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Blendshape data and functionality with AR #1129
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@homuler Please when you have time just tell me 1 little thing, I got blend shapes working, I just need to understand how can I pass mediapipe my own texture 2Ds instead of using webcamera? Please, this is the only thing I need to get everything working. |
If anybody needs to get blendshapes, access it from facelandmarkrunner script at this part: |
You can build an Lines 47 to 50 in 6eb8026
See also https://github.com/homuler/MediaPipeUnityPlugin/wiki/API-Overview#imageframe and #343. |
Thank you for your response, it is very clear there how to create an image frame, however, I don't understand where to pass that frame variable. facelandmarkrunner is the script I want to use only, since that one has blend shapes, so how do I input there this image frame? Or it is global? If it's global where does that go? Everything else is clear and I understand, thank you! In the sample code you pass it to some graph drawer or something, and I don't use that, I need this facelandmarkrunner. |
I mean you can build an |
Okay thanks I got it working on android, however, I am not able to make IOS build, is there anything that I am missing? The Xcode project with full of errors, that was not the case before I imported this plugin. I made a build from windows machine, should I make it from MacOS? Could that be an issue? |
If necessary, please create a new issue. |
Plugin Version or Commit ID
V0.14.0
Unity Version
2022.3.11f1
Your Host OS
Windows 11
Target Platform
Android, iOS
Description
I would like to know if there is any way to get blend shape information. I want to use blendshape data to apply that to my 3D model in AR. Also can I run this without webtexture? Because I want to use this in AR and webtexture is not suitable. Maybe I can pass my own texture 2D? Can I do something like that? Please let me know, thanks!
Code to Reproduce the issue
No response
Additional Context
No response
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