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cggetcolorstate.pro
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cggetcolorstate.pro
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; docformat = 'rst'
;
; NAME:
; cgGetColorState
;
; PURPOSE:
; Provides a device-independent way to get the color decomposition state of the
; current graphics device.
;
;******************************************************************************************;
; ;
; Copyright (c) 2010, by Fanning Software Consulting, Inc. All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
;
;+
; Provides a device-independent way to get the color decomposition state of the
; current graphics device.
;
; :Categories:
; Graphics, Utilities
;
; :Returns:
; Returns a 1 if color decomposition is turned on and a 0 if indexed color is used.
;
; :Params:
; device: in, optional, type=string
; The IDL graphics device whose color decomposition state you wish to know the
; current value of. If undefined, the current graphics device is used.
;
; :Keywords:
; Depth: out, optional, type=integer
; The depth of the color display. Typically 8 for indexed color devices
; and 24 for true-color devices.
;
; :Examples:
; IDL> currentState = cgGetColorState()
;
; :Author:
; FANNING SOFTWARE CONSULTING::
; David W. Fanning
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: david@idlcoyote.com
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; :History:
; Change History::
; Written, 5 Nov 2013, as a combination of DecomposedColor and GetDecomposedState, which
; have both been retired from the Coyote Library.
;
; :Copyright:
; Copyright (c) 2010-2013, Fanning Software Consulting, Inc.
;-
FUNCTION cgGetColorState, device, DEPTH=depth
; Return to caller on error.
ON_ERROR, 2
; Was a graphics device passed in?
IF N_Elements(device) EQ 0 THEN device = !D.NAME
; If the asked for graphics device is not the same as the current device,
; load the one the user asked for.
IF StrUpCase(device) NE !D.NAME THEN BEGIN
thisDevice = !D.NAME
Set_Plot, device
ENDIF
; Which graphics device are you interested in?
CASE !D.NAME OF
'PS': BEGIN ; PostScript
CASE 1 OF
Float(!Version.Release) EQ 7.1: BEGIN
Help, /DEVICE, OUTPUT=outstr
psinfo = outstr[4]
parts = StrSplit(psinfo, ':', /EXTRACT)
IF StrUpCase(StrCompress(parts[1], /REMOVE_ALL)) EQ 'DECOMPOSED' THEN BEGIN
decomposed = 1
depth = 24
ENDIF ELSE BEGIN
decomposed = 0
depth = 8
ENDELSE
END
Float(!Version.Release) GT 7.1: BEGIN
Device, GET_DECOMPOSED=decomposed
IF decomposed THEN depth = 24 ELSE depth = 8
END
ELSE: BEGIN
decomposed = 0
depth = 8
END
ENDCASE
END
'Z': BEGIN ; Z-graphics buffer.
IF (Float(!Version.Release) GE 6.4) THEN BEGIN
Device, GET_DECOMPOSED=decomposed
Device, GET_PIXEL_DEPTH=depth
ENDIF ELSE BEGIN
decomposed = 0
depth = 8
ENDELSE
END
'X': Device, GET_DECOMPOSED=decomposed, GET_VISUAL_DEPTH=depth
'WIN': Device, GET_DECOMPOSED=decomposed, GET_VISUAL_DEPTH=depth
'MAC': BEGIN
IF (Float(!Version.Release) GE 5.2) THEN BEGIN
Device, Get_Decomposed=decomposedState, GET_VISUAL_DEPTH=depth
ENDIF ELSE BEGIN
decomposed = 0
depth = 8
ENDELSE
END
'NULL': BEGIN ; Setting up in decomposed mode will make sure
; drawing colors are never loaded, which is not
; allowed for the NULL device.
decomposed = 1
depth = 24
END
ELSE: BEGIN ; All other devices are 8-bit oldsters.
decomposed = 0
depth = 8
END
ENDCASE
; Need to clean up?
IF N_Elements(thisDevice) NE 0 THEN Set_Plot, thisDevice
; Return the result.
RETURN, decomposed
END