diff --git a/content/ss24/master/m1-gaming-for-future/_index.md b/content/ss24/master/m1-gaming-for-future/_index.md index 480730b2..1bf93a89 100644 --- a/content/ss24/master/m1-gaming-for-future/_index.md +++ b/content/ss24/master/m1-gaming-for-future/_index.md @@ -17,17 +17,6 @@ draft = false website_link = "" source_link = "" - -# imagemagick befehl -# magick team_kenneth.png -strip -interlace Plane -gaussian-blur 0.05 -quality 85% team_enneth.jpg -# magick team_adib.jpeg -strip -interlace Plane -gaussian-blur 0.05 -quality 85% team_adib.jpg -# magick team_elliot.png -strip -interlace Plane -gaussian-blur 0.05 -quality 85% team_elliot.jpg -# magick team_martin.jpg -strip -interlace Plane -gaussian-blur 0.05 -quality 85% team_martin.jpg -# magick team_sebastian.jpg -strip -interlace Plane -gaussian-blur 0.05 -quality 85% team_sebastian.jpg - -# magick game_logo.png -strip -interlace Plane -quality 85% game_logo.png -# magick nabu_logo.jpg -strip -interlace Plane -quality 85% nabu_logo.jpg -# magick game_image.png -strip -interlace Plane -quality 85% game_image.png +++ {{
}} @@ -37,14 +26,15 @@ Our project aims to transform a simulation game from previous term ([Aquasolace {{
}} Our team consists of five IMI-Master students. +{{
}} + {{}} -{{}} +{{}} {{}} {{}} {{}} {{}} {{}} -{{
}} {{
}}
@@ -62,6 +52,7 @@ Our team consists of five IMI-Master students.
diff --git a/content/ss24/master/m1-gaming-for-future/architecture_diagram.jpg b/content/ss24/master/m1-gaming-for-future/architecture_diagram.jpg new file mode 100644 index 00000000..5e04896b Binary files /dev/null and b/content/ss24/master/m1-gaming-for-future/architecture_diagram.jpg differ diff --git a/content/ss24/master/m1-gaming-for-future/features.md b/content/ss24/master/m1-gaming-for-future/features.md index 0bd22f5d..3a9df306 100644 --- a/content/ss24/master/m1-gaming-for-future/features.md +++ b/content/ss24/master/m1-gaming-for-future/features.md @@ -1,22 +1,30 @@ +++ title = "Features" weight = 20 -draft = true +draft = false +++ {{
}} -* **Roles** +* **Supervised tile based gridmap interactions** -Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis. +Map interactions are controlled and supervised in order to restrict specific player interactions, removing some of the previous sandbox-aspect of the game. +* **Ground water level sensitive game winning conditions** -* **Game-Flow** +Player actions directly influence groundwater levels. These influence changes are computed by respecting a data-table though and built to try and mimic somereal-life behavior in the environment. -Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis. +* **Reviving species** -* **Voting Systems** +Such objectives are displayed in the form of quests and can be achieved in the game by modifying the biomes configuration on the map and applying the right configurations and some other hidden conditions. -Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla facilisis neque id vulputate malesuada. Quisque dignissim finibus urna sed sagittis. +* **Suitable habitat identification** + +Identifying complex habitats that can be considered suitable for a specie appeared quite challenging and asked many experiments. +Our actual solution uses a flood-fill algorithm and allow a fluid a peridodic update of the potential suitable habitats for the species. + +* **Localization** + +The game is supported in English & German language version to provide better accessiblity. {{
}} diff --git a/content/ss24/master/m1-gaming-for-future/process.md b/content/ss24/master/m1-gaming-for-future/process.md index 4444d047..08f78477 100644 --- a/content/ss24/master/m1-gaming-for-future/process.md +++ b/content/ss24/master/m1-gaming-for-future/process.md @@ -1,7 +1,7 @@ +++ title = "Process" weight = 10 -draft = true +draft = false +++ {{
}} @@ -12,8 +12,8 @@ The three of us, who had worked on the simulation last semester, provided the ne We held weekly Scrum meetings with product owners to iterate on and refine project details, working in sprints to ensure continuous progress and alignment with our goals. {{
}} -{{
}} -We primarily programmed in Unity. Our workflow involved pushing our code to GitLab, where we collaborated on different branches, including 'development' and 'main'. +{{
}} +We managed our Source Code using the Gitflow Workflow and GitLab. Features were implemented, tested and reviewed before integrating them into the devolpment and later the main branch. {{
}} {{
}} @@ -22,4 +22,8 @@ Each team member chose a specific issue to address based on their individual ski {{
}} We conducted regular game testing sessions with the product owners to gather feedback. This feedback was crucial for making necessary adjustments and improvements to the game. +{{
}} + +{{
}} +
System Architecture Diagram
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