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Keep these two lines log
08:17:949 user_main E[SCESAS]: HLE\sceSas.cpp:468 80420016=__sceSasSetKeyOn(09e6bec0, 0)
08:17:949 user_main E[SCESAS]: HLE\sceSas.cpp:468 80420016=__sceSasSetKeyOn(09e6bec0, 1)
EDIT:JPCSP emulator also have this problem
Keep these two lines log 08:17:949 user_main E[SCESAS]: HLE\sceSas.cpp:468 80420016=__sceSasSetKeyOn(09e6bec0, 0) 08:17:949 user_main E[SCESAS]: HLE\sceSas.cpp:468 80420016=__sceSasSetKeyOn(09e6bec0, 1) EDIT:JPCSP emulator also have this problem
Game or games this happens in
Coconut Dodge (the one in UCES01503, might affect standalone as well?)
What area of the game / PPSSPP
As soon as you reach the title screen, the audio is frozen on a long ear piercing noise, and theres no audio in the levels.
What should happen
I found two vids:
https://youtu.be/XO_xmZuJsm8?si=jANff9Yu605a-v0F
https://www.youtube.com/watch?v=-SLpaXMjcL0&t=7s
Logs
No response
Platform
Windows
Mobile device model or graphics card (GPU)
Release CPU: GenuineIntel ABI: x86-64 OS: Microsoft Windows 10 (x64) 10.0.19041 Page Size: 4096 bytes RW/RX exclusive: No 3D API: Vulkan API version: 1.3.0 Device API version: 1.3.260 Vendor: NVIDIA VendorString: NVIDIA GeForce RTX 3050 Laptop GPU Driver: 546.80.0.0 Depth buffer format: D24_S8 Refresh rate: 144.00 Hz
PPSSPP version affected
v1.18.1-1297-g05bc0dea7d
Last working version
IDK.
Graphics backend (3D API)
Vulkan
Checklist
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