V-DROP ()
<SETG CLOCK-MOVE 6>
<MOVE ,PRSO ,HERE>
<TELL "Dropped." CR>>
<ROUTINE SPECIAL-DROP () ;"used by drop and throw"
<RFALSE>>
<ROUTINE V-EAT ()
<TELL
"Your incipient ulcer would not be helped by eating " A ,PRSO ,PERIOD-CR>>
<ROUTINE V-EMPTY ("AUX" OBJ NXT)
<COND (<FSET? ,PRSO ,CONTBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<SET OBJ <FIRST? ,PRSO>>
<COND (.OBJ
<REPEAT ()
<SET NXT <NEXT? .OBJ>>
<MOVE .OBJ ,HERE>
<COND (.NXT
<SET OBJ .NXT>)
(T
<RETURN>)>>
<TELL "You dump the contents of" T ,PRSO>
<TELL " onto the ground." CR>)
(T
<TELL "It's already empty!" CR>)>)
(T
<TELL "It's closed." CR>)>)
(<AND <HELD? ,PRSO>
<NOT <IN? ,PRSO ,PROTAGONIST>>>
<MOVE ,PRSO ,HERE>
<TELL "Done." CR>)
(T
<IMPOSSIBLES>)>
<RTRUE>>
<ROUTINE V-ENTER ()
<COND (<FSET? ,PRSO ,DOORBIT>
<DO-WALK <OTHER-SIDE ,PRSO>>
<RTRUE>)
(<NOT <FSET? ,PRSO ,TAKEBIT>>
<TELL-HIT-HEAD>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-EXAMINE ()
<COND ;(<FSET? ,PRSO ,UNTEEDBIT>
<TELL "It looks just like" A ,PRSO ", whatever that is." CR>)
(<FSET? ,PRSO ,PERSON>
<COND (<FIRST? ,PRSO>
<PERFORM ,V?LOOK-INSIDE ,PRSO>
<RTRUE>)
(T
<TELL "There's nothing noteworthy about" TR ,PRSO>)>)
(<AND <OR <FSET? ,PRSO ,DOORBIT>
<FSET? ,PRSO ,SURFACEBIT>>>
<V-LOOK-INSIDE>)
(<FSET? ,PRSO ,CONTBIT>
<COND (<FSET? ,PRSO ,OPENBIT>
<V-LOOK-INSIDE>)
(T
<TELL "It's closed." CR>)>)
;(<GETP ,PRSO ,P?TEXT>
<PERFORM ,V?READ ,PRSO>
<RTRUE>)
(T
<TELL
"It's a pretty typical " D ,PRSO "." CR>)>>
<ROUTINE V-EXAMINE-THROUGH-FLIP ()
<PERFORM ,V?EXAMINE-THROUGH ,PRSI ,PRSO>
<RTRUE>>
<ROUTINE V-EXAMINE-THROUGH ()
<TELL "This reveals nothing new." CR>>
<ROUTINE V-EXIT ()
<DO-WALK ,P?OUT>>
<ROUTINE V-FEED ()
<TELL "You have nothing to feed " THE ,PRSO " with." CR>>
<ROUTINE V-FILL ()
<COND (<NOT ,PRSI>
<TELL "There's nothing to fill it with.">)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-FIND ("OPTIONAL" (WHERE <>) "AUX" (L <LOC ,PRSO>))
<COND (<NOT .L>
<TELL "You can't tell." CR>)
(<PRSO? ,ME>
<TELL "You're in \"">
<HERE-TELL <>>
<TELL "\"." CR>)
(<IN? ,PRSO ,PROTAGONIST>
<TELL "You're holding it!" CR>)
(<IN? ,PRSO ,HERE>
<TELL "It's right in front of you." CR>)
(<OR <IN? ,PRSO ,GLOBAL-OBJECTS>
<GLOBAL-IN? ,PRSO ,HERE>>
<TELL "You'll have to find it yourself!" CR>)
(<AND <FSET? .L ,PERSON>
<VISIBLE? .L>>
<TELL "It seems as though " THE .L " has it." CR>)
(<AND <FSET? .L ,CONTBIT>
<VISIBLE? ,PRSO>
<NOT <IN? .L ,GLOBAL-OBJECTS>>>
<COND (<FSET? ,PRSO ,PERSON>
<TELL "He">)
(T
<TELL "It">)>
<TELL "'s in" TR .L>)
(T
<TELL "You'll have to find it yourself!" CR>)>>
<ROUTINE V-FLUSH ()
<TELL "Perhaps the strain is getting to you." CR>>
<ROUTINE V-FOLLOW ()
<COND (<IN? ,PRSO ,HERE>
<TELL "But" T ,PRSO " is right here!" CR>)
(<NOT <FSET? ,PRSO ,PERSON>>
<IMPOSSIBLES>)
(T
<TELL "You have no idea where" T ,PRSO " is." CR>)>>
<ROUTINE PRE-GIVE ()
<COND (<AND <VERB? GIVE>
<PRSO? ,HANDS>>
<PERFORM ,V?SHAKE-WITH ,PRSI>
<RTRUE>)
(<IDROP>
<RTRUE>)>>
<ROUTINE V-GIVE ()
<COND (<FSET? ,PRSI ,PERSON>
<TELL "Briskly, " THE ,PRSI " refuses your offer." CR>)
(T
<TELL "You can't give " A ,PRSO " to " A ,PRSI "!" CR>)>>
<ROUTINE V-HELLO ()
<COND (,PRSO
<TELL
"[The proper way to talk to characters in the story is
CHARACTER, HELLO.]" CR>)
(T
<PERFORM ,V?TELL ,ME>
<RTRUE>)>>
<ROUTINE V-HIDE ()
<COND (<EQUAL? ,HERE ,SNIPER-ROOM>
<PERFORM ,V?HIDE-BEHIND ,HALL-DOOR-E>
<RTRUE>)>
<TELL "There's no good place to hide ">
<COND (,PRSO
<TELL "t">)>
<TELL "here." CR>>
<ROUTINE V-HIDE-BEHIND ()
<WASTES>>
<ROUTINE V-HOLD ()
<PERFORM ,V?TAKE ,PRSO>
<RTRUE>>
<ROUTINE V-IN ()
<COND (<FSET? ,HERE ,SWAMPBIT>
<PERFORM ,V?ENTER ,SWAMP>
<RTRUE>)
(T
<DO-WALK ,P?IN>)>>
<ROUTINE V-INFLATE ()
<IMPOSSIBLES>>
<ROUTINE V-KICK ()
<HACK-HACK "Kicking ">>
<ROUTINE V-KILL ()
<TELL "Pull yourself together." CR>>
<ROUTINE V-KISS ()
<TELL
"Good grief! The pressure must be getting to you." CR>>
<ROUTINE V-KNOCK ()
<COND (<FSET? ,PRSO ,DOORBIT>
<TELL "There's no answer." CR>)
(T
<HACK-HACK "Knocking on ">)>>
<ROUTINE V-LEAP ()
<COND (<AND ,PRSO
<NOT <IN? ,PRSO ,HERE>>>
<IMPOSSIBLES>)
(<AND ,PRSO
<FSET? ,PRSO ,PERSON>>
<PERFORM ,V?KILL ,PRSO>
<RTRUE>)
(<EQUAL? ,HERE ,TOWER-SOUTH>
<PERFORM ,V?LEAP ,BORDER-FENCE>
<RTRUE>)
(T
<V-SKIP>)>>
<ROUTINE V-LEAP-OFF ()
<PERFORM ,V?LEAP ,PRSO>
<RTRUE>>
<ROUTINE V-LEAVE ()
<COND (<NOT ,PRSO>
<SETG PRSO ,ROOMS>)>
<COND (<PRSO? ,ROOMS>
<DO-WALK ,P?OUT>)
(<IN? ,PROTAGONIST ,PRSO>
<PERFORM ,V?DISEMBARK ,PRSO>
<RTRUE>)
(T
<PERFORM ,V?DROP ,PRSO>
<RTRUE>)>>
<ROUTINE V-LIE-DOWN ()
<WASTES>>
<ROUTINE V-LISTEN ()
<COND (<NOT ,PRSO>
<COND (<EQUAL? ,SCENARIO 2>
<TELL
"The wind is blowing through the trees, but other than that you should
be more specific with what you are listening for." CR>)
(<EQUAL? ,HERE ,ANTIQUE-STORAGE>
<PERFORM ,PRSA ,ANTIQUE-CONVERSATION>
<RTRUE>)
(T
<TELL
"You don't hear anything you haven't heard before." CR>)>)
(T
<TELL "At the moment, " THE ,PRSO " makes no sound." CR>)>>
<ROUTINE PRE-LOCK ()
<RFALSE>>
<ROUTINE V-LOCK ()
<TELL "You can't lock that." CR>>
<ROUTINE V-LOOK ()
<DESCRIBE-ROOM T>
<DESCRIBE-OBJECTS>>
<ROUTINE V-LOOK-BEHIND ()
<COND (<FSET? ,PRSO ,DOORBIT>
<PERFORM ,V?LOOK-INSIDE ,PRSO>
<RTRUE>)>
<TELL "There is nothing behind " THE ,PRSO ,PERIOD-CR>>
<ROUTINE V-LOOK-DOWN ()
<COND (<PRSO? ,ROOMS>
<PERFORM ,V?EXAMINE ,GROUND>
<RTRUE>)
(T
<PERFORM ,V?LOOK-INSIDE ,PRSO>
<RTRUE>)>>
<ROUTINE WHAT-CONTENTS ()
<COND (<NOT <DESCRIBE-CONTENTS ,PRSO>>
<TELL "nothing">
<COND (<IN? ,PROTAGONIST ,PRSO>
<TELL " (other than you)">)>)>
<TELL ,PERIOD>>
<ROUTINE V-LOOK-INSIDE ()
<COND (<FSET? ,PRSO ,SURFACEBIT>
<TELL "On " THE ,PRSO " is ">
<WHAT-CONTENTS>)
(<FSET? ,PRSO ,DOORBIT>
<THIS-IS-IT ,PRSO>
<TELL "All you can tell is that ">
<TELL-OPEN-CLOSED>)
(<FSET? ,PRSO ,CONTBIT>
<COND (<PRSO? <LOC ,WINNER>>
<MOVE ,PROTAGONIST ,ROOMS>
<TELL "Aside from you, there's ">
<WHAT-CONTENTS>
<MOVE ,PROTAGONIST ,PRSO>)
(<SEE-INSIDE? ,PRSO>
<TELL CTHE ,PRSO " contains ">
<WHAT-CONTENTS>)
(<AND <NOT <FSET? ,PRSO ,OPENBIT>>
<FIRST? ,PRSO>>
<TELL "But " THE ,PRSO " is closed." CR>
;<NEW-VERB ,V?OPEN>
<RTRUE>)
(T
<THIS-IS-IT ,PRSO>
<TELL "It seems ">
<TELL-OPEN-CLOSED>)>)
(T
<TELL "You can't look inside that." CR>)>>
<ROUTINE V-LOOK-OVER ()
<V-EXAMINE>>
<ROUTINE V-LOOK-UNDER ()
<COND (<HELD? ,PRSO>
<COND (<FSET? ,PRSO ,WORNBIT>
<TELL "You're wearing it!" CR>)
(T
<TELL ,HOLDING-IT>)>)
(T
<TELL "There's nothing to be seen under" TR ,PRSO>)>>
<ROUTINE V-LOOK-UP ()
<COND (<PRSO? ,ROOMS>
<COND (<NOT <FSET? ,HERE ,HUTBIT>>
<PERFORM ,V?EXAMINE ,SKY>
<RTRUE>)
(T
<PERFORM ,V?EXAMINE ,CEILING>
<RTRUE>)>)
(T
<PERFORM ,V?LOOK-INSIDE ,PRSO>
<RTRUE>)>>
<ROUTINE V-LOWER ()
<V-RAISE>>
<ROUTINE V-MAKE ()
<TELL "You can't make" AR ,PRSO>>
<ROUTINE V-MOVE ()
<COND (<HELD? ,PRSO>
<TELL "Why juggle objects?" CR>)
(<LOC-CLOSED>
<RTRUE>)
(<FSET? ,PRSO ,TAKEBIT>
<TELL "Moving" T ,PRSO " reveals nothing." CR>)
(T
<TELL "You can't move" TR ,PRSO>)>>
<ROUTINE V-MUNG ()
<HACK-HACK "Trying to break ">>
<ROUTINE V-NO ()
<TELL "You could use a better attitude." CR>>
<ROUTINE V-RESET ()
<TELL "You can't reset that." CR>>
<ROUTINE V-OFF-2 ()
<COND (<EQUAL? ,PRSO ,WATCHING-OBJECT>
<TELL "Not implemented." CR>
<RTRUE>)
(<EQUAL? ,PRSO ,TIMING-OBJECT>
<PERFORM ,V?OFF ,PRSO>
<RTRUE>)
(T
<TELL
"That sentence doesn't make sense." CR>)>>
<ROUTINE V-OFF ()
<PERFORM ,V?DISPOSE ,PRSO>
<RTRUE>>
<ROUTINE V-ON-2 ()
<COND (<EQUAL? ,PRSO ,WATCHING-OBJECT ,TIMING-OBJECT>
<PERFORM ,V?WATCH ,PRSI>
<RTRUE>)
(T
<TELL
"That sentence doesn't make sense." CR>)>>
<ROUTINE V-ON ()
<CANT-TURN "n">>
<ROUTINE CANT-TURN (STRING)
<TELL "You can't turn that o" .STRING "." CR>>
<ROUTINE V-OPEN ()
<COND (<OR <FSET? ,PRSO ,SURFACEBIT>
<FSET? ,PRSO ,PERSON>>
<IMPOSSIBLES>)
(<FSET? ,PRSO ,OPENBIT>
<TELL "It's already open." CR>)
(<FSET? ,PRSO ,DOORBIT>
<COND ;(<FSET? ,PRSO ,LOCKEDBIT>
<TELL "It's locked. Very locked." CR>)
(T
<FSET ,PRSO ,OPENBIT>
<FSET ,PRSO ,TOUCHBIT>
<TELL "The " D ,PRSO " swings open." CR>)>)
(<FSET? ,PRSO ,CONTBIT>
<FSET ,PRSO ,OPENBIT>
<FSET ,PRSO ,TOUCHBIT>
<COND (<OR <NOT <FIRST? ,PRSO>>
<FSET? ,PRSO ,TRANSBIT>>
<TELL "Opened." CR>)
(T
<TELL "Opening" T ,PRSO " reveals ">
<COND (<NOT <DESCRIBE-CONTENTS ,PRSO -1>>
<TELL "nothing">)>
<TELL "." CR>
;<NOW-LIT?>)>)
(T
<CANT-VERB-A-PRSO! "open">)>>
<ROUTINE V-PICK ()
<TELL "You can't pick that." CR>>
<ROUTINE V-PICK-UP ()
<PERFORM ,V?TAKE ,PRSO ,PRSI>
<RTRUE>>
<ROUTINE V-PLAY ()
<IMPOSSIBLES>>
<ROUTINE V-PLUG-IN ()
<IMPOSSIBLES>>
<ROUTINE V-POINT ("AUX" ACTOR)
<TELL "Pointless." CR>>
<ROUTINE V-POUR ()
<IMPOSSIBLES>>
<ROUTINE V-PUSH ()
<HACK-HACK "Pushing ">>
<ROUTINE PRE-PUT ()
<COND (<EQUAL? ,PRSO ,BODY-PARTS>
<RFALSE>)
(<PRSI? ,GROUND>
<PERFORM ,V?DROP ,PRSO>
<RTRUE>)
(<AND <IN? ,PRSO ,WINNER>
<FSET? ,PRSO ,WORNBIT>>
<TELL
"But, you are wearing " THE ,PRSO ,PERIOD-CR>)
(<HELD? ,PRSI ,PRSO>
<TELL
"You can't put" T ,PRSO " in" T ,PRSI
" when" T ,PRSI " is already in" T ,PRSO "!" CR>)
(<IDROP>
<RTRUE>)>>
<ROUTINE V-PUT ()
<COND (<AND <NOT <FSET? ,PRSI ,OPENBIT>>
<NOT <FSET? ,PRSI ,DOORBIT>>
<NOT <FSET? ,PRSI ,CONTBIT>>
<NOT <FSET? ,PRSI ,SURFACEBIT>>>
<TELL "You can't put" T ,PRSO " in " A ,PRSI "!" CR>)
(<OR <PRSI? ,PRSO>
<AND <HELD? ,PRSO>
<NOT <FSET? ,PRSO ,TAKEBIT>>>>
<TELL "How can you do that?" CR>)
(<AND <NOT <FSET? ,PRSI ,OPENBIT>>
<NOT <FSET? ,PRSI ,SURFACEBIT>>>
<SETG P-IT-OBJECT ,PRSI>
<TELL "Inspection reveals that" T ,PRSI " isn't open." CR>)
(<IN? ,PRSO ,PRSI>
<TELL "But" T ,PRSO " is already in" TR ,PRSI>)
(<FSET? ,PRSI ,DOORBIT>
<PERFORM ,V?PUT-THROUGH ,PRSO ,PRSI>
<RTRUE>)
(<G? <- <+ <WEIGHT ,PRSI> <GETP ,PRSO ,P?SIZE>>
<GETP ,PRSI ,P?SIZE>>
<GETP ,PRSI ,P?CAPACITY>>
<TELL "There's no room ">
<COND (<FSET? ,PRSI ,SURFACEBIT>
<TELL "on">)
(T
<TELL "in">)>
<TELL T ,PRSI " for" TR ,PRSO>)
(<AND <NOT <HELD? ,PRSO>>
<EQUAL? <ITAKE> ,M-FATAL <>>>
<RTRUE>)
(T
<MOVE ,PRSO ,PRSI>
<FSET ,PRSO ,TOUCHBIT>
<TELL "Done." CR>)>>
<ROUTINE V-PUT-BEHIND ()
<WASTES>>
<ROUTINE V-PUT-ON ()
<COND (<PRSI? ,ME>
<PERFORM ,V?WEAR ,PRSO>
<RTRUE>)
(<FSET? ,PRSI ,SURFACEBIT>
<V-PUT>)
(T
<TELL "There's no good surface on" TR ,PRSI>)>>
<ROUTINE V-PUT-THROUGH ()
<COND (<FSET? ,PRSI ,DOORBIT>
<TELL
"It would be imprudent to throw things through a door." CR>)
(T
<IMPOSSIBLES>)>>
<ROUTINE V-PUT-UNDER ()
<WASTES>>
<ROUTINE V-RAISE ()
<HACK-HACK "Playing in this way with ">>
<ROUTINE V-REACH-IN ("AUX" OBJ)
<SET OBJ <FIRST? ,PRSO>>
<COND (<OR <FSET? ,PRSO ,PERSON>
<FSET? ,PRSO ,SURFACEBIT>
<NOT <FSET? ,PRSO ,CONTBIT>>>
<TELL <PICK-ONE ,YUKS> CR>)
(<NOT <FSET? ,PRSO ,OPENBIT>>
;<TELL "It's not open." CR>
<PERFORM ,V?LOOK-INSIDE ,PRSO>
<RTRUE>)
(<OR <NOT .OBJ>
<FSET? .OBJ ,INVISIBLE>
<NOT <FSET? .OBJ ,TAKEBIT>>>
<TELL "There's nothing in" TR ,PRSO>)
(T
<TELL "You reach into" T ,PRSO " and feel something." CR>)>>