diff --git a/r6/r6_record.js b/r6/r6_record.js index 83a8d8c..fb20f61 100644 --- a/r6/r6_record.js +++ b/r6/r6_record.js @@ -3,7 +3,7 @@ function Record(header, user, url, RANK_win_percent, RANK_win, RANK_loss, RANK_kd, RANK_kill, RANK_death, RANK_killMatch, RANK_rank, RANK_mmr, RANK_rank_img, CASUAL_timePlayed, CASUAL_win_percent, CASUAL_win, CASUAL_loss, CASUAL_kd, CASUAL_kill, CASUAL_death, CASUAL_killMatch, CASUAL_rank, CASUAL_mmr, CASUAL_rank_img, - GENERAL_timePlayed, GENERAL_win_percent, GENERAL_win, GENERAL_loss, GENERAL_kd, GENERAL_death, GENERAL_handShot, GENERAL_handShots, GENERAL_meleeKills, GENERAL_blindKills, + GENERAL_timePlayed, GENERAL_win_percent, GENERAL_win, GENERAL_loss, GENERAL_kd, GENERAL_kill, GENERAL_death, GENERAL_handShot, GENERAL_handShots, GENERAL_meleeKills, GENERAL_blindKills, HIDERANK_CASUAL_timePlayed, HIDERANK_CASUAL_win_percent, HIDERANK_CASUAL_win, HIDERANK_CASUAL_loss, HIDERANK_CASUAL_kd, HIDERANK_CASUAL_kill, HIDERANK_CASUAL_death, HIDERANK_CASUAL_killMatch, HIDERANK_CASUAL_rank, HIDERANK_CASUAL_mmr, HIDERANK_CASUAL_rank_img, HIDERANK_RANK_win_percent, HIDERANK_RANK_win, HIDERANK_RANK_loss, HIDERANK_RANK_kd, HIDERANK_RANK_kill, HIDERANK_RANK_death, HIDERANK_RANK_killMatch, HIDERANK_RANK_rank, HIDERANK_RANK_mmr, HIDERANK_RANK_rank_img, HIDECASUAL_CASUAL_timePlayed, HIDECASUAL_CASUAL_win_percent, HIDECASUAL_CASUAL_win, HIDECASUAL_CASUAL_loss, HIDECASUAL_CASUAL_kd, HIDECASUAL_CASUAL_kill, HIDECASUAL_CASUAL_death, HIDECASUAL_CASUAL_killMatch, HIDECASUAL_CASUAL_rank, HIDECASUAL_CASUAL_mmr, HIDECASUAL_CASUAL_rank_img, @@ -45,6 +45,7 @@ function Record(header, user, url, this.GENERAL_win = GENERAL_win; this.GENERAL_loss = GENERAL_loss; this.GENERAL_kd = GENERAL_kd; + this.GENERAL_kill = GENERAL_kill; this.GENERAL_death = GENERAL_death; this.GENERAL_handShot = GENERAL_handShot; this.GENERAL_handShots = GENERAL_handShots; @@ -76,27 +77,27 @@ function Record(header, user, url, this.HIDERANK_RANK_rank_img = HIDERANK_RANK_rank_img; // have play rank, havent play rank - this.HIDECASUAL_CASUAL_timePlayed = HIDECASUAL_CASUAL_timePlayed - this.HIDECASUAL_CASUAL_win_percent = HIDECASUAL_CASUAL_win_percent - this.HIDECASUAL_CASUAL_win = HIDECASUAL_CASUAL_win - this.HIDECASUAL_CASUAL_loss = HIDECASUAL_CASUAL_loss - this.HIDECASUAL_CASUAL_kd = HIDECASUAL_CASUAL_kd - this.HIDECASUAL_CASUAL_kill = HIDECASUAL_CASUAL_kill - this.HIDECASUAL_CASUAL_death = HIDECASUAL_CASUAL_death - this.HIDECASUAL_CASUAL_killMatch = HIDECASUAL_CASUAL_killMatch - this.HIDECASUAL_CASUAL_rank = HIDECASUAL_CASUAL_rank - this.HIDECASUAL_CASUAL_mmr = HIDECASUAL_CASUAL_mmr - this.HIDECASUAL_CASUAL_rank_img = HIDECASUAL_CASUAL_rank_img + this.HIDECASUAL_CASUAL_timePlayed = HIDECASUAL_CASUAL_timePlayed; + this.HIDECASUAL_CASUAL_win_percent = HIDECASUAL_CASUAL_win_percent; + this.HIDECASUAL_CASUAL_win = HIDECASUAL_CASUAL_win; + this.HIDECASUAL_CASUAL_loss = HIDECASUAL_CASUAL_loss; + this.HIDECASUAL_CASUAL_kd = HIDECASUAL_CASUAL_kd; + this.HIDECASUAL_CASUAL_kill = HIDECASUAL_CASUAL_kill; + this.HIDECASUAL_CASUAL_death = HIDECASUAL_CASUAL_death; + this.HIDECASUAL_CASUAL_killMatch = HIDECASUAL_CASUAL_killMatch; + this.HIDECASUAL_CASUAL_rank = HIDECASUAL_CASUAL_rank; + this.HIDECASUAL_CASUAL_mmr = HIDECASUAL_CASUAL_mmr; + this.HIDECASUAL_CASUAL_rank_img = HIDECASUAL_CASUAL_rank_img; //----- - this.HIDECASUAL_RANK_win_percent = HIDECASUAL_RANK_win_percent - this.HIDECASUAL_RANK_win = HIDECASUAL_RANK_win - this.HIDECASUAL_RANK_loss = HIDECASUAL_RANK_loss - this.HIDECASUAL_RANK_kd = HIDECASUAL_RANK_kd - this.HIDECASUAL_RANK_kill = HIDECASUAL_RANK_kill - this.HIDECASUAL_RANK_death = HIDECASUAL_RANK_death - this.HIDECASUAL_RANK_killMatch = HIDECASUAL_RANK_killMatch - this.HIDECASUAL_RANK_rank = HIDECASUAL_RANK_rank - this.HIDECASUAL_RANK_mmr = HIDECASUAL_RANK_mmr - this.HIDECASUAL_RANK_rank_img = HIDECASUAL_RANK_rank_img + this.HIDECASUAL_RANK_win_percent = HIDECASUAL_RANK_win_percent; + this.HIDECASUAL_RANK_win = HIDECASUAL_RANK_win; + this.HIDECASUAL_RANK_loss = HIDECASUAL_RANK_loss; + this.HIDECASUAL_RANK_kd = HIDECASUAL_RANK_kd; + this.HIDECASUAL_RANK_kill = HIDECASUAL_RANK_kill; + this.HIDECASUAL_RANK_death = HIDECASUAL_RANK_death; + this.HIDECASUAL_RANK_killMatch = HIDECASUAL_RANK_killMatch; + this.HIDECASUAL_RANK_rank = HIDECASUAL_RANK_rank; + this.HIDECASUAL_RANK_mmr = HIDECASUAL_RANK_mmr; + this.HIDECASUAL_RANK_rank_img = HIDECASUAL_RANK_rank_img; } let record = new Record();