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Final fantasy type 0 graphic bug in vulkan #20104

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5 tasks done
DmdHoH000 opened this issue Mar 10, 2025 · 1 comment
Open
5 tasks done

Final fantasy type 0 graphic bug in vulkan #20104

DmdHoH000 opened this issue Mar 10, 2025 · 1 comment
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GE emulation Backend-independent GPU issues
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@DmdHoH000
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Game or games this happens in

NPJH50443 Final fantasy type 0

What area of the game

Qator fight scene doesn't render properly in Vulkan

What happens

in vulkan it appears like this

Image

What should happen

in openlg it renders correctly

Image

GE frame capture

NPJH50443_0001.zip

Platform

Android

Mobile device model or graphics card (GPU)

Galaxy a14 5g

PPSSPP version affected

v1.18.1-1309-gecbbadd604

Last working version

No response

Graphics backend (3D API)

Vulkan

Checklist

  • Test in the latest git build in case it's already fixed.
  • Search for other reports of the same issue.
  • Try resetting settings or older versions and include if the issue is related.
  • Try changing graphics settings to determine if one causes the glitch (especially speed hacks or enhancements/replacements.)
  • Include logs or screenshots of issue.
@FATCatAndroid12
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Here's a work around tested on my Redmi Note 9 Mali G-52 GPU Vulkan 1.1

Disable Hardware Transform
Enable Geometry Shader even with hardware transform is enable or disable

@hrydgard hrydgard added this to the v1.19.0 milestone Mar 11, 2025
@hrydgard hrydgard added the GE emulation Backend-independent GPU issues label Mar 11, 2025
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Labels
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3 participants