-
Notifications
You must be signed in to change notification settings - Fork 23
/
people.zil
1955 lines (1845 loc) · 51.9 KB
/
people.zil
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
"PEOPLE for TRINITY: (C)1986 Infocom, Inc. All rights reserved."
"*** JAPANESE WOMAN ***"
<OBJECT JWOMAN
(LOC LAN-GATE)
(DESC "old woman")
(FDESC "An old woman is standing under the tree.")
(FLAGS NODESC FEMALE VOWEL PERSON LIVING)
(SYNONYM WOMAN LADY CRONE MADAM MADAME MATRON DAME FACE)
(ADJECTIVE OLD AGED ANCIENT JAP JAPANESE ORIENTAL YELLOW)
(ACTION JWOMAN-F)>
"CHILLY = gone."
<ROUTINE JWOMAN-F ("OPTIONAL" (CONTEXT <>))
<COND (<IS? ,JWOMAN ,CHILLY>
<SETG P-HER-OBJECT ,NOT-HERE-OBJECT>
<COND (<VERB? FOLLOW FIND WHERE>
<TELL "You'd never find her in this crowd." CR>)
(T
<GONE-NOW ,JWOMAN>)>
<RFATAL>)>
<MAKE ,JWOMAN ,TOUCHED>
<COND (<NOT <VERB? EXAMINE SEARCH>>
<TELL "You begin to ">
<COND (<AND <THIS-PRSO?>
<INTBL? ,PRSA ,TALKVERBS ,NTVERBS>>
<TELL "address the " D ,JWOMAN
", but suddenly fall silent">)
(T
<TELL "approach the " D ,JWOMAN
", but stop in your tracks">)>
<TELL ,PCR>)>
<TELL "Her face is wrong.|
|
You look a little closer and shudder to " D ,ME ,PTHE
"entire left side of her head is scarred with deep red lesions, twisting her oriental features into a hideous mask. She must have been in an accident or something." CR>
<DEQUEUE I-BLOW>
<I-BLOW>
<RFATAL>>
"*** BIRD WOMAN ***"
<OBJECT BWOMAN
(LOC BROAD-WALK)
(DESC "bird woman")
(FDESC "An aged woman is selling crumbs nearby.")
(FLAGS NODESC LIVING PERSON FEMALE)
(SYNONYM WOMAN LADY CRONE MADAM MADAME DAME)
(ADJECTIVE BIRD AGED OLD ANCIENT)
(ACTION BWOMAN-F)>
"NODESC = unseen, SEEN = just referenced."
<ROUTINE DIN-DROWNS ()
<TELL "The din of ">
<COND (<ZERO? ,RAID?>
<TELL "cooing " D ,PIGEONS>)
(T
<TELL D ,SIRENS>)>
<TELL " drowns out your words." CR>
<RTRUE>>
<ROUTINE BWOMAN-F ("OPTIONAL" (CONTEXT <>) "AUX" (Y <>) CNT TBL X)
<COND (<EQUAL? .CONTEXT ,M-WINNER>
<COND (<T? ,RAID?>
<DIN-DROWNS>
<RTRUE>)
(<VERB? TELL-ABOUT>
<COND (<PRSO? ME>
<ASK-BWOMAN-ABOUT ,PRSI>
<RTRUE>)>
<BWOMAN-SNORTS>
<RTRUE>)
(<VERB? ASK-ABOUT>
<COND (<PRSO? ME>
<TELL "\"Why not tell me about "
THEI " " D ,ME "?\" scoffs the "
D ,BWOMAN ,PERIOD>
<RTRUE>)>
<BWOMAN-SNORTS>
<RTRUE>)
(<VERB? ASK-FOR>
<COND (<PRSO? ME>
<TELL
"\"I won't beg from the likes o' you,\" sniffs the " D ,BWOMAN ,PERIOD>
<RTRUE>)>
<BWOMAN-SNORTS>
<RTRUE>)
(<VERB? WHAT WHO WHERE>
<ASK-BWOMAN-ABOUT ,PRSO>
<RTRUE>)
(<AND <VERB? SGIVE SSELL SSHOW>
<PRSI? GBAG>>
<COND (<PRSO? ME>
<NOT-A-FARTHING>
<RTRUE>)>
<BWOMAN-SNORTS>
<RTRUE>)
(<AND <VERB? GIVE SELL SHOW>
<PRSO? GBAG>>
<COND (<PRSI? ME>
<NOT-A-FARTHING>
<RTRUE>)>
<BWOMAN-SNORTS>
<RTRUE>)>
<DIN-DROWNS>
<RTRUE>)
(<THIS-PRSI?>
<COND (<VERB? THROW THROW-OVER>
<BAD-COO>
<RTRUE>)
(<VERB? GIVE SHOW>
<MAKE ,BWOMAN ,SEEN>
<COND (<T? ,RAID?>
<TELL "She's too frightened to respond." CR>
<RTRUE>)
(<PRSO? COIN>
<REMOVE ,COIN>
<MOVE ,GBAG ,LOCAL-GLOBALS>
<UNMAKE ,COIN ,TAKEABLE>
<MOVE ,SCOIN ,BWOMAN>
<SETG P-IT-OBJECT ,SCOIN>
<MOVE ,BAG ,BWOMAN>
<TELL "\"Bless yer,\" coos the " D ,BWOMAN
", taking your money with a practiced snatch. \"Twenty p's the change.\" She holds out a "
D ,BAG " and a " D ,SCOIN " for you." CR>
<COND (<ZERO? ,TR?>
<UPDATE-SCORE>)>
<RTRUE>)
(<PRSO? SCOIN>
<NOT-A-FARTHING>
<RTRUE>)
(<PRSO? CREDIT-CARD>
<TELL
"\"I ain't Harrod's, dearie. Thirty p.\"" CR>
<RTRUE>)
(<VERB? SHOW>
<RFALSE>)>
<TELL CTHEI
" shakes her head. \"Keep it, dearie.\"" CR>
<RTRUE>)>
<RFALSE>)
(<VERB? ASK-ABOUT>
<COND (<T? ,RAID?>
<DIN-DROWNS>
<RTRUE>)>
<ASK-BWOMAN-ABOUT ,PRSI>
<RTRUE>)
(<VERB? EXAMINE>
<COND (<ZERO? ,RAID?>
<TELL
"You get the feeling that she's been selling crumbs on this same bench, year after year, since well before you were born. Her face is lined with care for her feathered charges, who perch on her round shoulders without fear." CR>
<RTRUE>)>
<TELL
"She's obviously terrified by all the sirens and commotion." CR>
<RTRUE>)
(<VERB? ASK-FOR>
<COND (<T? ,RAID?>
<DIN-DROWNS>
<RTRUE>)>
<MAKE ,BWOMAN ,SEEN>
<COND (<PRSI? GBAG BAG EBAG>
<TELL "\"A rare bargain at thirty p.\"" CR>
<RTRUE>)
(<IS? ,PRSI ,TAKEABLE>
<TELL "\"I ain't got no " D ,PRSI ", ducky.\"" CR>
<RTRUE>)>
<TELL "\"I couldn't give you that!\" laughs the "
D ,PRSO ,PERIOD>
<RTRUE>)
(<INTBL? ,PRSA ,HURTVERBS ,NHVERBS>
<BAD-COO>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE BAD-COO ()
<TELL
"A threatening coo from the " D ,PIGEONS ,CHANGES>
<RTRUE>>
<ROUTINE NOT-A-FARTHING ()
<TELL "\"Thirty p, not a farthing less.\"" CR>
<RTRUE>>
<ROUTINE BWOMAN-SNORTS ("AUX" (Q <>))
<MAKE ,BWOMAN ,SEEN>
<COND (<PROB 50>
<SET Q T>
<TELL CTHE ,BWOMAN " snorts ruefully. ">)>
<TELL "\"You're daft!\"">
<COND (<OR <T? .Q>
<PROB 50>>
<CRLF>
<RTRUE>)>
<TELL " snorts the " D ,BWOMAN ,PERIOD>
<RTRUE>>
<ROUTINE ASK-BWOMAN-ABOUT (OBJ "AUX" (Q <>) CNT TBL X V)
<MAKE ,BWOMAN ,SEEN>
<COND (<EQUAL? .OBJ ,GTRINITY ,PLUTONIUM>
<COND (<L? <GETB 0 33> 79>
<TELL CTHE ,BWOMAN " just smiles." CR>
<RTRUE>)>
<V-$CREDITS>
<RTRUE>)
(<IS? .OBJ ,TOLD>
<TELL CTHE ,BWOMAN
" scowls. \"Pay attention, ducky! I told ye once already.\"" CR>
<RTRUE>)>
; "Check list of interesting subjects."
<SET V <VISIBLE? .OBJ>>
<SET CNT <GET ,BWOMAN-SUBJECTS 0>>
<REPEAT ()
<SET TBL <GET ,BWOMAN-SUBJECTS .CNT>>
<SET X <GET .TBL 0>>
<COND (<EQUAL? .X .OBJ>
<COND (<AND <ZERO? .V>
<IS? .OBJ ,TAKEABLE>>
T)
(T
<MAKE .OBJ ,TOLD>
<TELL "\"" <GET .TBL 1>>
<COND (<PROB 50>
<TELL ".\"" CR>
<RTRUE>)>
<TELL ",\" replies the " D ,BWOMAN ,PERIOD>
<RTRUE>)>)>
<COND (<DLESS? CNT 1>
<RETURN>)>>
; "Default for other items she might know about."
<COND (<EQUAL? .OBJ ,WRISTWATCH>
<TELL CTHE ,BWOMAN>
<COND (<EQUAL? ,W?TIME <GET ,P-NAMW 1> <GET ,P-OFW 1>>
<TELL " sighs. \"Time.\"" CR>
<RTRUE>)>
<TELL " sniffs. \"Looks cheap.\"" CR>
<RTRUE>)
(<EQUAL? .OBJ ,RUBY>
<MAKE .OBJ ,TOLD>
<TELL CTHE ,BWOMAN>
<COND (<EQUAL? ,RUBYROOM ,BROAD-WALK>
<TELL
" gives you a sad smile. \"Not to worry, dear,\" she sighs. \"Ye'll get it back by and by.\"" CR>
<RTRUE>)>
<TELL
" peers at you closely. \"'Ave ye seen one?\" she whispers. \"Wouldn't let it out o' my sight if I was you.\"" CR>
<RTRUE>)
(<EQUAL? .OBJ ,MEEP>
<MAKE .OBJ ,TOLD>
<TELL CTHE ,BWOMAN>
<COND (<EQUAL? ,RUBYROOM ,BROAD-WALK>
<TELL " giggles. \"Fast, ain't he?\"" CR>
<RTRUE>)>
<TELL
" gives you a sharp look, but doesn't reply." CR>
<RTRUE>)
(<OR <T? .V>
<IN? .OBJ ,GLOBAL-OBJECTS>
<GLOBAL-IN? .OBJ ,BROAD-WALK>>
<MAKE .OBJ ,TOLD>
<COND (<PROB 50>
<SET Q T>
<TELL CTHE ,BWOMAN " shrugs. ">)>
<TELL "\"">
<COND (<PROB 50>
<TELL "You know as much as I do">)
(T
<TELL "Don't know nothin' you don't">)>
<COND (<PROB 50>
<TELL ", hon">)>
<COND (<OR <T? .Q>
<PROB 50>>
<TELL ".\"" CR>
<RTRUE>)>
<TELL ",\" shrugs the " D ,BWOMAN ,PERIOD>
<RTRUE>)>
; "Default for all other cases."
<COND (<PROB 50>
<SET Q T>
<TELL CTHE ,BWOMAN " scowls. ">)>
<TELL "\"Don't know what you're talkin' 'bout, ducky">
<COND (<OR <T? .Q>
<PROB 50>>
<TELL ".\"" CR>
<RTRUE>)>
<TELL ",\" scowls the " D ,BWOMAN ,PERIOD>
<RTRUE>>
<GLOBAL BWOMAN-SUBJECTS:TABLE
<PLTABLE
<PTABLE LCITY
"Lived 'ere all me life">
<PTABLE LONDON
"Lived 'ere all me life">
<PTABLE BALL
"Football! Sorry, hon, I'm too old to play">
<PTABLE GRPOND
"It's just east o' here">
<PTABLE LWATER
"A short walk east">
<PTABLE VICTORIA
"Princess Louise carved it all herself, she did">
<PTABLE GBAG
"Lovely bread crumbs, only thirty p a bag">
<PTABLE BAG
"Lovely bread crumbs, only thirty p a bag">
<PTABLE GNOMON
"A lovely bit o' metal! And so useful. Hold onto it, ducky">
<PTABLE PIGEONS
"'Ave ye ever seen such beauties? So loyal. And so, so hungry">
<PTABLE SCOIN
"That's yer change, ducky. Twenty p out of fifty">
<PTABLE CREDIT-CARD
"I ain't Harrod's, dearie. Thirty p">
<PTABLE PRAM
"All prams lead to Kensington Gardens, they say">
<PTABLE BOY
"Lots o' boys around here, dearie">
<PTABLE GRASS
"Humph!\" she sniffs. \"Never touch the stuff">
<PTABLE CRANE
"Tidy bit o' foldin', that">
<PTABLE OCRANE
"Looks a bit ragged to me">
<PTABLE BAD-CRANE
"Looks a bit crumpled to me">
<PTABLE PARASOL
"Ain't seen one like it in a long while">
<PTABLE MEMORIAL
"Ghastly, ain't he? Everyone laughs">
<PTABLE BWOMAN
"Me?\" The woman laughs and gestures at the pigeons. \"Here's all there is to know about me">
<PTABLE GOON
"Shh!\" The old woman shudders. \"Ye musn't speak o' such things">>>
"*** GOON ***"
<OBJECT GOON
(DESC "corpse")
(FLAGS SURFACE TRYTAKE)
(CAPACITY 20)
(SYNONYM CORPSE CADAVER STIFF BODY SORCERER DEITY WABEWALKER
REMAINS)
(ADJECTIVE ANCIENT SHRUNKEN DECOMPOSED)
(ACTION GOON-F)>
<ROUTINE GOON-F ("OPTIONAL" (CONTEXT <>) "AUX" R G)
<COND (<THIS-PRSI?>
<COND (<VERB? PUT-ON PUT WRAP-AROUND>
<COND (<PRSO? BANDAGE SHROUD>
<MOVE ,PRSO ,PRSI>
<MAKE ,PRSO ,NODESC>
<TELL "You awkwardly wrap the " D ,PRSO
" around the " D ,PRSI>
<COND (<PRSO? BANDAGE>
<UNMAKE ,GOON-MOUTH ,OPENED>
<TELL "'s head and jaw">)>
<TELL ", as before." CR>
<RTRUE>)
(<VERB? WRAP-AROUND>
<RFALSE>)
(<PRSO? RBOOT GBOOT>
<MOVE ,PRSO ,PRSI>
<MAKE ,PRSO ,NODESC>
<TELL "You awkwardly force the " D ,PRSO
" back onto the " D ,PRSI "'s foot." CR>
<RTRUE>)>
<WASTE-OF-TIME>
<RTRUE>)>
<RFALSE>)>
<SETG P-IT-OBJECT ,GOON>
<COND (<VERB? EXAMINE SEARCH>
<TELL "The solemn dignity of the " D ,CRYPT
" makes you suspect that the remains may be those of some great missionary or explorer. The shrunken">
<COND (<IS? ,SHROUD ,NODESC>
<TELL " body is wrapped in a gray " D ,SHROUD>)
(T
<TELL ", unclothed body is badly decomposed">)>
<TELL ", and its wrinkled " D ,GOON-MOUTH " is ">
<COND (<IS? ,BANDAGE ,NODESC>
; <SETG P-IT-OBJECT ,BANDAGE>
<TELL "held shut with a " D ,BANDAGE
" wrapped around its head">)
(T
<TELL "hanging wide open">)>
<SET R <IN? ,RBOOT ,PRSO>>
<SET G <IN? ,GBOOT ,PRSO>>
<COND (<AND <T? .R>
<T? .G>>
; <SETG P-IT-OBJECT ,RBOOT>
<TELL
,PA "pair of boots, one red and one green, completes the ghastly wardrobe">)
(<T? .R>
<ONE-CLAD ,RBOOT>)
(<T? .G>
<ONE-CLAD ,GBOOT>)>
<PRINT ,PERIOD>
<RTRUE>)
(<VERB? KILL MUNG KICK BITE CUT RIP>
<NOT-LIKELY ,GOON "would react">
<RTRUE>)
(<HANDLE-CORPSE?>
<RTRUE>)
(<VERB? DRESS>
<COND (<IS? ,SHROUD ,NODESC>
<ITS-ALREADY "wrapped in the shroud">
<RTRUE>)
(<GOT? ,SHROUD>
<PERFORM ,V?PUT-ON ,SHROUD ,PRSO>
<RTRUE>)>
<HOW?>
<RTRUE>)
(<VERB? UNDRESS>
<COND (<IS? ,SHROUD ,NODESC>
<PERFORM ,V?TAKE ,SHROUD>
<RTRUE>)>
<TELL "You've already done that." CR>
<RTRUE>)
(<INTBL? ,PRSA ,MOVEVERBS ,NMVERBS>
<TELL "You struggle briefly with " THEO
", but it's just too awkward." CR>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE ONE-CLAD (BOOT)
; <SETG P-IT-OBJECT .BOOT>
<TELL ". One foot is clad in a " D .BOOT>
<RTRUE>>
<OBJECT GOON-MOUTH
(LOC GOON)
(DESC "mouth")
(FLAGS NODESC CONTAINER OPENABLE)
(SYNONYM MOUTH JAW JAWS JAWBONE HEAD)
(ADJECTIVE CORPSE\'S)
(CAPACITY 1)
(ACTION GOON-MOUTH-F)>
<ROUTINE GOON-MOUTH-F ()
<COND (<THIS-PRSI?>
<RFALSE>)
(<VERB? EXAMINE LOOK-INSIDE SEARCH>
<MAKE ,BCOIN ,NOALL>
<TELL "The">
<OPEN-CLOSED ,PRSO>
<TELL " is blue and wrinkled">
<COND (<AND <IS? ,PRSO ,OPENED>
<SEE-ANYTHING-IN? ,PRSO>>
<TELL ". Inside it you can see ">
<PRINT-CONTENTS ,PRSO>)>
<PRINT ,PERIOD>
<RTRUE>)
(<VERB? CLOSE>
<COND (<IS? ,PRSO ,OPENED>
<TELL "It falls open again horribly." CR>
<RTRUE>)>
<ITS-ALREADY "closed">
<RTRUE>)
(<VERB? OPEN>
<COND (<IS? ,PRSO ,OPENED>
<ITS-ALREADY "open">
<RTRUE>)>
<BANDAGE-STOPS-YOU>
<RTRUE>)
(<VERB? MOVE PULL PUSH LOOSEN>
<COND (<IS? ,PRSO ,OPENED>
<TELL "It's quite loose." CR>
<RTRUE>)>
<BANDAGE-STOPS-YOU>
<RTRUE>)
(<HANDLE-CORPSE?>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE BANDAGE-STOPS-YOU ()
<SETG P-IT-OBJECT ,BANDAGE>
<TELL CTHE ,P-IT-OBJECT " is holding it tightly shut." CR>
<RTRUE>>
<ROUTINE HANDLE-CORPSE? ()
<COND (<VERB? SMELL>
<SMELLS-OF-DEATH>
<RTRUE>)
(<AND <VERB? TOUCH SHAKE SQUEEZE KNOCK>
<EQUAL? ,PRSI <> ,HANDS>>
<TELL CTHEO " feels cold and dry." CR>
<RTRUE>)
(<VERB? KISS RAPE BLOW-INTO>
<VOICE-MUTTERS "Sicko" <>>
<RTRUE>)
(T
<RFALSE>)>>
"*** CHARON ***"
<OBJECT CHARON
(LOC DORY)
(DESC "oarsman")
(FLAGS NODESC LIVING VOWEL CONTAINER SURFACE)
(SYNONYM BOATMAN OARSMAN MAN CHARON HAND PALM)
(ADJECTIVE DARK OARS HIS)
(ACTION CHARON-F)>
"TOUCHED = oarsman seen, CHILLY = referred to by name, NOALL = seen wardrobe."
<ROUTINE CHARON-F ("OPTIONAL" (CONTEXT <>))
<COND (<AND <NOUN-USED? ,W?HAND ,W?PALM>
<NOT <ADJ-USED? ,W?HIS>>>
<TELL "[" D ,HANDS ,BRACKET>
<COND (<THIS-PRSO?>
<PERFORM ,PRSA ,HANDS ,PRSI>
<RTRUE>)>
<PERFORM ,PRSA ,PRSO ,HANDS>
<RTRUE>)
(<AND <NOT <IS? ,CHARON ,CHILLY>>
<NOUN-USED? ,W?CHARON>>
<MAKE ,CHARON ,CHILLY>
<VOICE-MUTTERS "So educated">)>
<COND (<THIS-PRSI?>
<COND (<VERB? THROW THROW-OVER>
<DEMEANOR>
<RTRUE>)
(<VERB? GIVE SHOW>
<COND (<ZERO? ,IN-DORY?>
<YOUD-HAVE-TO "get in" ,DORY>
<RTRUE>)>
<TELL CTHEI>
<COND (<VERB? SHOW>
<COND (<IS? ,PRSO ,WORN>
<TELL " glances at " THEO
" you're wearing, but shows no interest." CR>
<RTRUE>)>
<TELL " confiscates ">)
(T
<TELL " accepts ">)>
<TELL THEO>
<COND (<PRSO? BCOIN>
<STYX-TRIP>
<RTRUE>)
(<PRSO? CREDIT-CARD>
<VANISH>
<TELL
" and checks it against a list of delinquent accounts">
<SOLEMNLY>
<TELL
", rips the card in half and throws the pieces in the river." CR>
<RTRUE>)
(<PRSO? SCOIN>
<VANISH>
<TELL
", peers at it carefully and compares it to a " D ,BCOIN
" given to him by one of the " D ,SHADES ,PTHE "difference is obvious">
<SOLEMNLY>
<TELL
" and tosses your coin into the river." CR>
<RTRUE>)>
<MOVE ,PRSO ,HERE>
<TELL
", glances at it briefly and tosses it onto the " D ,BEACH ,PERIOD>
<RTRUE>)
(<VERB? PUT PUT-ON EMPTY-INTO>
<COND (<NOUN-USED? ,W?HAND ,W?PALM>
<PERFORM ,V?GIVE ,PRSO ,PRSI>
<RTRUE>)>
<IMPOSSIBLE>
<RTRUE>)>
<RFALSE>)
(<VERB? EXAMINE SEARCH>
<MAKE ,PRSO ,TOUCHED>
<TELL CTHEO
"'s face and form are concealed under a hooded cloak. His bent posture suggests great age, but he handles his vessel with a firm, confident hand that commands respect." CR>
<RTRUE>)
(<VERB? WATCH>
<I-STYX <>>
<RTRUE>)
(<VERB? WAVE-AT>
<TELL CTHEI " doesn't respond to your gesture." CR>
<RTRUE>)
(<INTBL? ,PRSA ,TALKVERBS ,NTVERBS>
<TELL CTHEO>
<COND (<OR <T? ,IN-DORY?>
<AND <HERE? DOCKSIDE>
<EQUAL? ,STICKS 3 4 5>>
<AND <HERE? ON-BEACH>
<EQUAL? ,STICKS 10>>>
<TELL " pretends not">)
(T
<TELL " is probably too far away">)>
<TELL " to hear you." CR>
<RFATAL>)
(<OR <INTBL? ,PRSA ,TOUCHVERBS ,NTOUCHES>
<INTBL? ,PRSA ,HURTVERBS ,NHVERBS>>
<COND (<ZERO? ,IN-DORY?>
<CANT-FROM-HERE>
<RTRUE>)>
<DEMEANOR>
<RTRUE>)
; (<AND <VERB? TOUCH SQUEEZE SHAKE PUSH PULL MOVE TURN PUSH-TO
REACH-IN TAKE>
<EQUAL? ,PRSI <> ,HANDS>>
<COND (<ZERO? ,IN-DORY?>
<CANT-FROM-HERE>
<RTRUE>)>
<TELL "Your hand reaches into a cold vapor." CR>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE SOLEMNLY ()
<TELL ". He shakes his head solemnly">
<RTRUE>>
<ROUTINE DEMEANOR ()
<TELL
"Something about the " D ,CHARON "'s demeanor" ,CHANGES>
<RTRUE>>
<ROUTINE STYX-TRIP ()
<TELL " and nods at you solemnly." CR>
<VANISH>
<EXIT-DORY>
<COND (<EQUAL? ,STICKS 3 4>
<I-STYX>)>
<SETG STICKS 10>
<MOVE ,DORY ,ON-BEACH>
<MAKE ,DORY ,TOUCHED>
<REMOVE ,SHADES>
<TELL CR CTHEI
" pushes away from the beach.|
|
Planes of mist close in around the dory, drawing it deeper into the gloom. The only sound is the rhythmic slurp of the oar as it plies the dark, oily water.">
<CARRIAGE-RETURNS>
<TELL
"A vague outline emerges beyond the helm. It slowly resolves into a spit of sand, damp and cheerless in the surrounding murk" ,PCR CTHEI
" swings the dory around and lands it with barely a jolt. ">
<ONE-BY-ONE>
<TELL ". Something in the " D ,PRSI
"'s gaze compels you to follow them" ,PCR>
<GOTO ,ON-BEACH>
<RTRUE>>
"*** GIRL ***"
<OBJECT GIRL
(DESC "girl")
(FLAGS NODESC PERSON LIVING FEMALE SHADOWY TRYTAKE NOALL)
(SYNONYM GIRL CHILD KID)
(ADJECTIVE SMALL LITTLE YOUNG JAP JAPANESE FEMALE)
(DESCFCN DESCRIBE-GIRL)
(GENERIC GENERIC-JAPS-F)
(CONTFCN IN-GIRL)
(ACTION GIRL-F)>
"CHILLY = brolly given, SEEN = just referenced, SHADOWY = fear delay,
TOUCHED = said origami, NODESC = not seen."
<ROUTINE IN-GIRL ("OPTIONAL" (CONTEXT <>))
<COND (<NOT <EQUAL? .CONTEXT ,M-CONT>>
<RFALSE>)
(<INTBL? ,PRSA ,TOUCHVERBS ,NTOUCHES>
<TELL CTHE ,GIRL>
<COND (<EQUAL? ,MINUTES 0 1>
<TELL " urgently">)
(<PROB 50>
<TELL " playfully">)>
<COND (<PROB 50>
<TELL " snatches ">)
(T
<TELL " pulls ">)>
<THE-PRINT <COND (<THIS-PRSI?>
,PRSI)
(T
,PRSO)>>
<TELL " out of your reach." CR>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE DESCRIBE-GIRL ("OPTIONAL" (CONTEXT <>) "AUX" (X <>))
<COND (<EQUAL? .CONTEXT ,M-OBJDESC>
<TELL "The little girl is ">
<COND (<HERE? PLAYGROUND>
<TELL "standing nearby">)
(<IS? ,GIRL ,CHILLY>
<TELL "in the " D ,CORNER>)
(T
<TELL "standing in the exit">)>
<COND (<FIRST? ,GIRL>
<TELL ", clutching ">
<PRINT-CONTENTS ,GIRL>)>
<TELL ".">
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE GIRL-F ("OPTIONAL" (CONTEXT <>) "AUX" X)
<UNMAKE ,GIRL ,SEEN>
<COND (<THIS-PRSI?>
<COND (<VERB? GIVE>
<SET X <FIRST? ,PRSI>>
<TELL CTHEI>
<COND (<PRSO? PARASOL>
<MOVE ,PRSO ,PRSI>
<MAKE ,PRSI ,CHILLY>
<TELL
"'s mouth opens into a little \"o\" at the magnificence of your gift. She humbly ">
<COND (<T? .X>
<MOVE .X ,PLAYER>
<TELL "exchanges " THE .X " for ">)
(T
<TELL "accepts ">)>
<TELL THE ,PRSO ", smiles shyly and ">
<MOVE ,PRSI ,IN-SHELTER>
<COND (<HERE? IN-SHELTER>
<TELL "joins you in ">)
(T
<TELL "descends into ">)>
<TELL THE ,SHELTER " with her prize." CR>
<COND (<EQUAL? .X ,CRANE>
<START-MCRANE>)>
<RTRUE>)
(<PRSO? BAD-CRANE OCRANE>
<REMOVE ,PRSO>
<UNMAKE ,BAD-CRANE ,CHILLY>
<UNMAKE ,OCRANE ,CHILLY>
<COND (<NOT <IS? ,PRSI ,TOUCHED>>
<EYES-BRIGHTEN>
<TELL ", ">
<COND (<EQUAL? .X <> ,PARASOL>
<TELL "accepting ">)
(T
<MOVE .X ,PLAYER>
<TELL "exchanging " THE .X
" for ">)>)
(<EQUAL? .X <> ,PARASOL>
<TELL " accepts ">)
(T
<MOVE .X ,PLAYER>
<TELL " exchanges " THE .X " for ">)>
<TELL THEO
" with a gracious bow. Her fingers explore the creases in the paper, bending them this way and that. Then, with a few deft maneuvers, she refolds the sheet to its original shape and ">
<COND (<IN? ,PARASOL ,PRSI>
<MOVE ,CRANE ,PLAYER>
<TELL "hands it back to you." CR>
<START-MCRANE>
<RTRUE>)>
<MOVE ,CRANE ,PRSI>
<TELL "holds it up for you to see." CR>
<RTRUE>)
(<NOT <IN? ,PARASOL ,PRSI>>
<COND (<VISIBLE? ,PARASOL>
<BROLLY-INTEREST>
<TELL ". Nevertheless, she">)>
<TELL " politely ">
<COND (<EQUAL? .X ,CRANE>
<TELL "accepts " THEO
", looks it over briefly and hands it back to you, keeping the "
D .X " for herself." CR>
<RTRUE>)
(<T? .X>
<MOVE .X ,PLAYER>
<TELL "exchanges " THE .X " for ">)
(T
<TELL "accepts ">)>
<MOVE ,PRSO ,PRSI>
<TELL THEO ", and toys with it absently." CR>
<RTRUE>)>
<TELL " toys with " THEO
" for a moment, but quickly tires of ">
<COND (<IS? ,PRSO ,PLURAL>
<TELL "them">)
(T
<TELL "it">)>
<TELL " and hands it back to you">
<SEE-TWINKLE?>
<RTRUE>)
(<VERB? SHOW>
<TELL CTHEI>
<COND (<PRSO? PARASOL>
<TELL " stares at the " D ,PARASOL
" with undisguised longing." CR>
<RTRUE>)
(<PRSO? BAD-CRANE OCRANE>
<EYES-BRIGHTEN>
<PRINT ,PERIOD>
<RTRUE>)
(<NOT <IN? ,PARASOL ,PRSI>>
<BROLLY-BETTER>
<RTRUE>)>
<TELL " glances at " THEO
", but exhibits only polite interest">
<SEE-TWINKLE?>
<RTRUE>)
(<AND <VERB? FEED>
<PRSO? BAG>>
<TELL CTHEI " makes a face." CR>
<RTRUE>)
(<VERB? THROW THROW-OVER>
<COND (<G? <GETP ,PRSO ,P?SIZE> 3>
<MOVE ,PRSO ,HERE>
<TELL CTHEI " dodges the flying " D ,PRSO
" and looks up at you reproachfully" ,PCR
CTHEO " lands at her feet." CR>
<RTRUE>)>
<TELL "She catches ">
<COND (<IS? ,PRSO ,PLURAL>
<TELL "them">)
(T
<TELL "it">)>
<TELL " with a playful laugh">
<COND (<OR <PRSO? PARASOL OCRANE BAD-CRANE>
<IN? ,PARASOL ,PRSI>>
<TELL ,PCR>
<PERFORM ,V?GIVE ,PRSO ,PRSI>
<RTRUE>)>
<TELL " and tosses it back">
<COND (<VISIBLE? ,PARASOL>
<TELL
", her eyes hardly leaving the " D ,PARASOL>)>
<PRINT ,PERIOD>
<RTRUE>)>
<RFALSE>)
(<VERB? EXAMINE SEARCH>
<TELL CTHEO " is a cute four or five years old">
<COND (<SEE-ANYTHING-IN? ,PRSO>
<TELL ". She's holding ">
<PRINT-CONTENTS ,PRSO>)>
<PRINT ,PERIOD>
<RTRUE>)
(<VERB? FOLLOW FIND WALK-TO>
<COND (<OR <NOT <HERE? PLAYGROUND IN-SHELTER>>
<IS? ,PRSO ,NODESC>>
<REFERRING>
<RFATAL>)
(<IN? ,PRSO ,HERE>
<TELL "She's right here." CR>
<RTRUE>)
(<HERE? PLAYGROUND>
<DO-WALK ,P?EAST>
<RTRUE>)>
<DO-WALK ,P?WEST>
<RTRUE>)
(<VERB? WATCH>
<I-GIRL <>>
<RTRUE>)>
<MAKE ,GIRL ,SEEN>
<COND (<VERB? WAVE-AT POINT-AT BOW>
<TELL CTHEO>
<COND (<EQUAL? ,MINUTES 1>
<TELL " desperately ">)
(<PROB 50>
<TELL " cheerfully ">)
(T
<TELL " giggles, then clumsily ">)>
<TELL "mimics your action." CR>
<RTRUE>)
(<VERB? TAKE TOUCH>
<GIRL-SHIES>
<RTRUE>)
(<INTBL? ,PRSA ,TALKVERBS ,NTVERBS>
<TELL CTHEO <PICK-NEXT ,GIRL-HUHS> ,PERIOD>
<RFATAL>)
(<INTBL? ,PRSA ,HURTVERBS ,NHVERBS>
<TELL "Imagine doing that to a defenseless little girl!" CR>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE GIRL-SHIES ()
<TELL CTHE ,GIRL " backs shyly away." CR>
<RTRUE>>
<ROUTINE START-MCRANE ()
<SETG P-IT-OBJECT ,CRANE>
<MAKE ,CRANE ,LIGHTED>
<MAKE ,CRANE ,SEEN>
<QUEUE I-NEWCRANE -1>
<UPDATE-SCORE 3>
<TELL CR "The edges of the " D ,CRANE
" begin to flicker faintly." CR>
<RTRUE>>
<ROUTINE EYES-BRIGHTEN ()
<MAKE ,GIRL ,TOUCHED>
<TELL
"'s eyes brighten with surprise when she sees the " D ,PRSO ". \"">
<HLIGHT ,H-ITALIC>
<TELL "Origami">
<HLIGHT ,H-NORMAL>
<TELL ",\" she squeaks">
<RTRUE>>
<ROUTINE SEE-TWINKLE? ()
<COND (<AND <PRSO? CRANE>
<IS? ,PRSO ,LIGHTED>>
<TELL ". She didn't seem to notice the weird twinkling">)>
<PRINT ,PERIOD>
<RTRUE>>
<ROUTINE BROLLY-BETTER ()
<COND (<VISIBLE? ,PARASOL>
<SETG P-IT-OBJECT ,PARASOL>
<BROLLY-INTEREST>)
(<VERB? GIVE>
<TELL " is too timid to take " THEO>)
(T
<TELL " gives " THEO " a timid glance">)>
<PRINT ,PERIOD>
<RTRUE>>
<ROUTINE BROLLY-INTEREST ()
<TELL " isn't as interested in " THEO
" as she is in that " D ,PARASOL>
<RTRUE>>
<GLOBAL GIRL-HUHS:TABLE
<LTABLE 2
" blinks uncomprehendingly"
" looks at you blankly"
" grins at your funny words"
" says something in Japanese">>
"*** BOY/GIANT ***"
<OBJECT BOY
(LOC AT-TERRACE)
(DESC "boy")
(FLAGS PERSON LIVING TRYTAKE NOALL)
(SYNONYM BOY CHILD KID)
(ADJECTIVE YOUNG)
(DESCFCN DESCRIBE-BOY)
(GENERIC GENERIC-KID-F)
(ACTION BOY-F)>
<ROUTINE GENERIC-KID-F (TBL)
<COND (<IS? ,HERE ,WINDY>
<RETURN ,BOY>)
(<EQUAL? ,W?BOY ,P-NAM ,P-XNAM>
<RETURN ,GIANT>)
(T
<RFALSE>)>>
"SEEN = Pope quote shown, CHILLY = gone."
<ROUTINE DESCRIBE-BOY ("OPTIONAL" (CONTEXT <>))
<COND (<EQUAL? .CONTEXT ,M-OBJDESC>
<TELL "A ">
<COND (<HERE? PROM>
<TELL "rather large ">)
(T
<TELL "young ">)>
<TELL "boy sits nearby, listening to a pair of " D ,PHONES
" and idly blowing " D ,SBUBBLE "s. There's a dish full of "
D ,SOAPY-WATER " by his side">
<COND (<T? ,IN-DISH?>
<TELL ", in which you're now standing">)>
<PRINTC 46>
<RTRUE>)
(T
<RFALSE>)>>
<ROUTINE BOY-F ("OPTIONAL" (CONTEXT <>))
<COND (<THIS-PRSI?>
<COND (<VERB? GIVE SHOW FEED>
<TELL
"The boy is too preoccupied with his music to notice your offer." CR>
<RTRUE>)>
<RFALSE>)
(<AND <VERB? FOLLOW WHERE>
<IS? ,PRSO ,CHILLY>>
<TELL "You'd never find him in this crowd." CR>
<RTRUE>)
(<VERB? EXAMINE WATCH>
<I-BOY <>>
<RTRUE>)
(<HANDLE-BOY?>
<RTRUE>)
(<VERB? ALARM TOUCH KICK KNOCK KISS SQUEEZE HIT
TOUCH-TO MOVE PUSH PULL RAISE TAKE SHAKE>
<ANNOY-BOY>
<RTRUE>)
(<INTBL? ,PRSA ,TALKVERBS ,NTVERBS>
<TELL CTHE ,BOY " doesn't respond" ,AS-IF
"he can't hear you." CR>
<RFATAL>)
(T
<RFALSE>)>>
<ROUTINE HANDLE-BOY? ()