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search.py
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search.py
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# search.py
# ---------
# Licensing Information: You are free to use or extend these projects for
# educational purposes provided that (1) you do not distribute or publish
# solutions, (2) you retain this notice, and (3) you provide clear
# attribution to UC Berkeley, including a link to http://ai.berkeley.edu.
#
# Attribution Information: The Pacman AI projects were developed at UC Berkeley.
# The core projects and autograders were primarily created by John DeNero
# (denero@cs.berkeley.edu) and Dan Klein (klein@cs.berkeley.edu).
# Student side autograding was added by Brad Miller, Nick Hay, and
# Pieter Abbeel (pabbeel@cs.berkeley.edu).
"""
In search.py, you will implement generic search algorithms which are called by
Pacman agents (in searchAgents.py).
"""
import util
class SearchProblem:
"""
This class outlines the structure of a search problem, but doesn't implement
any of the methods (in object-oriented terminology: an abstract class).
You do not need to change anything in this class, ever.
"""
def getStartState(self):
"""
Returns the start state for the search problem.
"""
util.raiseNotDefined()
def isGoalState(self, state):
"""
state: Search state
Returns True if and only if the state is a valid goal state.
"""
util.raiseNotDefined()
def getSuccessors(self, state):
"""
state: Search state
For a given state, this should return a list of triples, (successor,
action, stepCost), where 'successor' is a successor to the current
state, 'action' is the action required to get there, and 'stepCost' is
the incremental cost of expanding to that successor.
"""
util.raiseNotDefined()
def getCostOfActions(self, actions):
"""
actions: A list of actions to take
This method returns the total cost of a particular sequence of actions.
The sequence must be composed of legal moves.
"""
util.raiseNotDefined()
def tinyMazeSearch(problem):
"""
Returns a sequence of moves that solves tinyMaze. For any other maze, the
sequence of moves will be incorrect, so only use this for tinyMaze.
"""
from game import Directions
s = Directions.SOUTH
w = Directions.WEST
return [s, s, w, s, w, w, s, w]
def nullHeuristic(state, problem=None):
"""
A heuristic function estimates the cost from the current state to the nearest
goal in the provided SearchProblem. This heuristic is trivial.
"""
return 0
class Search_Algo_Implementation:
def __init__(self, visited_nodes, valid_legal_actions, data_structure, initial_state, problem, hueristic=None,
dfs=None, bfs=None):
self.data_structure = data_structure
self.visited_nodes = visited_nodes
self.valid_legal_actions = valid_legal_actions
self.initial_state = initial_state
self.problem = problem
self.hueristic = hueristic
self.bfs = bfs
self.dfs = dfs
def implementation(self):
while self.data_structure:
# get current state and current actions
current_state, current_actions = self.data_structure.pop()
# print('action', current_actions, 'state', current_state)
# chek if current not already visited and add to visited nodes if true
if current_state not in self.visited_nodes:
self.visited_nodes.append(current_state)
# print("============",self.visited_nodes, "===================")
# check if current state is the goal of the problem
if self.problem.isGoalState(current_state):
# print(current_actions)
return current_actions
else:
# push next states to queue if the goal is not reach
successor_states = self.problem.getSuccessors(current_state)
for successor_state in successor_states:
x_y_coordinates = successor_state[0]
pacman_direction = successor_state[1]
get_to_successor_state_actions = [y for x in [current_actions, [pacman_direction]] for y in x]
next_successor_state = (x_y_coordinates, get_to_successor_state_actions)
# breadthfirst or depthfirst
if self.bfs or self.dfs:
self.data_structure.push(next_successor_state)
else:
# astar or uniform
if self.hueristic:
next_cost = self.problem.getCostOfActions(
get_to_successor_state_actions) + self.hueristic(x_y_coordinates, self.problem)
# print('Heuristic')
else:
next_cost = self.problem.getCostOfActions(get_to_successor_state_actions)
# print('uniform')
self.data_structure.push(next_successor_state, next_cost)
def uniformCostSearch(problem):
uniform_cost_search = Search_Algo_Implementation(visited_nodes=[], valid_legal_actions=[],
data_structure=util.PriorityQueue(),
problem=problem,
initial_state=problem.getStartState())
uniform_cost_search.data_structure.push(
(uniform_cost_search.initial_state, uniform_cost_search.valid_legal_actions), uniform_cost_search.problem)
return uniform_cost_search.implementation()
def aStarSearch(problem, heuristic=nullHeuristic):
"""Search the node that has the lowest combined cost and heuristic first."""
"*** YOUR CODE HERE ***"
astar_search = Search_Algo_Implementation(visited_nodes=[], valid_legal_actions=[],
data_structure=util.PriorityQueue(),
problem=problem, hueristic=heuristic,
initial_state=problem.getStartState())
astar_search.data_structure.push((astar_search.initial_state, astar_search.valid_legal_actions),
astar_search.hueristic(astar_search.initial_state, astar_search.problem))
return astar_search.implementation()
def breadthFirstSearch(problem):
"""Search the shallowest nodes in the search tree first."""
"*** YOUR CODE HERE ***"
breadth_first_search = Search_Algo_Implementation(visited_nodes=[], valid_legal_actions=[],
data_structure=util.Queue(),
problem=problem, bfs=True,
initial_state=problem.getStartState())
breadth_first_search.data_structure.push(
(breadth_first_search.initial_state, breadth_first_search.valid_legal_actions))
return breadth_first_search.implementation()
def depthFirstSearch(problem):
"""Search the shallowest nodes in the search tree first."""
"*** YOUR CODE HERE ***"
depth_first_search = Search_Algo_Implementation(visited_nodes=[], valid_legal_actions=[],
data_structure=util.Stack(),
problem=problem, dfs=True,
initial_state=problem.getStartState())
depth_first_search.data_structure.push((depth_first_search.initial_state, depth_first_search.valid_legal_actions))
return depth_first_search.implementation()
# Abbreviations
bfs = breadthFirstSearch
dfs = depthFirstSearch
astar = aStarSearch
ucs = uniformCostSearch