-
Notifications
You must be signed in to change notification settings - Fork 8
/
Copy pathSimplifiedGeometrySink.cs
187 lines (148 loc) · 4.78 KB
/
SimplifiedGeometrySink.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
using Microsoft.Xna.Framework;
using MonoGame.Extended.Drawing.Geometries;
namespace MonoGame.Extended.Drawing;
[PublicAPI]
public class SimplifiedGeometrySink : Sink
{
// https://learn.microsoft.com/en-us/windows/win32/api/d2d1/nf-d2d1-id2d1simplifiedgeometrysink-setfillmode
internal const FillMode DefaultFillMode = FillMode.Alternate;
internal SimplifiedGeometrySink()
{
_mutableFigures = new List<Figure>();
CurrentFigureElements = new List<GeometryElement>();
FillMode = DefaultFillMode;
}
public void BeginFigure(Vector2 origin, FigureBegin figureBegin)
{
EnsureNotClosed();
if (_hasFigureBegun)
{
throw new InvalidOperationException("Geometry sink is in the middle of drawing a figure.");
}
_currentOrigin = origin;
_currentFigureBegin = figureBegin;
_hasFigureBegun = true;
_hasFigureEverBegun = true;
}
public void EndFigure(FigureEnd figureEnd)
{
EnsureNotClosed();
EnsureFigureHasBegun();
_hasFigureBegun = false;
if (CurrentFigureElements.Count > 0)
{
var figure = new Figure(_currentOrigin, CurrentFigureElements.ToArray(), _currentFigureBegin, figureEnd);
_mutableFigures.Add(figure);
CurrentFigureElements.Clear();
}
}
public void AddLine(Vector2 point)
{
EnsureNotClosed();
EnsureFigureHasBegun();
CurrentFigureElements.Add(new GeometryElement(point));
}
public void AddLines(Vector2[] points)
{
EnsureNotClosed();
EnsureFigureHasBegun();
foreach (var point in points)
{
var elem = new GeometryElement(point);
CurrentFigureElements.Add(elem);
}
}
public void AddBeziers(BezierSegment[] beziers)
{
EnsureNotClosed();
EnsureFigureHasBegun();
foreach (var bezier in beziers)
{
var elem = new GeometryElement(bezier);
CurrentFigureElements.Add(elem);
}
}
public FillMode FillMode
{
private get => _fillMode;
set
{
if (_hasFigureEverBegun)
{
// Conform with Direct2D's behavior
throw new InvalidOperationException("Cannot set " + nameof(FillMode) + " after " + nameof(BeginFigure) + "() is called.");
}
_fillMode = value;
}
}
internal FigureBatch GetFigureBatch()
{
if (_frozenFigures is null)
{
throw new InvalidOperationException("Cannot retrieve figures when the geometry sink is not closed.");
}
return new FigureBatch(_frozenFigures, FillMode);
}
internal void InternalAddArc(in ArcSegment arc)
{
EnsureNotClosed();
EnsureFigureHasBegun();
CurrentFigureElements.Add(new GeometryElement(arc));
}
internal void InternalAddBezier(in BezierSegment bezier)
{
EnsureNotClosed();
EnsureFigureHasBegun();
CurrentFigureElements.Add(new GeometryElement(bezier));
}
internal void InternalAddQuadraticBezier(in QuadraticBezierSegment quadraticBezier)
{
EnsureNotClosed();
EnsureFigureHasBegun();
CurrentFigureElements.Add(new GeometryElement(quadraticBezier));
}
internal void InternalAddQuadraticBeziers(QuadraticBezierSegment[] quadraticBeziers)
{
EnsureNotClosed();
EnsureFigureHasBegun();
foreach (var quadraticBezier in quadraticBeziers)
{
var elem = new GeometryElement(quadraticBezier);
CurrentFigureElements.Add(elem);
}
}
/// <summary>
/// Only used for <see cref="EllipseGeometry"/>; don't use it for anything else!
/// </summary>
internal void AddMathArc(in MathArcSegment arc)
{
EnsureNotClosed();
EnsureFigureHasBegun();
CurrentFigureElements.Add(new GeometryElement(arc));
}
protected override void OnClosed()
{
_frozenFigures = _mutableFigures.ToArray();
_mutableFigures.Clear();
}
// ReSharper disable once MemberCanBePrivate.Global
protected void EnsureFigureHasBegun()
{
if (!_hasFigureBegun)
{
throw new InvalidOperationException();
}
}
// ReSharper disable once MemberCanBePrivate.Global
private protected List<GeometryElement> CurrentFigureElements { get; }
private Vector2 _currentOrigin;
private FigureBegin _currentFigureBegin;
private readonly List<Figure> _mutableFigures;
private bool _hasFigureBegun;
private bool _hasFigureEverBegun;
private Figure[]? _frozenFigures;
private FillMode _fillMode;
}